fix: two-player lobby deadlock
This commit is contained in:
@@ -10,7 +10,7 @@ enum { CELL_UNKNOWN, CELL_WATER, CELL_SHIP, CELL_MISS, CELL_HIT };
|
||||
typedef uint8_t phase_t;
|
||||
enum { PHASE_LOBBY, PHASE_PREPARING, PHASE_IN_PROGRESS, PHASE_FINISHED, PHASE_REMATCH_WAIT };
|
||||
typedef uint8_t role_t;
|
||||
enum { ROLE_PLAYER_1, ROLE_PLAYER_2, ROLE_SPECTATOR };
|
||||
enum { ROLE_PLAYER_1, ROLE_PLAYER_2, ROLE_SPECTATOR, ROLE_AUTO_PLAYER };
|
||||
typedef uint8_t game_mode_t;
|
||||
enum { MODE_HUMAN, MODE_BOT };
|
||||
|
||||
|
||||
Reference in New Issue
Block a user