fix: two-player lobby deadlock
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+2
-1
@@ -206,6 +206,7 @@ static bool parse_join(const http_api_request_t *request, char name[kDisplayName
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if (strcmp(role_value, "player1") == 0) *role = ROLE_PLAYER_1;
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else if (strcmp(role_value, "player2") == 0) *role = ROLE_PLAYER_2;
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else if (strcmp(role_value, "spectator") == 0) *role = ROLE_SPECTATOR;
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else if (strcmp(role_value, "player") == 0) *role = ROLE_AUTO_PLAYER;
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else *role = (role_t)UINT8_MAX;
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return true;
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}
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@@ -353,7 +354,7 @@ bool http_api_handle(http_api_t *api, const http_api_request_t *request, http_ap
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response_error(response, 400U, "MALFORMED_JSON", "Некорректный JSON", version);
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return true;
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}
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if (role > ROLE_SPECTATOR) {
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if (role > ROLE_AUTO_PLAYER) {
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response_error(response, 400U, "INVALID_ROLE", "Некорректная роль", version);
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return true;
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}
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