fix: two-player lobby deadlock

This commit is contained in:
2026-08-30 23:42:26 +03:00
parent d5eb26d330
commit 93af738e36
9 changed files with 77 additions and 10 deletions
+2 -3
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@@ -549,7 +549,7 @@
ui.modeControls.hidden = !playerOne; ui.modeControls.hidden = !playerOne;
if (playerOne) startLobbyInfoPolling(); if (playerOne) startLobbyInfoPolling();
else stopLobbyInfoPolling(); else stopLobbyInfoPolling();
const playerTwoReady = info?.player2Available === false; const playerTwoReady = state.players[1].trim() !== '' || info?.player2Available === false;
const canStart = playerOne && (state.mode === 'bot' || playerTwoReady); const canStart = playerOne && (state.mode === 'bot' || playerTwoReady);
setSpriteIcon(ui.lobbyIcon, canStart ? 'icon-check' : 'icon-hourglass'); setSpriteIcon(ui.lobbyIcon, canStart ? 'icon-check' : 'icon-hourglass');
document.querySelectorAll('.mode-button').forEach(button => { document.querySelectorAll('.mode-button').forEach(button => {
@@ -673,8 +673,7 @@
el('join-form').addEventListener('submit', event => { el('join-form').addEventListener('submit', event => {
event.preventDefault(); event.preventDefault();
const requestedRole = info?.player1Available ? 'player1' : info?.player2Available ? 'player2' : 'spectator'; join('player');
join(requestedRole);
}); });
document.querySelectorAll('.avatar-button').forEach(button => button.addEventListener('click', () => { document.querySelectorAll('.avatar-button').forEach(button => button.addEventListener('click', () => {
ui.name.value = button.dataset.name; ui.name.value = button.dataset.name;
+5
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@@ -66,6 +66,11 @@ The session token is in each POST body. For `GET /api/state`, it is supplied
in `X-Session-Token`; absence creates a spectator-safe view. It is never a URL in `X-Session-Token`; absence creates a spectator-safe view. It is never a URL
parameter. parameter.
For the primary “Play” action, `requestedRole: "player"` atomically assigns
the first available player slot (`player1`, then `player2`). This avoids a
client-side availability race; the response and every authorized state snapshot
contain the assigned concrete role.
`leave` and `profile-reset` release only the requesting session; profile data is `leave` and `profile-reset` release only the requesting session; profile data is
cleared by the browser in Milestone 022. A player leaving an active match aborts cleared by the browser in Milestone 022. A player leaving an active match aborts
that match and returns remaining valid players to the lobby. `game/reset` is that match and returns remaining valid players to the lobby. `game/reset` is
+2 -1
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@@ -240,7 +240,8 @@ components:
description: Opaque, reboot-scoped session token. description: Opaque, reboot-scoped session token.
Role: Role:
type: string type: string
enum: [player1, player2, spectator] enum: [player1, player2, spectator, player]
description: '`player` atomically assigns the first available player slot; responses always contain player1 or player2.'
Mode: Mode:
type: string type: string
enum: [human, bot] enum: [human, bot]
+1 -1
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@@ -10,7 +10,7 @@ enum { CELL_UNKNOWN, CELL_WATER, CELL_SHIP, CELL_MISS, CELL_HIT };
typedef uint8_t phase_t; typedef uint8_t phase_t;
enum { PHASE_LOBBY, PHASE_PREPARING, PHASE_IN_PROGRESS, PHASE_FINISHED, PHASE_REMATCH_WAIT }; enum { PHASE_LOBBY, PHASE_PREPARING, PHASE_IN_PROGRESS, PHASE_FINISHED, PHASE_REMATCH_WAIT };
typedef uint8_t role_t; typedef uint8_t role_t;
enum { ROLE_PLAYER_1, ROLE_PLAYER_2, ROLE_SPECTATOR }; enum { ROLE_PLAYER_1, ROLE_PLAYER_2, ROLE_SPECTATOR, ROLE_AUTO_PLAYER };
typedef uint8_t game_mode_t; typedef uint8_t game_mode_t;
enum { MODE_HUMAN, MODE_BOT }; enum { MODE_HUMAN, MODE_BOT };
+6 -3
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@@ -99,16 +99,18 @@ void game_lifecycle_set_bot_scheduler(game_lifecycle_t *lifecycle, scheduler_t s
lifecycle_result_t game_lifecycle_join(game_lifecycle_t *lifecycle, role_t requested_role, const char *name, lifecycle_result_t game_lifecycle_join(game_lifecycle_t *lifecycle, role_t requested_role, const char *name,
uint8_t *session_index) { uint8_t *session_index) {
if (lifecycle == NULL) return LIFECYCLE_RESULT_UNAUTHORIZED; if (lifecycle == NULL) return LIFECYCLE_RESULT_UNAUTHORIZED;
if ((requested_role == ROLE_PLAYER_1 || requested_role == ROLE_PLAYER_2) && lifecycle->game.state.phase != PHASE_LOBBY) { if ((requested_role == ROLE_PLAYER_1 || requested_role == ROLE_PLAYER_2 || requested_role == ROLE_AUTO_PLAYER) && lifecycle->game.state.phase != PHASE_LOBBY) {
return LIFECYCLE_RESULT_NO_PLAYER_SLOT; return LIFECYCLE_RESULT_NO_PLAYER_SLOT;
} }
if (requested_role == ROLE_PLAYER_2 && !session_manager_player_present(&lifecycle->sessions, 0U)) { if (requested_role == ROLE_PLAYER_2 && !session_manager_player_present(&lifecycle->sessions, 0U)) {
return LIFECYCLE_RESULT_NO_PLAYER_SLOT; return LIFECYCLE_RESULT_NO_PLAYER_SLOT;
} }
if (requested_role == ROLE_PLAYER_2 && (lifecycle->game.state.mode == MODE_BOT || lifecycle->bot_reserved)) { if ((requested_role == ROLE_PLAYER_2 || requested_role == ROLE_AUTO_PLAYER) && (lifecycle->game.state.mode == MODE_BOT || lifecycle->bot_reserved)) {
return LIFECYCLE_RESULT_NO_PLAYER_SLOT; return LIFECYCLE_RESULT_NO_PLAYER_SLOT;
} }
return session_result(session_manager_join(&lifecycle->sessions, requested_role, name, lifecycle->random, session_index)); const lifecycle_result_t result = session_result(session_manager_join(&lifecycle->sessions, requested_role, name, lifecycle->random, session_index));
if (result == LIFECYCLE_RESULT_OK) ++lifecycle->game.state.version;
return result;
} }
lifecycle_result_t game_lifecycle_resume(game_lifecycle_t *lifecycle, lifecycle_result_t game_lifecycle_resume(game_lifecycle_t *lifecycle,
@@ -126,6 +128,7 @@ lifecycle_result_t game_lifecycle_leave(game_lifecycle_t *lifecycle, uint8_t ses
if (lifecycle == NULL || session_index >= kSessionCapacity || !lifecycle->sessions.entries[session_index].occupied) return LIFECYCLE_RESULT_UNAUTHORIZED; if (lifecycle == NULL || session_index >= kSessionCapacity || !lifecycle->sessions.entries[session_index].occupied) return LIFECYCLE_RESULT_UNAUTHORIZED;
const bool player = session_index < kPlayerCapacity && lifecycle->sessions.entries[session_index].role == (role_t)session_index; const bool player = session_index < kPlayerCapacity && lifecycle->sessions.entries[session_index].role == (role_t)session_index;
if (player && lifecycle->game.state.phase != PHASE_LOBBY) return_to_lobby(lifecycle); if (player && lifecycle->game.state.phase != PHASE_LOBBY) return_to_lobby(lifecycle);
else ++lifecycle->game.state.version;
memset(&lifecycle->sessions.entries[session_index], 0, sizeof(session_t)); memset(&lifecycle->sessions.entries[session_index], 0, sizeof(session_t));
++lifecycle->recovery_generation; ++lifecycle->recovery_generation;
lifecycle->recovery_reason = RECOVERY_REASON_SESSION_LEFT; lifecycle->recovery_reason = RECOVERY_REASON_SESSION_LEFT;
+2 -1
View File
@@ -206,6 +206,7 @@ static bool parse_join(const http_api_request_t *request, char name[kDisplayName
if (strcmp(role_value, "player1") == 0) *role = ROLE_PLAYER_1; if (strcmp(role_value, "player1") == 0) *role = ROLE_PLAYER_1;
else if (strcmp(role_value, "player2") == 0) *role = ROLE_PLAYER_2; else if (strcmp(role_value, "player2") == 0) *role = ROLE_PLAYER_2;
else if (strcmp(role_value, "spectator") == 0) *role = ROLE_SPECTATOR; else if (strcmp(role_value, "spectator") == 0) *role = ROLE_SPECTATOR;
else if (strcmp(role_value, "player") == 0) *role = ROLE_AUTO_PLAYER;
else *role = (role_t)UINT8_MAX; else *role = (role_t)UINT8_MAX;
return true; return true;
} }
@@ -353,7 +354,7 @@ bool http_api_handle(http_api_t *api, const http_api_request_t *request, http_ap
response_error(response, 400U, "MALFORMED_JSON", "Некорректный JSON", version); response_error(response, 400U, "MALFORMED_JSON", "Некорректный JSON", version);
return true; return true;
} }
if (role > ROLE_SPECTATOR) { if (role > ROLE_AUTO_PLAYER) {
response_error(response, 400U, "INVALID_ROLE", "Некорректная роль", version); response_error(response, 400U, "INVALID_ROLE", "Некорректная роль", version);
return true; return true;
} }
+3 -1
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@@ -48,11 +48,13 @@ session_result_t session_manager_join(session_manager_t *manager, role_t request
char sanitized[kDisplayNameBytes + 1] = {0}; char sanitized[kDisplayNameBytes + 1] = {0};
if (!sanitize_name(name, sanitized)) return SESSION_RESULT_INVALID_NAME; if (!sanitize_name(name, sanitized)) return SESSION_RESULT_INVALID_NAME;
int8_t selected = -1; int8_t selected = -1;
if (requested_role == ROLE_PLAYER_1) selected = first_free(manager, 0, 1); if (requested_role == ROLE_AUTO_PLAYER) selected = first_free(manager, 0, kPlayerCapacity);
else if (requested_role == ROLE_PLAYER_1) selected = first_free(manager, 0, 1);
else if (requested_role == ROLE_PLAYER_2) selected = first_free(manager, 1, 2); else if (requested_role == ROLE_PLAYER_2) selected = first_free(manager, 1, 2);
else if (requested_role == ROLE_SPECTATOR) selected = first_free(manager, kPlayerCapacity, kSessionCapacity); else if (requested_role == ROLE_SPECTATOR) selected = first_free(manager, kPlayerCapacity, kSessionCapacity);
else return SESSION_RESULT_INVALID_ROLE; else return SESSION_RESULT_INVALID_ROLE;
if (selected < 0) return requested_role == ROLE_SPECTATOR ? SESSION_RESULT_NO_SPECTATOR_SLOT : SESSION_RESULT_NO_PLAYER_SLOT; if (selected < 0) return requested_role == ROLE_SPECTATOR ? SESSION_RESULT_NO_SPECTATOR_SLOT : SESSION_RESULT_NO_PLAYER_SLOT;
if (requested_role == ROLE_AUTO_PLAYER) requested_role = (role_t)selected;
session_t candidate = {.role = requested_role, .occupied = true, .connected = true}; session_t candidate = {.role = requested_role, .occupied = true, .connected = true};
memcpy(candidate.name, sanitized, sizeof(candidate.name)); memcpy(candidate.name, sanitized, sizeof(candidate.name));
for (uint8_t offset = 0; offset < kSessionTokenBytes; offset += 4) { for (uint8_t offset = 0; offset < kSessionTokenBytes; offset += 4) {
+38
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@@ -151,8 +151,46 @@ static void test_human_game_journey(void) {
assert(application.lifecycle.game.state.phase == PHASE_LOBBY); assert(application.lifecycle.game.state.phase == PHASE_LOBBY);
} }
static void test_atomic_two_player_lobby(void) {
test_random_t random = {.value = 91U};
application_t application;
application_init(&application, (random_source_t){.next_u32 = next_random, .context = &random});
http_api_t api;
http_api_init(&api, &application);
http_api_response_t response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST,
"{\"name\":\"Алиса\",\"requestedRole\":\"player\"}", NULL);
assert(response.status == 200U && strstr(response.body, "\"role\":\"player1\"") != NULL);
char player_1[33]; token_from_response(&response, player_1);
response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST,
"{\"name\":\"Борис\",\"requestedRole\":\"player\"}", NULL);
assert(response.status == 200U && strstr(response.body, "\"role\":\"player2\"") != NULL);
char player_2[33]; token_from_response(&response, player_2);
const uint32_t game_id = application.lifecycle.game.state.game_id;
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, player_1);
assert(response.status == 200U && strstr(response.body, "\"viewer\":\"player1\"") != NULL && strstr(response.body, "Алиса") != NULL && strstr(response.body, "Борис") != NULL);
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, player_2);
assert(response.status == 200U && strstr(response.body, "\"viewer\":\"player2\"") != NULL);
char config[96];
snprintf(config, sizeof(config), "{\"token\":\"%s\",\"gameId\":%u,\"mode\":\"human\"}", player_2, (unsigned int)game_id);
response = call(&api, HTTP_API_ROUTE_CONFIG, HTTP_API_POST, config, NULL);
assert(response.status == 403U);
char start[80]; snprintf(start, sizeof(start), "{\"token\":\"%s\",\"gameId\":%u}", player_2, (unsigned int)game_id);
response = call(&api, HTTP_API_ROUTE_START, HTTP_API_POST, start, NULL); assert(response.status == 403U);
snprintf(config, sizeof(config), "{\"token\":\"%s\",\"gameId\":%u,\"mode\":\"human\"}", player_1, (unsigned int)game_id);
response = call(&api, HTTP_API_ROUTE_CONFIG, HTTP_API_POST, config, NULL); assert(response.status == 200U);
response = call(&api, HTTP_API_ROUTE_START, HTTP_API_POST, start, NULL); assert(response.status == 403U);
snprintf(start, sizeof(start), "{\"token\":\"%s\",\"gameId\":%u}", player_1, (unsigned int)game_id);
response = call(&api, HTTP_API_ROUTE_START, HTTP_API_POST, start, NULL); assert(response.status == 200U && application.lifecycle.game.state.phase == PHASE_IN_PROGRESS);
response = call(&api, HTTP_API_ROUTE_LEAVE, HTTP_API_POST, (snprintf(start, sizeof(start), "{\"token\":\"%s\",\"gameId\":%u}", player_2, (unsigned int)game_id), start), NULL);
assert(response.status == 200U && !application.lifecycle.sessions.entries[1].occupied);
response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST, "{\"name\":\"Вера\",\"requestedRole\":\"player\"}", NULL);
assert(response.status == 200U && strstr(response.body, "\"role\":\"player2\"") != NULL);
resume(&api, player_1, "player1");
}
int main(void) { int main(void) {
test_human_game_journey(); test_human_game_journey();
test_atomic_two_player_lobby();
puts("human game integration tests passed"); puts("human game integration tests passed");
return 0; return 0;
} }
+18
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@@ -0,0 +1,18 @@
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const test = require('node:test');
const app = fs.readFileSync(path.join(__dirname, '../../data/app.js'), 'utf8');
test('Play requests the server-authoritative next player slot', () => {
assert.match(app, /join\('player'\)/);
assert.doesNotMatch(app, /info\?\.player1Available \? 'player1'/);
});
test('lobby controls are visible only to player1 and enable when player2 is present', () => {
assert.match(app, /const playerOne = role === 'player1'/);
assert.match(app, /ui\.modeControls\.hidden = !playerOne/);
assert.match(app, /state\.players\[1\]\.trim\(\) !== '' \|\| info\?\.player2Available === false/);
assert.match(app, /const canStart = playerOne && \(state\.mode === 'bot' \|\| playerTwoReady\)/);
});