feat: implement sessions, lobby, roles, and rematch lifecycle

This commit is contained in:
2026-08-28 22:57:17 +03:00
parent ec1ff20ddd
commit a691783f58
10 changed files with 488 additions and 9 deletions
+3 -2
View File
@@ -3,9 +3,10 @@
#include <stdbool.h>
#include "command_queue.h"
#include "game_lifecycle.h"
/* The application task is the sole owner of game_state_t mutations. */
typedef struct { command_queue_t command_queue; game_state_t state; } application_t;
/* The application task is the sole owner of lifecycle and game mutations. */
typedef struct { command_queue_t command_queue; game_lifecycle_t lifecycle; } application_t;
bool application_enqueue(application_t *application, const app_command_t *command);
bool application_take_next_command(application_t *application, app_command_t *command);
+51
View File
@@ -0,0 +1,51 @@
#pragma once
#include "fleet_generator.h"
#include "game_engine.h"
#include "session_manager.h"
#include "statistics.h"
typedef uint8_t lifecycle_result_t;
enum {
LIFECYCLE_RESULT_OK,
LIFECYCLE_RESULT_INVALID_NAME,
LIFECYCLE_RESULT_INVALID_ROLE,
LIFECYCLE_RESULT_INVALID_MODE,
LIFECYCLE_RESULT_UNAUTHORIZED,
LIFECYCLE_RESULT_NO_PLAYER_SLOT,
LIFECYCLE_RESULT_NO_SPECTATOR_SLOT,
LIFECYCLE_RESULT_FORBIDDEN_ROLE,
LIFECYCLE_RESULT_WRONG_PHASE,
LIFECYCLE_RESULT_NOT_YOUR_TURN,
LIFECYCLE_RESULT_CELL_ALREADY_SHOT,
LIFECYCLE_RESULT_INVALID_COORDINATE,
LIFECYCLE_RESULT_STALE_GAME,
LIFECYCLE_RESULT_GENERATION_FAILED,
};
typedef struct {
game_engine_t game;
session_manager_t sessions;
cumulative_statistics_t cumulative[kPlayerCapacity];
random_source_t random;
bool bot_reserved;
bool rematch_confirmed[kPlayerCapacity];
uint32_t next_game_id;
} game_lifecycle_t;
void game_lifecycle_init(game_lifecycle_t *lifecycle, random_source_t random);
lifecycle_result_t game_lifecycle_join(game_lifecycle_t *lifecycle, role_t requested_role, const char *name,
uint8_t *session_index);
lifecycle_result_t game_lifecycle_resume(game_lifecycle_t *lifecycle,
const uint8_t token[kSessionTokenBytes], uint8_t *session_index);
lifecycle_result_t game_lifecycle_disconnect(game_lifecycle_t *lifecycle, uint8_t session_index);
lifecycle_result_t game_lifecycle_leave(game_lifecycle_t *lifecycle, uint8_t session_index);
lifecycle_result_t game_lifecycle_configure(game_lifecycle_t *lifecycle, uint8_t session_index,
uint32_t game_id, game_mode_t mode);
lifecycle_result_t game_lifecycle_start(game_lifecycle_t *lifecycle, uint8_t session_index, uint32_t game_id);
lifecycle_result_t game_lifecycle_shot(game_lifecycle_t *lifecycle, uint8_t session_index, uint32_t game_id,
coordinate_t coordinate, shot_result_t *result);
lifecycle_result_t game_lifecycle_rematch(game_lifecycle_t *lifecycle, uint8_t session_index, uint32_t game_id);
lifecycle_result_t game_lifecycle_abort(game_lifecycle_t *lifecycle, uint8_t session_index, uint32_t game_id);
_Static_assert(sizeof(game_lifecycle_t) <= 1600, "lifecycle state grew beyond fixed budget");
+34 -1
View File
@@ -1,7 +1,40 @@
#pragma once
#include <stdbool.h>
#include <stdint.h>
#include "app_interfaces.h"
#include "app_config.h"
#include "game_types.h"
typedef struct { role_t role; bool occupied; uint8_t token[kSessionTokenBytes]; char name[kDisplayNameBytes + 1]; } session_t;
typedef uint8_t session_result_t;
enum {
SESSION_RESULT_OK,
SESSION_RESULT_INVALID_NAME,
SESSION_RESULT_INVALID_ROLE,
SESSION_RESULT_NO_PLAYER_SLOT,
SESSION_RESULT_NO_SPECTATOR_SLOT,
SESSION_RESULT_UNAUTHORIZED,
SESSION_RESULT_WRONG_PHASE,
};
typedef struct {
role_t role;
bool occupied;
bool connected;
uint8_t token[kSessionTokenBytes];
char name[kDisplayNameBytes + 1];
} session_t;
typedef struct { session_t entries[kSessionCapacity]; } session_manager_t;
void session_manager_init(session_manager_t *manager);
session_result_t session_manager_join(session_manager_t *manager, role_t requested_role, const char *name,
random_source_t random, uint8_t *session_index);
session_result_t session_manager_resume(session_manager_t *manager, const uint8_t token[kSessionTokenBytes],
uint8_t *session_index);
bool session_manager_disconnect(session_manager_t *manager, uint8_t session_index);
session_result_t session_manager_leave(session_manager_t *manager, uint8_t session_index, phase_t phase);
bool session_manager_player_present(const session_manager_t *manager, uint8_t player_index);
_Static_assert(sizeof(session_t) <= 104, "session grew beyond fixed budget");
_Static_assert(sizeof(session_manager_t) <= 1040, "session table grew beyond fixed budget");
+2 -1
View File
@@ -2,5 +2,6 @@
#include <stdint.h>
typedef struct { uint16_t shots; uint16_t hits; uint16_t misses; uint8_t ships_sunk; } match_statistics_t;
#include "game_types.h"
typedef struct { uint16_t games; uint16_t wins; uint16_t losses; uint32_t shots; uint32_t hits; } cumulative_statistics_t;