feat: implement sessions, lobby, roles, and rematch lifecycle

This commit is contained in:
2026-08-28 22:57:17 +03:00
parent ec1ff20ddd
commit a691783f58
10 changed files with 488 additions and 9 deletions
+34 -1
View File
@@ -1,7 +1,40 @@
#pragma once
#include <stdbool.h>
#include <stdint.h>
#include "app_interfaces.h"
#include "app_config.h"
#include "game_types.h"
typedef struct { role_t role; bool occupied; uint8_t token[kSessionTokenBytes]; char name[kDisplayNameBytes + 1]; } session_t;
typedef uint8_t session_result_t;
enum {
SESSION_RESULT_OK,
SESSION_RESULT_INVALID_NAME,
SESSION_RESULT_INVALID_ROLE,
SESSION_RESULT_NO_PLAYER_SLOT,
SESSION_RESULT_NO_SPECTATOR_SLOT,
SESSION_RESULT_UNAUTHORIZED,
SESSION_RESULT_WRONG_PHASE,
};
typedef struct {
role_t role;
bool occupied;
bool connected;
uint8_t token[kSessionTokenBytes];
char name[kDisplayNameBytes + 1];
} session_t;
typedef struct { session_t entries[kSessionCapacity]; } session_manager_t;
void session_manager_init(session_manager_t *manager);
session_result_t session_manager_join(session_manager_t *manager, role_t requested_role, const char *name,
random_source_t random, uint8_t *session_index);
session_result_t session_manager_resume(session_manager_t *manager, const uint8_t token[kSessionTokenBytes],
uint8_t *session_index);
bool session_manager_disconnect(session_manager_t *manager, uint8_t session_index);
session_result_t session_manager_leave(session_manager_t *manager, uint8_t session_index, phase_t phase);
bool session_manager_player_present(const session_manager_t *manager, uint8_t player_index);
_Static_assert(sizeof(session_t) <= 104, "session grew beyond fixed budget");
_Static_assert(sizeof(session_manager_t) <= 1040, "session table grew beyond fixed budget");