feat: implement sessions, lobby, roles, and rematch lifecycle
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@@ -1,7 +1,40 @@
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#pragma once
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#include <stdbool.h>
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#include <stdint.h>
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#include "app_interfaces.h"
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#include "app_config.h"
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#include "game_types.h"
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typedef struct { role_t role; bool occupied; uint8_t token[kSessionTokenBytes]; char name[kDisplayNameBytes + 1]; } session_t;
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typedef uint8_t session_result_t;
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enum {
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SESSION_RESULT_OK,
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SESSION_RESULT_INVALID_NAME,
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SESSION_RESULT_INVALID_ROLE,
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SESSION_RESULT_NO_PLAYER_SLOT,
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SESSION_RESULT_NO_SPECTATOR_SLOT,
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SESSION_RESULT_UNAUTHORIZED,
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SESSION_RESULT_WRONG_PHASE,
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};
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typedef struct {
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role_t role;
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bool occupied;
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bool connected;
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uint8_t token[kSessionTokenBytes];
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char name[kDisplayNameBytes + 1];
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} session_t;
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typedef struct { session_t entries[kSessionCapacity]; } session_manager_t;
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void session_manager_init(session_manager_t *manager);
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session_result_t session_manager_join(session_manager_t *manager, role_t requested_role, const char *name,
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random_source_t random, uint8_t *session_index);
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session_result_t session_manager_resume(session_manager_t *manager, const uint8_t token[kSessionTokenBytes],
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uint8_t *session_index);
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bool session_manager_disconnect(session_manager_t *manager, uint8_t session_index);
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session_result_t session_manager_leave(session_manager_t *manager, uint8_t session_index, phase_t phase);
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bool session_manager_player_present(const session_manager_t *manager, uint8_t player_index);
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_Static_assert(sizeof(session_t) <= 104, "session grew beyond fixed budget");
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_Static_assert(sizeof(session_manager_t) <= 1040, "session table grew beyond fixed budget");
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