feat: establish the bounded production architecture
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@@ -392,7 +392,7 @@ If all criteria pass, set this milestone to `DONE`, append its execution record,
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## Milestone 006 — Establish the bounded production architecture
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**Status:** `READY`
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**Status:** `DONE`
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**Depends on:** Milestone 005
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### Objective
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@@ -421,11 +421,22 @@ Create the production firmware and test structure without implementing game beha
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If all criteria pass, set this milestone to `DONE`, append its execution record, and change Milestone 007 from `BLOCKED` to `READY`.
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### Execution record
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- Date: 2026-08-28
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- Board model and revision: ESP32-C6FH4 QFN32, revision v0.2.
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- Toolchain and library versions: PlatformIO Core 6.1.19; `espressif32` 7.0.1; ESP-IDF 6.0.1; `esp_littlefs` 1.20.4.
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- Result: PASS.
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- Evidence: Added bounded production headers for configuration, types, application ownership, game engine, fleet generation, bot scheduling, sessions, presenter, statistics, transport, diagnostics, and deterministic interfaces. Added a fixed 16-command FIFO and a host test. HTTP diagnostics now include largest free block, connected clients, reset reason, and rejected oversized input. Network-facing code has no access to `application_t`; only the application queue may deliver commands to the future game owner.
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- Measurements: Firmware build passed with 38,212 / 327,680 B RAM (11.7%) and 1,000,730 / 2,097,152 B flash (47.7%), within the Milestone 005 architecture gate of 1,080,000 B firmware and 220,000 B remaining heap. `make -C test/host run` passed the host command-queue test.
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- Issues or deviations: No game behavior was implemented; that remains Milestone 007. No PSRAM, exceptions, RTTI, or heap-owning core containers were added.
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- Next action: Milestone 007 is ready. Do not start it unless explicitly requested.
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---
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## Milestone 007 — Implement and exhaustively test the game domain core
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**Status:** `BLOCKED`
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**Status:** `READY`
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**Depends on:** Milestone 006
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### Objective
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