feat: establish the bounded production architecture

This commit is contained in:
2026-08-28 22:28:24 +03:00
parent 4ff1718307
commit a957d0defc
21 changed files with 235 additions and 5 deletions
+18
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#pragma once
#include <stdint.h>
enum {
kBoardWidth = 10,
kBoardHeight = 10,
kBoardCellCount = kBoardWidth * kBoardHeight,
kFleetShipCount = 10,
kPlayerCapacity = 2,
kSpectatorCapacity = 8,
kSessionCapacity = kPlayerCapacity + kSpectatorCapacity,
kCommandQueueCapacity = 16,
kStateMessageCapacity = 512,
kRequestBodyCapacity = 192,
kSessionTokenBytes = 16,
kDisplayNameBytes = 80,
};
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#pragma once
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
typedef struct { uint64_t (*now_ms)(void *context); void *context; } clock_t;
typedef struct { uint32_t (*next_u32)(void *context); void *context; } random_source_t;
typedef struct { bool (*schedule_after_ms)(void *context, uint32_t delay_ms); void *context; } scheduler_t;
typedef struct { bool (*send)(void *context, int client_id, const char *data, size_t length); void *context; } transport_t;
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#pragma once
#include <stdbool.h>
#include "command_queue.h"
/* The application task is the sole owner of game_state_t mutations. */
typedef struct { command_queue_t command_queue; game_state_t state; } application_t;
bool application_enqueue(application_t *application, const app_command_t *command);
bool application_take_next_command(application_t *application, app_command_t *command);
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#pragma once
#include "app_interfaces.h"
typedef struct { random_source_t random; scheduler_t scheduler; } bot_player_t;
+16
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#pragma once
#include <stdbool.h>
#include <stdint.h>
#include "app_config.h"
#include "game_types.h"
typedef uint8_t command_type_t;
enum { COMMAND_CONFIG, COMMAND_START, COMMAND_SHOT, COMMAND_REMATCH, COMMAND_ABORT };
typedef struct { command_type_t type; uint8_t session_index; uint32_t game_id; uint32_t version; coordinate_t coordinate; game_mode_t mode; } app_command_t;
typedef struct { app_command_t entries[kCommandQueueCapacity]; uint8_t head; uint8_t tail; uint8_t count; } command_queue_t;
bool command_queue_push(command_queue_t *queue, const app_command_t *command);
bool command_queue_pop(command_queue_t *queue, app_command_t *command);
_Static_assert(sizeof(command_queue_t) <= 320, "command queue grew beyond fixed budget");
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#pragma once
#include <stdint.h>
typedef struct {
uint64_t uptime_ms;
uint32_t free_heap_bytes;
uint32_t minimum_free_heap_bytes;
uint32_t largest_free_block_bytes;
uint16_t connected_clients;
uint16_t rejected_oversized_input;
int reset_reason;
} diagnostics_t;
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#pragma once
#include "app_interfaces.h"
#include "game_types.h"
typedef struct { random_source_t random; } fleet_generator_t;
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#pragma once
#include "game_types.h"
/* Rule implementation begins in Milestone 007. */
typedef struct { game_state_t state; } game_engine_t;
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#pragma once
#include <stdbool.h>
#include <stdint.h>
#include "app_config.h"
typedef uint8_t cell_t;
enum { CELL_UNKNOWN, CELL_WATER, CELL_SHIP, CELL_MISS, CELL_HIT };
typedef uint8_t phase_t;
enum { PHASE_LOBBY, PHASE_PREPARING, PHASE_IN_PROGRESS, PHASE_FINISHED, PHASE_REMATCH_WAIT };
typedef uint8_t role_t;
enum { ROLE_PLAYER_1, ROLE_PLAYER_2, ROLE_SPECTATOR };
typedef uint8_t game_mode_t;
enum { MODE_HUMAN, MODE_BOT };
typedef struct { uint8_t x; uint8_t y; } coordinate_t;
typedef struct { uint8_t x; uint8_t y; uint8_t length; uint8_t hits; bool horizontal; } ship_t;
typedef struct { cell_t cells[kBoardCellCount]; ship_t ships[kFleetShipCount]; uint8_t ships_alive; } board_t;
typedef struct { uint32_t game_id; uint32_t version; phase_t phase; game_mode_t mode; uint8_t current_player; board_t boards[kPlayerCapacity]; } game_state_t;
_Static_assert(kBoardCellCount == 100, "board contract changed");
_Static_assert(kFleetShipCount == 10, "fleet contract changed");
_Static_assert(kSessionCapacity == 10, "session contract changed");
_Static_assert(sizeof(coordinate_t) == 2, "coordinate must remain compact");
_Static_assert(sizeof(ship_t) <= 6, "ship grew beyond fixed budget");
_Static_assert(sizeof(board_t) <= 164, "board grew beyond fixed budget");
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#pragma once
#include "app_config.h"
#include "game_types.h"
typedef struct { role_t role; bool occupied; uint8_t token[kSessionTokenBytes]; char name[kDisplayNameBytes + 1]; } session_t;
typedef struct { session_t entries[kSessionCapacity]; } session_manager_t;
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#pragma once
#include <stddef.h>
#include "game_types.h"
bool state_presenter_write(const game_state_t *state, role_t viewer, char *output, size_t output_size, size_t *written);
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#pragma once
#include <stdint.h>
typedef struct { uint16_t shots; uint16_t hits; uint16_t misses; uint8_t ships_sunk; } match_statistics_t;
typedef struct { uint16_t games; uint16_t wins; uint16_t losses; uint32_t shots; uint32_t hits; } cumulative_statistics_t;
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#pragma once
#include "app_interfaces.h"
typedef struct { transport_t transport; } transport_service_t;