feat: establish the bounded production architecture
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#pragma once
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#include <stdint.h>
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typedef struct { uint16_t shots; uint16_t hits; uint16_t misses; uint8_t ships_sunk; } match_statistics_t;
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typedef struct { uint16_t games; uint16_t wins; uint16_t losses; uint32_t shots; uint32_t hits; } cumulative_statistics_t;
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