feat: create a large randomized library of playful game sounds and audio combos
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@@ -47,3 +47,10 @@ The bounded Web Audio foundation adds `web_audio.js`: 7,863 B raw and 2,072 B
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gzip. The current six compressed web assets total 24,947 B, well below the
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250,000 B LittleFS ceiling. The browser performs synthesis locally, so this
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change adds no ESP32 RAM allocation, API payload, or firmware-code cost.
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## Milestone 025 sound-library asset measurement
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The randomized cue director adds `game_sounds.js`: 4,538 B raw and 1,580 B
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gzip. The expanded audio engine is 9,194 B raw and 2,335 B gzip. The current
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seven compressed web assets total 27,023 B, still well below the 250,000 B
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LittleFS ceiling.
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