feat: complete human-vs-ESP32 gameplay and cumulative statistics
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@@ -9,6 +9,7 @@
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typedef struct { command_queue_t command_queue; game_lifecycle_t lifecycle; } application_t;
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void application_init(application_t *application, random_source_t random);
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void application_set_bot_scheduler(application_t *application, scheduler_t scheduler);
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bool application_enqueue(application_t *application, const app_command_t *command);
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bool application_take_next_command(application_t *application, app_command_t *command);
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lifecycle_result_t application_join(application_t *application, role_t requested_role, const char *name,
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@@ -18,3 +19,4 @@ lifecycle_result_t application_resume(application_t *application,
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bool application_session_for_token(const application_t *application,
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const uint8_t token[kSessionTokenBytes], uint8_t *session_index);
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lifecycle_result_t application_submit(application_t *application, const app_command_t *command);
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bool application_bot_take_turn(application_t *application);
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