fix: spectator board rendering

This commit is contained in:
2026-08-31 00:14:27 +03:00
parent 3fcab465f8
commit d30eb59225
3 changed files with 94 additions and 12 deletions
+15 -8
View File
@@ -1,6 +1,7 @@
(() => {
const columns = ['А', 'Б', 'В', 'Г', 'Д', 'Ж', 'З', 'И', 'Й', 'К'];
const storage = { token: 'battleship.sessionToken', name: 'battleship.displayName' };
const boardKeys = Object.freeze({ own: 'own', opponent: 'opponent', player1: 'player1', player2: 'player2' });
const screens = ['connect', 'lobby', 'game', 'result', 'reconnecting', 'error'];
const el = id => document.getElementById(id);
const ui = {
@@ -336,6 +337,7 @@
return payload && payload.type === 'state' && Array.isArray(payload.boards) && payload.boards.length === 2 &&
payload.boards.every(board => typeof board === 'string' && /^[01234]{100}$/.test(board)) &&
typeof payload.version === 'number' && typeof payload.gameId === 'number' &&
['player1', 'player2', 'spectator'].includes(payload.viewer) &&
(payload.winner === null || payload.winner === 0 || payload.winner === 1) && Array.isArray(payload.statistics) &&
Array.isArray(payload.players) && payload.players.length === 2 && payload.players.every(name => typeof name === 'string' && name.length <= 80) &&
payload.statistics.length === 2 && payload.statistics.every(entry => Array.isArray(entry) && entry.length === 4 &&
@@ -348,6 +350,8 @@
const previousState = state;
state = payload;
role = payload.viewer;
const validBoardKeys = role === 'spectator' ? [boardKeys.player1, boardKeys.player2] : [boardKeys.own, boardKeys.opponent];
if (!validBoardKeys.includes(activeBoard)) activeBoard = validBoardKeys[0];
if (hadGap) pollState();
selectedTarget = selectedTarget && payload.boards[opponentIndex()][selectedTarget.y * 10 + selectedTarget.x] === '0' ? selectedTarget : undefined;
document.title = `Морской бой — версия ${payload.version}`;
@@ -511,18 +515,19 @@
function boardDefinitions(result = false) {
if (role === 'spectator' || result) return [
{ index: 0, title: `Поле: ${playerLabel(0)}`, key: 'player1', targetable: false },
{ index: 1, title: `Поле: ${playerLabel(1)}`, key: 'player2', targetable: false }
{ index: 0, title: `Поле: ${playerLabel(0)}`, key: boardKeys.player1, targetable: false },
{ index: 1, title: `Поле: ${playerLabel(1)}`, key: boardKeys.player2, targetable: false }
];
return [
{ index: ownIndex(), title: 'Моё поле', key: 'own', targetable: false },
{ index: opponentIndex(), title: state.mode === 'bot' ? 'Поле ESP32' : `Поле: ${playerName(opponentIndex())}`, key: 'opponent', targetable: canShoot() }
{ index: ownIndex(), title: 'Моё поле', key: boardKeys.own, targetable: false },
{ index: opponentIndex(), title: state.mode === 'bot' ? 'Поле ESP32' : `Поле: ${playerName(opponentIndex())}`, key: boardKeys.opponent, targetable: canShoot() }
];
}
function renderBoards(container, result = false) {
container.replaceChildren();
const definitions = boardDefinitions(result);
if (!result && !definitions.some(definition => definition.key === activeBoard)) activeBoard = definitions[0].key;
definitions.forEach(definition => {
const board = boardElement(definition.index, definition.title, definition.targetable, result);
board.hidden = !result && definition.key !== activeBoard;
@@ -532,7 +537,7 @@
ui.tabs.replaceChildren();
definitions.forEach(definition => {
const tab = document.createElement('button');
tab.type = 'button'; tab.role = 'tab'; tab.textContent = definition.key === 'opponent' ? playerLabel(definition.index) : definition.title;
tab.type = 'button'; tab.role = 'tab'; tab.textContent = definition.key === boardKeys.opponent ? playerLabel(definition.index) : definition.title;
tab.title = definition.title; tab.setAttribute('aria-label', definition.title);
tab.setAttribute('aria-selected', String(definition.key === activeBoard));
tab.addEventListener('click', () => { activeBoard = definition.key; renderGame(); });
@@ -566,15 +571,17 @@
if (!state) return;
stopLobbyInfoPolling();
showScreen('game');
if (canShoot() && !selectedTarget) activeBoard = 'opponent';
ui.turn.textContent = canShoot() ? 'Ваш ход' : `Ходит ${playerLabel(state.turn === 'player2' ? 1 : 0)}`;
if (canShoot() && !selectedTarget) activeBoard = boardKeys.opponent;
const turnPlayer = playerLabel(state.turn === 'player2' ? 1 : 0);
const watching = role === 'spectator';
ui.turn.textContent = canShoot() ? 'Ваш ход' : watching ? `Наблюдаем за боем · Ходит ${turnPlayer}` : `Ходит ${turnPlayer}`;
ui.wins.textContent = `${playerLabel(0)} ${state.wins[0]} : ${state.wins[1]} ${playerLabel(1)}`;
renderBoards(ui.boards);
const available = canShoot();
ui.cue.classList.toggle('is-ready', available && !selectedTarget);
ui.cue.classList.toggle('has-target', Boolean(available && selectedTarget));
setSpriteIcon(ui.cueIcon, available ? (selectedTarget ? 'icon-blast' : 'icon-target') : 'icon-hourglass');
ui.cueText.textContent = available ? (selectedTarget ? 'Жми «Огонь»!' : 'Твой ход! Выбери клетку') : 'Ждём соперника…';
ui.cueText.textContent = available ? (selectedTarget ? 'Жми «Огонь»!' : 'Твой ход! Выбери клетку') : watching ? 'Наблюдаем за боем' : 'Ждём соперника…';
ui.shotControls.hidden = !isPlayer();
ui.target.textContent = firePending ? 'Выстрел отправляется…' : available ? (selectedTarget ? `Цель: ${columns[selectedTarget.x]}${selectedTarget.y + 1}` : 'Выберите клетку на поле соперника.') : 'Ожидайте своего хода.';
ui.fire.disabled = !selectedTarget || !canFireTarget(selectedTarget);
+48 -4
View File
@@ -96,6 +96,9 @@ static void test_human_game_journey(void) {
resume(&api, player_tokens[0], "player1");
resume(&api, player_tokens[1], "player2");
resume(&api, spectator_token, "spectator");
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, spectator_token);
assert(response.status == 200U && strstr(response.body, "\"phase\":\"lobby\"") != NULL &&
strstr(response.body, "\"viewer\":\"spectator\"") != NULL);
const uint32_t game_id = application.lifecycle.game.state.game_id;
char config[96];
snprintf(config, sizeof(config), "{\"token\":\"%s\",\"gameId\":%u,\"mode\":\"human\"}",
@@ -105,14 +108,21 @@ static void test_human_game_journey(void) {
command(&api, HTTP_API_ROUTE_START, player_tokens[0], game_id);
assert(application.lifecycle.game.state.phase == PHASE_IN_PROGRESS);
response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST,
"{\"name\":\"Новый зритель\",\"requestedRole\":\"spectator\"}", NULL);
assert(response.status == 200U && strstr(response.body, "\"role\":\"spectator\"") != NULL);
char in_progress_spectator_token[33];
token_from_response(&response, in_progress_spectator_token);
resume(&api, in_progress_spectator_token, "spectator");
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, player_tokens[0]);
assert(response.status == 200U && board_start(response.body, 0)[0] <= '3');
assert_hidden(response.body, 1U);
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, player_tokens[1]);
assert(response.status == 200U);
assert_hidden(response.body, 0U);
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, spectator_token);
assert(response.status == 200U);
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, in_progress_spectator_token);
assert(response.status == 200U && strstr(response.body, "\"viewer\":\"spectator\"") != NULL);
assert_hidden(response.body, 0U);
assert_hidden(response.body, 1U);
@@ -124,7 +134,7 @@ static void test_human_game_journey(void) {
while (application.lifecycle.game.state.phase == PHASE_IN_PROGRESS) {
const coordinate_t target = first_cell(&application.lifecycle.game.state.boards[winner ^ 1U], CELL_SHIP);
shot(&api, player_tokens[winner], game_id, target);
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, spectator_token);
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, in_progress_spectator_token);
saw_sunk = saw_sunk || strchr(board_start(response.body, winner ^ 1U), '4') != NULL;
}
assert(saw_sunk);
@@ -133,11 +143,21 @@ static void test_human_game_journey(void) {
assert(application.lifecycle.game.state.statistics[winner].hits == 20U);
assert(application.lifecycle.game.state.statistics[winner].ships_sunk == 10U);
assert(application.lifecycle.game.state.statistics[first_player].misses == 1U);
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, spectator_token);
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, in_progress_spectator_token);
assert(response.status == 200U && strstr(response.body, "\"winner\":") != NULL);
assert(strstr(response.body, "\"statistics\":[") != NULL);
assert(strchr(board_start(response.body, 0U), '1') != NULL || strchr(board_start(response.body, 1U), '1') != NULL);
response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST,
"{\"name\":\"Финишный зритель\",\"requestedRole\":\"spectator\"}", NULL);
assert(response.status == 200U && strstr(response.body, "\"role\":\"spectator\"") != NULL);
char finished_spectator_token[33];
token_from_response(&response, finished_spectator_token);
resume(&api, finished_spectator_token, "spectator");
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, finished_spectator_token);
assert(response.status == 200U && strstr(response.body, "\"phase\":\"finished\"") != NULL &&
strstr(response.body, "\"viewer\":\"spectator\"") != NULL);
resume(&api, player_tokens[0], "player1");
resume(&api, player_tokens[1], "player2");
command(&api, HTTP_API_ROUTE_REMATCH, player_tokens[0], game_id);
@@ -149,6 +169,30 @@ static void test_human_game_journey(void) {
assert(game_lifecycle_disconnect(&application.lifecycle, 1U) == LIFECYCLE_RESULT_OK);
command(&api, HTTP_API_ROUTE_ABORT, player_tokens[0], application.lifecycle.game.state.game_id);
assert(application.lifecycle.game.state.phase == PHASE_LOBBY);
char recovery[80];
snprintf(recovery, sizeof(recovery), "{\"token\":\"%s\",\"gameId\":%u}", in_progress_spectator_token,
(unsigned int)application.lifecycle.game.state.game_id);
response = call(&api, HTTP_API_ROUTE_PROFILE_RESET, HTTP_API_POST, recovery, NULL);
assert(response.status == 200U);
response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST,
"{\"name\":\"После профиля\",\"requestedRole\":\"spectator\"}", NULL);
assert(response.status == 200U && strstr(response.body, "\"role\":\"spectator\"") != NULL);
char recovery_spectator_token[33];
token_from_response(&response, recovery_spectator_token);
snprintf(recovery, sizeof(recovery), "{\"token\":\"%s\",\"gameId\":%u}", recovery_spectator_token,
(unsigned int)application.lifecycle.game.state.game_id);
response = call(&api, HTTP_API_ROUTE_LEAVE, HTTP_API_POST, recovery, NULL);
assert(response.status == 200U);
response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST,
"{\"name\":\"После выхода\",\"requestedRole\":\"spectator\"}", NULL);
assert(response.status == 200U && strstr(response.body, "\"role\":\"spectator\"") != NULL);
command(&api, HTTP_API_ROUTE_RESET, player_tokens[0], application.lifecycle.game.state.game_id);
response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST,
"{\"name\":\"После сброса\",\"requestedRole\":\"spectator\"}", NULL);
assert(response.status == 200U && strstr(response.body, "\"role\":\"spectator\"") != NULL);
}
static void test_atomic_two_player_lobby(void) {
+31
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@@ -0,0 +1,31 @@
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const test = require('node:test');
const app = fs.readFileSync(path.join(__dirname, '../../data/app.js'), 'utf8');
const css = fs.readFileSync(path.join(__dirname, '../../data/styles.css'), 'utf8');
test('spectator state selects a public player board by default and retains only spectator board keys', () => {
assert.match(app, /const boardKeys = Object\.freeze\(\{ own: 'own', opponent: 'opponent', player1: 'player1', player2: 'player2' \}\)/);
assert.match(app, /const validBoardKeys = role === 'spectator' \? \[boardKeys\.player1, boardKeys\.player2\] : \[boardKeys\.own, boardKeys\.opponent\]/);
assert.match(app, /if \(!validBoardKeys\.includes\(activeBoard\)\) activeBoard = validBoardKeys\[0\]/);
assert.match(app, /key: boardKeys\.player1/);
assert.match(app, /key: boardKeys\.player2/);
});
test('spectator boards have working tabs and no player firing controls', () => {
assert.match(app, /tab\.addEventListener\('click', \(\) => \{ activeBoard = definition\.key; renderGame\(\); \}\)/);
assert.match(app, /ui\.shotControls\.hidden = !isPlayer\(\)/);
assert.match(app, /const watching = role === 'spectator'/);
assert.match(app, /Наблюдаем за боем · Ходит \$\{turnPlayer\}/);
assert.match(app, /watching \? 'Наблюдаем за боем' : 'Ждём соперника…'/);
assert.match(css, /\.board\[hidden\]\s*\{\s*display:\s*none;/);
assert.match(css, /\.board\[hidden\]\s*\{\s*display:\s*block;/);
});
test('WebSocket and HTTP state updates share spectator role and board-tab reconciliation', () => {
assert.match(app, /async function pollState\(\)[\s\S]*?acceptState\(payload\);/);
assert.match(app, /if \(message\.type === 'state'\) \{\s*acceptState\(message\);/);
assert.match(app, /role = payload\.viewer;\s*const validBoardKeys = role === 'spectator'/);
});