feat: add the always-available recovery menu and child-safe confirmations

This commit is contained in:
2026-08-30 23:28:47 +03:00
parent a68023e684
commit d5eb26d330
6 changed files with 143 additions and 4 deletions
+13 -2
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@@ -1661,7 +1661,7 @@ When all criteria pass, set Milestone 021 to `DONE`, append its execution record
## Milestone 022 — Add the always-available recovery menu and child-safe confirmations
**Status:** `READY`
**Status:** `DONE`
**Depends on:** Milestone 021
### Objective
@@ -1757,11 +1757,22 @@ Add tests covering at least:
When all criteria pass, set Milestone 022 to `DONE`, append its execution record, and change Milestone 023 from `BLOCKED` to `READY`. Do not start Milestone 023 in the same task unless explicitly requested.
### Execution record
- Date: 2026-08-30
- Board model and revision: ESP32-C6FH4 QFN32, revision v0.2.
- Toolchain and library versions: PlatformIO Core 6.1.19; `espressif32` 7.0.1; ESP-IDF 6.0.1; `esp_littlefs` 1.20.4.
- Result: PASS, pending physical-device layout confirmation.
- Evidence: Added a 44-pixel lifebuoy-labelled recovery control outside the gameplay surfaces. It is hidden at registration and visible in lobby, game, result, reconnecting, and error states with an active session. Its modal has focus containment, Escape/close restoration, role-gated full reset, separate icon/text scopes, and cancellation as the initial confirmation focus. Leave and profile reset require a second explicit confirmation; full reset requires a two-second pointer hold with visible progress, while keyboard activation supplies the accessible equivalent. Successful leave preserves the name; profile/full reset clears all `battleship.*` browser data, selection, cached state/statistics, effects, timers, polling, and socket retry state before showing registration. Offline profile reset is explicitly local-only and warns about the retained server seat.
- Measurements: `node --test test/web/test_target_interaction.js test/web/test_ship_sprite.js test/web/test_recovery_ui.js` passed 15/15, including recovery visibility, role gate, scope clearing, hold/cancel, keyboard, and Escape assertions. `make -C test/host run` passed all ten host suites. `node --check data/app.js`, `git diff --check`, `pio run -e esp32-c6-devkitm-1 -t buildfs`, and `pio run -e esp32-c6-devkitm-1` passed. Browser assets are 43,011 B / 10,622 B gzip JavaScript, 23,570 B / 5,589 B gzip CSS, and 4,466 B / 1,633 B gzip SVG. The LittleFS image is the fixed 2,031,616-B partition image. Firmware remains 39,604 / 327,680 B RAM (12.1%) and 1,020,806 / 2,097,152 B flash (48.7%).
- Issues or deviations: No attached browser backend is available for live phone/tablet screenshots, and no firmware/filesystem upload or physical recovery exercise was performed.
- Next action: Milestone 023 is READY. Do not start it unless explicitly requested.
---
## Milestone 023 — Verify multi-client reset recovery and document the emergency workflow
**Status:** `BLOCKED`
**Status:** `READY`
**Depends on:** Milestone 022
### Objective
+95 -1
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@@ -11,7 +11,8 @@
fire: el('fire-button'), cancel: el('cancel-target'), abort: el('abort-game'), rematch: el('rematch-button'),
result: el('result-description'), error: el('error-description'), lobbyIcon: el('lobby-icon'), resultIcon: el('result-icon'),
cue: el('action-cue'), cueIcon: el('action-cue-icon'), cueText: el('action-cue-text'), effects: el('game-effects'),
effectIcon: el('effect-icon'), effectText: el('effect-text'), effectBurst: el('effect-burst'), effectBadge: el('effect-badge')
effectIcon: el('effect-icon'), effectText: el('effect-text'), effectBurst: el('effect-burst'), effectBadge: el('effect-badge'),
recoveryButton: el('recovery-menu-button'), recoveryDialog: el('recovery-dialog'), recoveryClose: el('recovery-close'), recoveryChoices: el('recovery-choices'), recoveryGlobal: el('recovery-global-choice'), recoveryConfirmation: el('recovery-confirmation'), recoveryCancel: el('recovery-cancel'), recoveryConfirm: el('recovery-confirm'), recoveryConfirmTitle: el('recovery-confirm-title'), recoveryConfirmText: el('recovery-confirm-text'), recoveryConfirmLabel: el('recovery-confirm-label'), recoveryHoldNote: el('recovery-hold-note'), recoveryScopeIcon: el('recovery-scope-icon'), recoveryLive: el('recovery-live')
};
let token = localStorage.getItem(storage.token) || '';
let role = '';
@@ -31,6 +32,10 @@
let retryIndex = 0;
let effectTimer;
let hitStreak = 0;
let recoveryAction;
let recoveryPending = false;
let recoveryHoldTimer;
let recoveryOpener;
const reaction = (kind, icon, text, motion = 'pop', burst = 'none', vibration = [45]) => ({ kind, icon, text, motion, burst, vibration });
const feedback = {
@@ -190,6 +195,68 @@
function showScreen(name) {
screens.forEach(screen => { el(`screen-${screen}`).hidden = screen !== name; });
ui.recoveryButton.hidden = name === 'connect' || !token;
}
function clearRecoveryTimers() {
window.clearTimeout(retryTimer); retryTimer = undefined;
window.clearInterval(pollTimer); pollTimer = undefined;
window.clearInterval(heartbeatTimer); heartbeatTimer = undefined;
window.clearInterval(lobbyInfoTimer); lobbyInfoTimer = undefined;
window.clearTimeout(effectTimer); effectTimer = undefined;
window.clearTimeout(recoveryHoldTimer); recoveryHoldTimer = undefined;
}
function clearLocalProfile(profile) {
clearRecoveryTimers();
if (socket) { socket.onclose = null; socket.close(); socket = undefined; }
selectedTarget = undefined; firePending = false; cumulativeStatistics = undefined; statisticsGameId = undefined;
activeBoard = 'own'; hitStreak = 0; state = undefined; role = ''; info = undefined; targetActivator = undefined;
document.body.classList.remove('fx-hit', 'fx-damage'); ui.effects.hidden = true; notify('');
Object.keys(localStorage).filter(key => key.startsWith('battleship.')).forEach(key => localStorage.removeItem(key));
if (!profile) { const rememberedName = ui.name.value.trim(); if (rememberedName) localStorage.setItem(storage.name, rememberedName); }
token = ''; ui.name.value = profile ? '' : (localStorage.getItem(storage.name) || '');
closeRecovery(); showScreen('connect'); setConnection('Готово к подключению');
}
function closeRecovery() {
window.clearTimeout(recoveryHoldTimer); recoveryHoldTimer = undefined; recoveryAction = undefined; recoveryPending = false;
ui.recoveryDialog.hidden = true; ui.recoveryButton.setAttribute('aria-expanded', 'false');
if (recoveryOpener) recoveryOpener.focus();
}
function recoveryIcon(symbol) { setSpriteIcon(ui.recoveryScopeIcon, symbol); }
function showRecoveryConfirmation(action) {
recoveryAction = action; ui.recoveryChoices.hidden = true; ui.recoveryConfirmation.hidden = false;
const game = action === 'game'; const profile = action === 'profile';
recoveryIcon(game ? 'icon-players' : 'icon-person');
ui.recoveryConfirmTitle.textContent = game ? 'Сбросить всю игру?' : profile ? 'Сбросить мой профиль?' : 'Выйти из игры?';
ui.recoveryConfirmText.textContent = game ? 'Все игроки вернутся к началу.' : profile ? 'На этом устройстве очистятся имя и данные.' : 'Вы вернётесь к подключению. Имя останется.';
ui.recoveryConfirmLabel.textContent = game ? 'Удерживать для сброса' : profile ? 'Сбросить профиль' : 'Выйти';
ui.recoveryHoldNote.hidden = !game; ui.recoveryConfirm.classList.remove('holding'); ui.recoveryConfirm.disabled = false;
ui.recoveryCancel.focus();
}
function openRecovery() {
if (!token) return; recoveryOpener = document.activeElement; ui.recoveryDialog.hidden = false; ui.recoveryButton.setAttribute('aria-expanded', 'true');
ui.recoveryChoices.hidden = false; ui.recoveryConfirmation.hidden = true; ui.recoveryGlobal.hidden = !isPlayer(); ui.recoveryClose.focus();
}
async function submitRecovery() {
if (!recoveryAction || recoveryPending) return;
recoveryPending = true; ui.recoveryConfirm.disabled = true; ui.recoveryLive.textContent = 'Выполняем действие…';
const action = recoveryAction;
if (action === 'profile' && navigator.onLine === false) {
clearLocalProfile(true);
notify('Профиль очищен на этом устройстве. Место на ESP32 освободится после восстановления связи или таймаута.');
return;
}
try {
if (action === 'leave') await request('/api/session/leave', { method: 'POST', headers: headers(), body: JSON.stringify({ token, gameId: state?.gameId || 0 }) });
else if (action === 'profile') await request('/api/session/profile-reset', { method: 'POST', headers: headers(), body: JSON.stringify({ token, gameId: state?.gameId || 0 }) });
else await request('/api/game/reset', { method: 'POST', headers: headers(), body: JSON.stringify({ token, gameId: state?.gameId || 0 }) });
clearLocalProfile(action !== 'leave');
} catch (error) { recoveryPending = false; ui.recoveryConfirm.disabled = false; ui.recoveryLive.textContent = 'Не получилось. Можно повторить или отменить.'; notify(error.message, true); }
}
function setConnection(text, status) {
@@ -590,6 +657,8 @@
if (message.type === 'state') {
acceptState(message); retryIndex = 0; stopPolling(); setConnection('Синхронизация онлайн', 'online');
if (!heartbeatTimer) heartbeatTimer = window.setInterval(() => { if (socket?.readyState === WebSocket.OPEN) socket.send('{"type":"ping"}'); }, 15000);
} else if (message.type === 'reset') {
clearLocalProfile(true);
} else if (message.ok === false) notify(apiError(message), true);
} catch (_) { socket.close(); }
};
@@ -620,6 +689,31 @@
ui.abort.addEventListener('click', () => post('/api/game/abort', { token, gameId: state.gameId }));
ui.rematch.addEventListener('click', () => post('/api/game/rematch', { token, gameId: state.gameId }));
el('retry-button').addEventListener('click', () => { refreshInfo(); pollState(); connectSocket(); });
ui.recoveryButton.addEventListener('click', openRecovery);
ui.recoveryClose.addEventListener('click', closeRecovery);
ui.recoveryCancel.addEventListener('click', () => { recoveryAction = undefined; ui.recoveryConfirmation.hidden = true; ui.recoveryChoices.hidden = false; ui.recoveryClose.focus(); });
ui.recoveryChoices.addEventListener('click', event => {
const choice = event.target.closest('[data-recovery-action]');
if (choice && !choice.hidden) showRecoveryConfirmation(choice.dataset.recoveryAction);
});
ui.recoveryConfirm.addEventListener('click', event => { if (recoveryAction !== 'game' || event.detail === 0) submitRecovery(); });
ui.recoveryConfirm.addEventListener('pointerdown', event => {
if (recoveryAction !== 'game' || event.button !== 0 || recoveryPending) return;
ui.recoveryConfirm.classList.add('holding'); recoveryHoldTimer = window.setTimeout(submitRecovery, 2000);
});
['pointerup', 'pointercancel', 'pointerleave'].forEach(type => ui.recoveryConfirm.addEventListener(type, () => {
if (recoveryHoldTimer) { window.clearTimeout(recoveryHoldTimer); recoveryHoldTimer = undefined; ui.recoveryConfirm.classList.remove('holding'); ui.recoveryLive.textContent = 'Удерживание отменено.'; }
}));
document.addEventListener('keydown', event => {
if (ui.recoveryDialog.hidden) return;
if (event.key === 'Escape') { event.preventDefault(); closeRecovery(); }
else if (event.key === 'Tab') {
const items = [...ui.recoveryDialog.querySelectorAll('button:not([hidden]):not(:disabled)')];
const first = items[0]; const last = items[items.length - 1];
if (event.shiftKey && document.activeElement === first) { event.preventDefault(); last.focus(); }
else if (!event.shiftKey && document.activeElement === last) { event.preventDefault(); first.focus(); }
}
});
async function boot() {
ui.name.value = localStorage.getItem(storage.name) || '';
+2 -1
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@@ -15,7 +15,7 @@
<main class="app-shell">
<header class="app-header">
<div><p class="eyebrow">ESP32-C6 · локальная игра</p><h1><svg class="ui-icon title-icon" aria-hidden="true"><use href="/ship-sprite.svg#ship-2-destroyer"></use></svg> Морской бой</h1></div>
<p id="connection-status" class="connection-status" role="status">Подключение…</p>
<div class="header-actions"><p id="connection-status" class="connection-status" role="status">Подключение…</p><button id="recovery-menu-button" type="button" class="recovery-menu-button" aria-haspopup="dialog" aria-expanded="false" hidden><svg class="ui-icon" aria-hidden="true"><use href="/ship-sprite.svg#icon-lifebuoy"></use></svg><span>Помощь</span></button></div>
</header>
<p id="notice" class="notice" aria-live="polite" hidden></p>
@@ -73,6 +73,7 @@
<section id="screen-reconnecting" class="screen reconnecting" aria-labelledby="reconnecting-title" hidden><h2 id="reconnecting-title">Восстанавливаем связь</h2><p>Состояние игры обновляется через HTTP. WebSocket подключится автоматически.</p></section>
<section id="screen-error" class="screen error-screen" aria-labelledby="error-title" hidden><h2 id="error-title">Не удалось продолжить</h2><p id="error-description"></p><button id="retry-button" type="button">Повторить</button></section>
</main>
<div id="recovery-dialog" class="recovery-overlay" role="dialog" aria-modal="true" aria-labelledby="recovery-title" hidden><section class="recovery-dialog"><button id="recovery-close" class="text-button recovery-close" type="button" aria-label="Закрыть меню">×</button><h2 id="recovery-title">Помощь с игрой</h2><p id="recovery-description" class="muted">Выберите, что нужно сделать.</p><div id="recovery-choices" class="recovery-choices"><button type="button" data-recovery-action="leave"><svg class="ui-icon" aria-hidden="true"><use href="/ship-sprite.svg#icon-person"></use></svg><span><strong>Выйти из игры</strong><small>Имя останется на этом устройстве.</small></span></button><button type="button" data-recovery-action="profile"><svg class="ui-icon" aria-hidden="true"><use href="/ship-sprite.svg#icon-person"></use></svg><span><strong>Сбросить мой профиль</strong><small>Очистить имя и данные этого устройства.</small></span></button><button id="recovery-global-choice" type="button" data-recovery-action="game" class="recovery-global"><svg class="ui-icon" aria-hidden="true"><use href="/ship-sprite.svg#icon-players"></use></svg><span><strong>Сбросить всю игру</strong><small>Вернуть всех к началу.</small></span></button></div><div id="recovery-confirmation" class="recovery-confirmation" hidden><span id="recovery-scope-icon" class="recovery-scope-icon" aria-hidden="true"></span><h3 id="recovery-confirm-title"></h3><p id="recovery-confirm-text"></p><p id="recovery-hold-note" class="muted" hidden>Удерживайте кнопку 2 секунды.</p><div class="recovery-confirm-actions"><button id="recovery-cancel" type="button" class="secondary">Отмена</button><button id="recovery-confirm" type="button" class="recovery-confirm"><span id="recovery-confirm-label"></span><span id="recovery-hold-progress" class="recovery-hold-progress" aria-hidden="true"></span></button></div></div><p id="recovery-live" class="sr-only" aria-live="polite"></p></section></div>
<script src="/target_interaction.js" defer></script>
<script src="/app.js" defer></script>
</body>
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@@ -19,4 +19,6 @@
<symbol id="icon-trophy" viewBox="0 0 64 64"><path d="M15 5h34v8h10v11c0 9-7 16-17 16-2 3-5 5-7 6v7h12v7H17v-7h12v-7c-2-1-5-3-7-6C12 40 5 33 5 24V13h10zm34 14v13c3-1 5-4 5-8v-5zM10 19v5c0 4 2 7 5 8V19z"/></symbol>
<symbol id="icon-repeat" viewBox="0 0 64 64"><path d="M9 18h34l-7-7 7-7 19 18-19 18-7-7 7-7H9zm46 28H21l7 7-7 7L2 42l19-18 7 7-7 7h34z"/></symbol>
<symbol id="icon-wave" viewBox="0 0 64 64"><path d="M2 25c8-8 15-8 23 0s15 8 23 0 13-7 14-6v11c-5-3-8-1-14 5-8 8-15 8-23 0s-15-8-23 0zm0 19c8-8 15-8 23 0s15 8 23 0 13-7 14-6v11c-5-3-8-1-14 5-8 8-15 8-23 0s-15-8-23 0z"/></symbol>
<symbol id="icon-lifebuoy" viewBox="0 0 64 64"><path d="M32 3a29 29 0 1 0 0 58 29 29 0 0 0 0-58m0 10a19 19 0 1 1 0 38 19 19 0 0 1 0-38m-5 10v6h-6v6h6v6h10v-6h6v-6h-6v-6z"/></symbol>
<symbol id="icon-person" viewBox="0 0 64 64"><path d="M32 5a13 13 0 1 0 0 26 13 13 0 0 0 0-26M9 59c2-16 11-24 23-24s21 8 23 24z"/></symbol>
</svg>

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@@ -34,6 +34,8 @@ h1, h2, h3, p { margin-top: 0; } h1 { margin-bottom: .2rem; font-size: clamp(1.7
@media (min-width: 44rem) and (orientation: portrait) and (max-width: 64rem) { #screen-game .boards { grid-template-columns: minmax(0, 1fr); } #screen-game .board-tabs { display: flex; } #screen-game .board[hidden] { display: none; } }
.ui-icon { display: inline-block; width: 1.6em; height: 1.6em; flex: 0 0 auto; fill: currentColor; vertical-align: -.32em; } .title-icon { width: 1.25em; } .icon-button { display: inline-flex; align-items: center; justify-content: center; gap: .55rem; } .icon-button > .ui-icon { width: 1.55rem; height: 1.55rem; }
.header-actions { display: flex; flex-wrap: wrap; align-items: center; justify-content: end; gap: .5rem; } .recovery-menu-button { display: inline-flex; align-items: center; justify-content: center; gap: .35rem; min-width: 2.75rem; min-height: 2.75rem; padding: .45rem .65rem; background: #31536e; color: #f1f7ff; } .recovery-menu-button .ui-icon { width: 1.25rem; height: 1.25rem; }
.recovery-overlay { position: fixed; z-index: 120; inset: 0; display: grid; place-items: center; padding: max(1rem, env(safe-area-inset-top)) max(1rem, env(safe-area-inset-right)) max(1rem, env(safe-area-inset-bottom)) max(1rem, env(safe-area-inset-left)); background: rgb(2 13 23 / 76%); } .recovery-overlay[hidden] { display: none; } .recovery-dialog { position: relative; width: min(100%, 31rem); max-height: min(42rem, 100svh - 2rem); overflow: auto; padding: 1.25rem; border: 1px solid #6096b5; border-radius: 1rem; background: #08273e; box-shadow: 0 1.5rem 4rem #000; } .recovery-dialog h2 { margin-right: 2rem; } .recovery-close { position: absolute; top: .55rem; right: .75rem; color: #d9edf7 !important; font-size: 1.8rem; text-decoration: none !important; } .recovery-choices { display: grid; gap: .65rem; } .recovery-choices button { display: grid; grid-template-columns: 2.4rem minmax(0, 1fr); align-items: center; gap: .65rem; min-height: 4.35rem; border: 1px solid #4d7f9d; background: #123b58; color: #f1f7ff; text-align: left; } .recovery-choices button .ui-icon { width: 2rem; height: 2rem; color: #b9ecff; } .recovery-choices small { display: block; margin-top: .12rem; color: #bfd9e8; font-weight: 500; } .recovery-global { margin-top: .5rem; border-style: dashed !important; background: #293a49 !important; } .recovery-global .ui-icon { color: #ffd48b !important; } .recovery-confirmation { display: grid; gap: .75rem; } .recovery-scope-icon .ui-icon { width: 2.75rem; height: 2.75rem; color: #b9ecff; } .recovery-confirm-actions { display: grid; grid-template-columns: 1fr 1fr; gap: .65rem; } .recovery-confirm { position: relative; overflow: hidden; background: #c75c4e; color: #fff; } .recovery-hold-progress { position: absolute; inset: auto 0 0; height: .28rem; width: 0; background: #ffe56a; } .recovery-confirm.holding .recovery-hold-progress { width: 100%; transition: width 2s linear; } .sr-only { position: absolute; width: 1px; height: 1px; overflow: hidden; clip: rect(0 0 0 0); white-space: nowrap; }
.kid-hint { display: flex; align-items: center; gap: .5rem; margin: .8rem 0 .55rem; color: #dff6ff; font-size: 1.05rem; font-weight: 800; } .step-number { display: inline-grid; place-items: center; width: 1.7rem; height: 1.7rem; border-radius: 50%; background: #ffe56a; color: #08233d; font-size: 1rem; }
.avatar-picker { display: grid; grid-template-columns: repeat(4, minmax(0, 1fr)); gap: .55rem; margin-bottom: .85rem; }
.avatar-button { display: grid; place-items: center; gap: .25rem; min-height: 5.4rem; padding: .45rem; border: 2px solid #41708d; background: #123b58; color: #f1f7ff; }
@@ -63,4 +65,5 @@ body.fx-damage .app-shell { animation: ship-shake .5s ease-in-out 2; } body.fx-h
@keyframes action-pulse { 50% { filter: brightness(1.16); transform: scale(1.025); } } @keyframes cue-pulse { 50% { box-shadow: 0 0 0 .35rem rgb(255 229 106 / 18%); transform: scale(1.015); } } @keyframes target-ripple { 50% { filter: brightness(1.35); } } @keyframes fire-pulse { 50% { box-shadow: 0 0 0 .35rem rgb(255 157 61 / 25%); transform: scale(1.035); } }
@keyframes reward-pop { 0% { opacity: 0; transform: scale(.35) rotate(-8deg); } 45% { opacity: 1; transform: scale(1.12) rotate(3deg); } 100% { transform: scale(1) rotate(0); } } @keyframes reward-bounce { 0% { opacity: 0; transform: translateY(55vh) scale(.8); } 55% { opacity: 1; transform: translateY(-1.2rem) scale(1.06); } 75% { transform: translateY(.5rem) scale(.98); } 100% { transform: none; } } @keyframes reward-spin { 0% { opacity: 0; transform: scale(.2) rotate(-210deg); } 65% { opacity: 1; transform: scale(1.12) rotate(12deg); } 100% { transform: none; } } @keyframes reward-swoop { 0% { opacity: 0; transform: translateX(-110vw) rotate(-14deg); } 65% { opacity: 1; transform: translateX(1rem) rotate(2deg); } 100% { transform: none; } } @keyframes reward-zoom { 0% { opacity: 0; transform: scale(2.4); filter: blur(.5rem); } 65% { opacity: 1; transform: scale(.92); filter: blur(0); } 100% { transform: scale(1); } } @keyframes reward-combo { 0% { opacity: 0; transform: scale(.1) rotate(-18deg); } 35% { opacity: 1; transform: scale(1.28) rotate(7deg); } 58% { transform: scale(.9) rotate(-3deg); } 78% { transform: scale(1.08) rotate(1deg); } 100% { transform: none; } } @keyframes badge-slam { from { opacity: 0; transform: translateY(-4rem) scale(2) rotate(8deg); } } @keyframes combo-icon { to { transform: scale(1.18) rotate(8deg); filter: brightness(1.35); } } @keyframes screen-danger { 50% { background: rgb(255 20 20 / 58%); } } @keyframes ship-shake { 20%, 60% { transform: translateX(-.45rem); } 40%, 80% { transform: translateX(.45rem); } } @keyframes screen-glow { 50% { filter: brightness(1.28) saturate(1.25); } } @keyframes burst-away { to { opacity: 0; translate: var(--x) var(--y); rotate: var(--spin); scale: .7; } } @keyframes bubble-away { to { opacity: 0; translate: var(--x) calc(var(--y) - 22vh); scale: 1.7; } }
@media (max-width: 43.99rem) { .app-shell { padding-top: .75rem; } .app-header .eyebrow { display: none; } .app-header h1 { font-size: 1.65rem; } .avatar-picker { gap: .35rem; } .avatar-button { min-height: 4.8rem; padding-inline: .2rem; } .connection-support { display: none; } #screen-game .shot-controls { grid-template-columns: 1fr 1fr; position: sticky; z-index: 8; top: .25rem; margin-bottom: .6rem; box-shadow: 0 .5rem 1.4rem rgb(0 0 0 / 35%); } #screen-game .shot-controls p { grid-column: 1 / -1; text-align: center; } #screen-game #fire-button, #screen-game #cancel-target { min-height: 3.4rem; } }
@media (max-width: 43.99rem) { .header-actions { justify-content: space-between; width: 100%; } .recovery-menu-button span { font-size: .85rem; } .recovery-dialog { width: 100%; padding: 1rem; } .recovery-confirm-actions { grid-template-columns: 1fr; } }
@media (prefers-reduced-motion: reduce) { *, *::before, *::after { scroll-behavior: auto !important; animation-duration: .001ms !important; animation-iteration-count: 1 !important; } }
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@@ -0,0 +1,28 @@
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const test = require('node:test');
const app = fs.readFileSync(path.join(__dirname, '../../data/app.js'), 'utf8');
const page = fs.readFileSync(path.join(__dirname, '../../data/index.html'), 'utf8');
test('recovery UI is unavailable on registration and role-gates the global action', () => {
assert.match(app, /name === 'connect' \|\| !token/);
assert.match(app, /ui\.recoveryGlobal\.hidden = !isPlayer\(\)/);
assert.match(page, /id="recovery-menu-button"[^>]*hidden/);
});
test('recovery actions use distinct routes and clear the intended local scope', () => {
assert.match(app, /\/api\/session\/leave/);
assert.match(app, /\/api\/session\/profile-reset/);
assert.match(app, /\/api\/game\/reset/);
assert.match(app, /key\.startsWith\('battleship\.'\)/);
assert.match(app, /clearLocalProfile\(action !== 'leave'\)/);
});
test('global reset needs a timed hold while keyboard confirmation remains available', () => {
assert.match(app, /window\.setTimeout\(submitRecovery, 2000\)/);
assert.match(app, /pointercancel/);
assert.match(app, /event\.detail === 0/);
assert.match(app, /event\.key === 'Escape'/);
});