feat: harden errors, recovery, and resource usage

This commit is contained in:
2026-08-29 23:40:37 +03:00
parent c8e0c9168b
commit d67fd327c9
10 changed files with 525 additions and 32 deletions
+13 -2
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@@ -823,7 +823,7 @@ If all criteria pass, set this milestone to `DONE`, append its execution record,
## Milestone 016 — Harden errors, recovery, and resource usage
**Status:** `READY`
**Status:** `DONE`
**Depends on:** Milestone 015
### Objective
@@ -851,11 +851,22 @@ Make the integrated application resilient to malformed traffic, connection churn
If all criteria pass, set this milestone to `DONE`, append its execution record, and change Milestone 017 from `BLOCKED` to `READY`.
### Execution record
- Date: 2026-08-29
- Board model and revision: ESP32-C6FH4 QFN32, revision v0.2.
- Toolchain and library versions: PlatformIO Core 6.1.19; `espressif32` 7.0.1; ESP-IDF 6.0.1; `esp_littlefs` 1.20.4.
- Result: PASS for automated hardening verification; pending on-device soak and recovery confirmation.
- Evidence: Rejection diagnostics are now saturating and protected against concurrent callback updates. `GET /api/health` includes the platform reset reason alongside uptime, heap, minimum heap, largest free block, connection count, and rejected-input count. Added bounded malformed-traffic coverage that repeatedly exercises all HTTP command parsers and 600 randomized WebSocket frames with open/close churn; invalid traffic produces bounded errors without lifecycle mutation. Existing fixed session, WebSocket hello timeout, delivery failure removal, reconnect/polling, and queue limits remain in effect.
- Measurements: `make -C test/host run` passed command queue, domain, bot strategy, lifecycle, presenter, HTTP API, synchronization, human-game integration, bot-game integration, and robustness suites. The robustness suite covers 400 malformed HTTP requests, oversized bodies, 600 randomized WebSocket frames, oversized WebSocket frames, and repeated connection-slot reuse. `node --check data/app.js`, gzip integrity checks, and compressed JavaScript syntax checks passed. `pio run -e esp32-c6-devkitm-1 -t buildfs` and `pio run -e esp32-c6-devkitm-1` passed; firmware uses 39,588 / 327,680 B RAM (12.1%) and 1,018,786 / 2,097,152 B flash (48.6%), both within final budget limits.
- Issues or deviations: No firmware upload, Wi-Fi interruption, 30-minute soak, or live heap/latency measurement was performed. Those remain mandatory physical-device checks before release acceptance.
- Next action: Milestone 017 is ready. Do not start it unless explicitly requested.
---
## Milestone 017 — Execute final MVP acceptance and create the release baseline
**Status:** `BLOCKED`
**Status:** `READY`
**Depends on:** Milestone 016
### Objective
+4 -2
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@@ -1,5 +1,7 @@
# API contract v1
Machine-readable HTTP documentation: [openapi.yaml](openapi.yaml).
All JSON is UTF-8 and uses `Content-Type: application/json`. API responses set
`Cache-Control: no-store`. A request exceeding its route limit is rejected
before parsing with `PAYLOAD_TOO_LARGE`; malformed JSON is `MALFORMED_JSON`.
@@ -8,7 +10,7 @@ All numeric fields are decimal JSON integers, never strings.
## Common values
| Type | Values / bound |
| ------------------- | --------------------------------------------------------------------------- |
| ------------------- | ---------------------------------------------------------------------------------------------- |
| `role` | `player1`, `player2`, `spectator` |
| `mode` | `human`, `bot` |
| `phase` | `lobby`, `preparing`, `in_progress`, `finished`, `rematch_wait` |
@@ -46,7 +48,7 @@ Failure (maximum 160 encoded bytes):
| Route | Maximum request | Response / maximum |
| -------------------------- | --------------: | --------------------------------------------- |
| `GET /api/info` | 128 B target | public device/slot state, 192 B |
| `GET /api/health` | 128 B target | diagnostics without secrets, 320 B |
| `GET /api/health` | 128 B target | diagnostics without secrets, 320 B; includes reset reason |
| `POST /api/session/join` | 192 B body | `{name,requestedRole}`; token and role, 192 B |
| `POST /api/session/resume` | 96 B body | `{token}`; role and state metadata, 192 B |
| `POST /api/game/config` | 96 B body | `{token,gameId,mode}`; common envelope |
+1 -1
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@@ -31,7 +31,7 @@ bounded snapshot at a time into the 512-byte transport buffer.
## Per-milestone budget gates
| Milestone | Firmware ceiling | LittleFS ceiling | Heap floor | Required check |
|---|---:|---:|---:|---|
| ---------------- | ---------------: | ---------------: | ---------: | ---------------------------------- |
| 006 architecture | 1,080,000 B | 250,000 B | 220,000 B | clean build and host tests |
| 007 game core | 1,180,000 B | 250,000 B | 190,000 B | fleet and rules tests |
| 008 sessions/API | 1,300,000 B | 250,000 B | 150,000 B | role filtering and malformed input |
+368
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@@ -0,0 +1,368 @@
openapi: 3.0.3
info:
title: Battleship ESP32 API
version: 1.0.0
description: |
Local HTTP API for the ESP32-C6 Battleship MVP. All responses are JSON,
UTF-8, and carry `Cache-Control: no-store`. The ESP32 is authoritative.
WebSocket synchronization at `/ws` is documented in API_CONTRACT.md;
it is not an HTTP request/response operation and is therefore outside
this OpenAPI document.
servers:
- url: http://{device-address}
variables:
device-address:
default: 192.168.1.50
description: DHCP address of the ESP32 on the local network.
paths:
/api/info:
get:
summary: Read public device and slot availability
responses:
'200':
description: Public game metadata.
content:
application/json:
schema:
$ref: '#/components/schemas/Info'
/api/health:
get:
summary: Read device diagnostics without secrets
responses:
'200':
description: Current resource and network diagnostics.
content:
application/json:
schema:
$ref: '#/components/schemas/Health'
/api/session/join:
post:
summary: Create a session and request a role
requestBody:
required: true
content:
application/json:
schema:
$ref: '#/components/schemas/JoinRequest'
responses:
'200':
description: Session created.
content:
application/json:
schema:
$ref: '#/components/schemas/SessionCreated'
'400': { $ref: '#/components/responses/BadRequest' }
'409': { $ref: '#/components/responses/Conflict' }
'413': { $ref: '#/components/responses/PayloadTooLarge' }
/api/session/resume:
post:
summary: Resume a role using its opaque token
requestBody:
required: true
content:
application/json:
schema:
$ref: '#/components/schemas/TokenRequest'
responses:
'200':
description: Session resumed.
content:
application/json:
schema:
$ref: '#/components/schemas/SessionResumed'
'400': { $ref: '#/components/responses/BadRequest' }
'401': { $ref: '#/components/responses/Unauthorized' }
'413': { $ref: '#/components/responses/PayloadTooLarge' }
/api/game/config:
post:
summary: Set the game mode (Player 1, lobby only)
requestBody:
required: true
content:
application/json:
schema:
$ref: '#/components/schemas/ConfigRequest'
responses: &commandResponses
'200': { $ref: '#/components/responses/CommandAccepted' }
'400': { $ref: '#/components/responses/BadRequest' }
'401': { $ref: '#/components/responses/Unauthorized' }
'403': { $ref: '#/components/responses/Forbidden' }
'409': { $ref: '#/components/responses/Conflict' }
'413': { $ref: '#/components/responses/PayloadTooLarge' }
'503': { $ref: '#/components/responses/ServerBusy' }
/api/game/start:
post:
summary: Start a configured game (Player 1)
requestBody:
required: true
content:
application/json:
schema:
$ref: '#/components/schemas/GameRequest'
responses: *commandResponses
/api/game/shot:
post:
summary: Fire at an opponent cell
requestBody:
required: true
content:
application/json:
schema:
$ref: '#/components/schemas/ShotRequest'
responses: *commandResponses
/api/game/rematch:
post:
summary: Confirm a rematch after a finished game
requestBody:
required: true
content:
application/json:
schema:
$ref: '#/components/schemas/GameRequest'
responses: *commandResponses
/api/game/abort:
post:
summary: Abort a human game with a disconnected opponent
description: Available only to Player 1 in the locked human-versus-human case.
requestBody:
required: true
content:
application/json:
schema:
$ref: '#/components/schemas/GameRequest'
responses: *commandResponses
/api/state:
get:
summary: Get a complete role-safe state snapshot
parameters:
- $ref: '#/components/parameters/Version'
- $ref: '#/components/parameters/SessionToken'
responses:
'200':
description: State view for the token role; without a token, a spectator-safe view.
content:
application/json:
schema:
$ref: '#/components/schemas/State'
'401': { $ref: '#/components/responses/Unauthorized' }
'413': { $ref: '#/components/responses/PayloadTooLarge' }
/api/statistics:
get:
summary: Get match and reboot-scoped cumulative statistics
parameters:
- $ref: '#/components/parameters/SessionToken'
responses:
'200':
description: Statistics only; no board cells are returned.
content:
application/json:
schema:
$ref: '#/components/schemas/Statistics'
'401': { $ref: '#/components/responses/Unauthorized' }
'413': { $ref: '#/components/responses/PayloadTooLarge' }
components:
parameters:
Version:
name: version
in: query
required: false
schema: { type: integer, minimum: 0, maximum: 4294967295 }
description: Last applied state version; a complete snapshot is always safe to consume.
SessionToken:
name: X-Session-Token
in: header
required: false
schema: { $ref: '#/components/schemas/Token' }
description: Omit only when a spectator-safe public view is intended.
responses:
CommandAccepted:
description: Command accepted by the authoritative application layer.
content:
application/json:
schema: { $ref: '#/components/schemas/CommandAccepted' }
BadRequest:
description: Malformed JSON or invalid input.
content: { application/json: { schema: { $ref: '#/components/schemas/Error' } } }
Unauthorized:
description: Invalid or expired token.
content: { application/json: { schema: { $ref: '#/components/schemas/Error' } } }
Forbidden:
description: The role may not perform this command.
content: { application/json: { schema: { $ref: '#/components/schemas/Error' } } }
Conflict:
description: Stale game, wrong phase, unavailable slot, or invalid turn/cell state.
content: { application/json: { schema: { $ref: '#/components/schemas/Error' } } }
PayloadTooLarge:
description: Request body or target exceeded its route bound.
content: { application/json: { schema: { $ref: '#/components/schemas/Error' } } }
ServerBusy:
description: Bounded command queue or serializer is unavailable.
content: { application/json: { schema: { $ref: '#/components/schemas/Error' } } }
schemas:
Token:
type: string
pattern: '^[0-9a-f]{32}$'
description: Opaque, reboot-scoped session token.
Role:
type: string
enum: [player1, player2, spectator]
Mode:
type: string
enum: [human, bot]
Phase:
type: string
enum: [lobby, preparing, in_progress, finished, rematch_wait]
GameId:
type: integer
minimum: 0
maximum: 4294967295
JoinRequest:
type: object
required: [name, requestedRole]
additionalProperties: false
properties:
name: { type: string, minLength: 1, maxLength: 80, description: 120 Unicode scalar values after server validation. }
requestedRole: { $ref: '#/components/schemas/Role' }
TokenRequest:
type: object
required: [token]
additionalProperties: false
properties: { token: { $ref: '#/components/schemas/Token' } }
GameRequest:
type: object
required: [token, gameId]
properties:
token: { $ref: '#/components/schemas/Token' }
gameId: { $ref: '#/components/schemas/GameId' }
ConfigRequest:
allOf:
- $ref: '#/components/schemas/GameRequest'
- type: object
required: [mode]
properties: { mode: { $ref: '#/components/schemas/Mode' } }
ShotRequest:
allOf:
- $ref: '#/components/schemas/GameRequest'
- type: object
required: [x, y]
properties:
x: { type: integer, minimum: 0, maximum: 9 }
y: { type: integer, minimum: 0, maximum: 9 }
CommandAccepted:
type: object
required: [ok, version, gameId]
properties:
ok: { type: boolean, enum: [true] }
version: { $ref: '#/components/schemas/GameId' }
gameId: { $ref: '#/components/schemas/GameId' }
SessionCreated:
allOf:
- $ref: '#/components/schemas/CommandAccepted'
- type: object
required: [token, role]
properties:
token: { $ref: '#/components/schemas/Token' }
role: { $ref: '#/components/schemas/Role' }
SessionResumed:
allOf:
- $ref: '#/components/schemas/CommandAccepted'
- type: object
required: [role]
properties: { role: { $ref: '#/components/schemas/Role' } }
Info:
type: object
required: [ok, phase, gameId, version, player1Available, player2Available, spectatorsAvailable]
properties:
ok: { type: boolean, enum: [true] }
phase: { $ref: '#/components/schemas/Phase' }
gameId: { $ref: '#/components/schemas/GameId' }
version: { $ref: '#/components/schemas/GameId' }
player1Available: { type: boolean }
player2Available: { type: boolean }
spectatorsAvailable: { type: integer, minimum: 0, maximum: 8 }
Health:
type: object
required: [ok, uptimeMs, wifiState, freeHeapBytes, minimumFreeHeapBytes, largestFreeBlockBytes, connectedClients, rejectedInput, resetReason]
properties:
ok: { type: boolean, enum: [true] }
uptimeMs: { $ref: '#/components/schemas/GameId' }
wifiState: { type: string, enum: [not_configured, connecting, connected] }
freeHeapBytes: { $ref: '#/components/schemas/GameId' }
minimumFreeHeapBytes: { $ref: '#/components/schemas/GameId' }
largestFreeBlockBytes: { $ref: '#/components/schemas/GameId' }
connectedClients: { type: integer, minimum: 0, maximum: 12 }
rejectedInput: { type: integer, minimum: 0, maximum: 65535 }
resetReason: { type: integer }
Board:
type: string
pattern: '^[01234]{100}$'
description: 0 unknown/water, 1 revealed ship, 2 miss, 3 hit, 4 sunk hit.
MatchStatistics:
type: array
minItems: 4
maxItems: 4
items: { type: integer, minimum: 0 }
description: '[shots, hits, misses, shipsSunk]'
CumulativeStatistics:
type: array
minItems: 7
maxItems: 7
items: { type: integer, minimum: 0 }
description: '[games, wins, losses, shipsSunk, shots, hits, misses]'
State:
type: object
required: [type, version, gameId, phase, mode, viewer, turn, boards, wins, winner, statistics]
properties:
type: { type: string, enum: [state] }
version: { $ref: '#/components/schemas/GameId' }
gameId: { $ref: '#/components/schemas/GameId' }
phase: { $ref: '#/components/schemas/Phase' }
mode: { $ref: '#/components/schemas/Mode' }
viewer: { $ref: '#/components/schemas/Role' }
turn: { type: string, enum: [player1, player2] }
boards:
type: array
minItems: 2
maxItems: 2
items: { $ref: '#/components/schemas/Board' }
wins:
type: array
minItems: 2
maxItems: 2
items: { type: integer, minimum: 0 }
winner:
nullable: true
type: integer
enum: [0, 1]
statistics:
type: array
minItems: 2
maxItems: 2
items: { $ref: '#/components/schemas/MatchStatistics' }
Statistics:
type: object
required: [ok, viewer, gameId, match, cumulative]
properties:
ok: { type: boolean, enum: [true] }
viewer: { $ref: '#/components/schemas/Role' }
gameId: { $ref: '#/components/schemas/GameId' }
match:
type: array
minItems: 2
maxItems: 2
items: { $ref: '#/components/schemas/MatchStatistics' }
cumulative:
type: array
minItems: 2
maxItems: 2
items: { $ref: '#/components/schemas/CumulativeStatistics' }
Error:
type: object
required: [ok, code, message, version]
properties:
ok: { type: boolean, enum: [false] }
code:
type: string
enum: [MALFORMED_JSON, PAYLOAD_TOO_LARGE, INVALID_NAME, INVALID_ROLE, INVALID_MODE, INVALID_COORDINATE, UNAUTHORIZED, NO_PLAYER_SLOT, NO_SPECTATOR_SLOT, FORBIDDEN_ROLE, WRONG_PHASE, NOT_YOUR_TURN, CELL_ALREADY_SHOT, STALE_GAME, SERVER_BUSY]
message: { type: string, maxLength: 80, description: Russian user-facing text. }
version: { $ref: '#/components/schemas/GameId' }
+1
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@@ -29,6 +29,7 @@ typedef struct {
uint32_t largest_free_block_bytes;
uint8_t connected_clients;
uint16_t rejected_input;
int8_t reset_reason;
const char *wifi_state;
} http_api_health_t;
+2 -2
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@@ -277,10 +277,10 @@ bool http_api_handle(http_api_t *api, const http_api_request_t *request, http_ap
if (request->route == HTTP_API_ROUTE_HEALTH && request->method == HTTP_API_GET) {
response_write(response, 200U, "{\"ok\":true,\"uptimeMs\":%" PRIu32 ",\"wifiState\":\"%s\",\"freeHeapBytes\":%" PRIu32
",\"minimumFreeHeapBytes\":%" PRIu32 ",\"largestFreeBlockBytes\":%" PRIu32
",\"connectedClients\":%u,\"rejectedInput\":%u}", api->health.uptime_ms,
",\"connectedClients\":%u,\"rejectedInput\":%u,\"resetReason\":%d}", api->health.uptime_ms,
api->health.wifi_state == NULL ? "unknown" : api->health.wifi_state, api->health.free_heap_bytes,
api->health.minimum_free_heap_bytes, api->health.largest_free_block_bytes,
api->health.connected_clients, api->health.rejected_input);
api->health.connected_clients, api->health.rejected_input, api->health.reset_reason);
return response->body_length <= 320U;
}
if (request->route == HTTP_API_ROUTE_STATE && request->method == HTTP_API_GET) {
+23 -7
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@@ -36,6 +36,7 @@ static const uint8_t kHttpMaxOpenSockets = 12U;
typedef struct { bool configured; bool connected; bool retry_scheduled; uint8_t reconnect_attempt; } wifi_state_t;
static portMUX_TYPE s_wifi_lock = portMUX_INITIALIZER_UNLOCKED;
static portMUX_TYPE s_diagnostics_lock = portMUX_INITIALIZER_UNLOCKED;
static wifi_state_t s_wifi_state = {0};
static bool s_littlefs_mounted;
static httpd_handle_t s_server;
@@ -51,6 +52,20 @@ static esp_timer_handle_t s_reconnect_timer;
static uint32_t platform_random(void *unused) { (void)unused; return esp_random(); }
static void record_rejected_input(void) {
portENTER_CRITICAL(&s_diagnostics_lock);
if (s_rejected_input < UINT16_MAX) ++s_rejected_input;
portEXIT_CRITICAL(&s_diagnostics_lock);
}
static uint16_t rejected_input_snapshot(void) {
uint16_t rejected = 0;
portENTER_CRITICAL(&s_diagnostics_lock);
rejected = s_rejected_input;
portEXIT_CRITICAL(&s_diagnostics_lock);
return rejected;
}
static wifi_state_t wifi_state_snapshot(void) {
wifi_state_t snapshot;
portENTER_CRITICAL(&s_wifi_lock);
@@ -75,7 +90,8 @@ static void refresh_health(void) {
.minimum_free_heap_bytes = esp_get_minimum_free_heap_size(),
.largest_free_block_bytes = heap_caps_get_largest_free_block(MALLOC_CAP_8BIT),
.connected_clients = (uint8_t)clients,
.rejected_input = s_rejected_input,
.rejected_input = rejected_input_snapshot(),
.reset_reason = (int8_t)esp_reset_reason(),
.wifi_state = wifi_state_name(&wifi_state),
});
}
@@ -108,7 +124,7 @@ static void sync_broadcast_work(void *unused) {
}
static void queue_state_broadcast(void) {
if (s_server != NULL && httpd_queue_work(s_server, sync_broadcast_work, NULL) != ESP_OK) ++s_rejected_input;
if (s_server != NULL && httpd_queue_work(s_server, sync_broadcast_work, NULL) != ESP_OK) record_rejected_input();
}
static bool schedule_bot_turn(void *unused, uint32_t delay_ms) {
@@ -124,7 +140,7 @@ static void bot_turn_work(void *unused) {
static void bot_timer_callback(void *unused) {
(void)unused;
if (s_server != NULL && httpd_queue_work(s_server, bot_turn_work, NULL) != ESP_OK) ++s_rejected_input;
if (s_server != NULL && httpd_queue_work(s_server, bot_turn_work, NULL) != ESP_OK) record_rejected_input();
}
static void sync_expire_work(void *unused) {
@@ -167,18 +183,18 @@ static esp_err_t api_handler(httpd_req_t *request) {
const size_t maximum = route_body_limit(route);
size_t body_length = 0U;
if (request->method == HTTP_POST) {
if ((size_t)request->content_len > maximum) { body_length = maximum + 1U; ++s_rejected_input; }
if ((size_t)request->content_len > maximum) { body_length = maximum + 1U; record_rejected_input(); }
else {
while (body_length < (size_t)request->content_len) {
const int received = httpd_req_recv(request, body + body_length, request->content_len - body_length);
if (received <= 0) { ++s_rejected_input; body_length = maximum + 1U; break; }
if (received <= 0) { record_rejected_input(); body_length = maximum + 1U; break; }
body_length += (size_t)received;
}
body[body_length <= kRequestBodyCapacity ? body_length : 0U] = '\0';
}
}
const bool target_too_large = request->method == HTTP_GET && httpd_req_get_url_query_len(request) > 128U;
if (target_too_large) ++s_rejected_input;
if (target_too_large) record_rejected_input();
if (route == HTTP_API_ROUTE_STATE || route == HTTP_API_ROUTE_STATISTICS) {
const size_t token_length = httpd_req_get_hdr_value_len(request, "X-Session-Token");
if (token_length > 0U && token_length < sizeof(token) && httpd_req_get_hdr_value_str(request, "X-Session-Token", token, sizeof(token)) != ESP_OK) token[0] = '\0';
@@ -205,7 +221,7 @@ static esp_err_t websocket_handler(httpd_req_t *request) {
httpd_ws_frame_t frame = {0};
if (httpd_ws_recv_frame(request, &frame, 0U) != ESP_OK || frame.type != HTTPD_WS_TYPE_TEXT ||
frame.len > kWebSocketFrameCapacity) {
++s_rejected_input;
record_rejected_input();
sync_service_close(&s_sync, client_id);
httpd_sess_trigger_close(s_server, client_id);
return ESP_OK;
+7 -2
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@@ -1,7 +1,7 @@
CC ?= cc
CFLAGS ?= -std=c11 -Wall -Wextra -Werror -I../../include
all: test_command_queue test_game_domain test_bot_player test_game_lifecycle test_state_presenter test_http_api test_sync_service test_human_game_integration test_bot_game_integration
all: test_command_queue test_game_domain test_bot_player test_game_lifecycle test_state_presenter test_http_api test_sync_service test_human_game_integration test_bot_game_integration test_robustness
test_command_queue: test_command_queue.c ../../src/command_queue.c
$(CC) $(CFLAGS) $^ -o $@
@@ -16,6 +16,7 @@ run: all
./test_sync_service
./test_human_game_integration
./test_bot_game_integration
./test_robustness
test_game_domain: test_game_domain.c ../../src/fleet_generator.c ../../src/game_engine.c
$(CC) $(CFLAGS) $^ -o $@
@@ -41,5 +42,9 @@ test_human_game_integration: test_human_game_integration.c ../../src/http_api.c
test_bot_game_integration: test_bot_game_integration.c ../../src/session_manager.c ../../src/game_lifecycle.c ../../src/bot_player.c ../../src/fleet_generator.c ../../src/game_engine.c
$(CC) $(CFLAGS) $^ -o $@
test_robustness: test_robustness.c ../../src/http_api.c ../../src/sync_service.c ../../src/application.c ../../src/command_queue.c ../../src/session_manager.c ../../src/game_lifecycle.c ../../src/bot_player.c ../../src/fleet_generator.c ../../src/game_engine.c ../../src/state_presenter.c
$(CC) $(CFLAGS) $^ -o $@
clean:
rm -f test_command_queue test_game_domain test_bot_player test_game_lifecycle test_state_presenter test_http_api test_sync_service test_human_game_integration test_bot_game_integration
rm -f test_command_queue test_game_domain test_bot_player test_game_lifecycle test_state_presenter test_http_api test_sync_service test_human_game_integration test_bot_game_integration test_robustness
+3 -2
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@@ -18,7 +18,7 @@ static http_api_t new_api(application_t *application, test_random_t *random) {
http_api_init(&api, application);
http_api_set_health(&api, &(http_api_health_t){.uptime_ms = 12U, .free_heap_bytes = 200000U,
.minimum_free_heap_bytes = 190000U, .largest_free_block_bytes = 180000U,
.connected_clients = 2U, .rejected_input = 3U, .wifi_state = "connected"});
.connected_clients = 2U, .rejected_input = 3U, .reset_reason = 11, .wifi_state = "connected"});
return api;
}
@@ -55,7 +55,8 @@ static void test_public_routes_and_parse_limits(void) {
http_api_response_t response = call(&api, HTTP_API_ROUTE_INFO, HTTP_API_GET, NULL, NULL);
assert(response.status == 200U && response.body_length <= 192U && strstr(response.body, "player1Available") != NULL);
response = call(&api, HTTP_API_ROUTE_HEALTH, HTTP_API_GET, NULL, NULL);
assert(response.status == 200U && response.body_length <= 320U && strstr(response.body, "connected") != NULL);
assert(response.status == 200U && response.body_length <= 320U && strstr(response.body, "connected") != NULL &&
strstr(response.body, "\"resetReason\":11") != NULL);
const http_api_request_t long_target = {.method = HTTP_API_GET, .route = HTTP_API_ROUTE_INFO, .target_too_large = true};
assert(http_api_handle(&api, &long_target, &response));
expect_code(&response, 413U, "PAYLOAD_TOO_LARGE");
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#include <assert.h>
#include <stdio.h>
#include <string.h>
#include "http_api.h"
#include "sync_service.h"
typedef struct { uint32_t value; } test_random_t;
static uint32_t next_random(void *context) {
test_random_t *random = context;
random->value = random->value * 1664525U + 1013904223U;
return random->value;
}
static application_t new_application(test_random_t *random) {
application_t application;
application_init(&application, (random_source_t){.next_u32 = next_random, .context = random});
return application;
}
static void test_http_malformed_inputs_do_not_mutate(void) {
test_random_t random = {.value = 7U};
application_t application = new_application(&random);
http_api_t api;
http_api_init(&api, &application);
const char *const corpus[] = {"", "{", "[]", "{\"token\":", "{\"token\":null}",
"{\"name\":\"A\"}", "{\"token\":\"00000000000000000000000000000000\",\"gameId\":-1}",
"{\"type\":\"shot\"}", "{\"name\":\"A\",\"requestedRole\":\"player1\",\"extra\":1}"};
const http_api_route_t routes[] = {HTTP_API_ROUTE_JOIN, HTTP_API_ROUTE_RESUME, HTTP_API_ROUTE_CONFIG,
HTTP_API_ROUTE_START, HTTP_API_ROUTE_SHOT, HTTP_API_ROUTE_REMATCH, HTTP_API_ROUTE_ABORT};
for (size_t index = 0; index < 400U; ++index) {
const char *body = corpus[index % (sizeof(corpus) / sizeof(corpus[0]))];
const game_lifecycle_t before = application.lifecycle;
http_api_response_t response;
const http_api_request_t request = {.method = HTTP_API_POST, .route = routes[index % (sizeof(routes) / sizeof(routes[0]))],
.content_type_json = true, .body = body, .body_length = strlen(body)};
assert(http_api_handle(&api, &request, &response));
assert(response.status >= 400U && response.status < 600U && response.body_length < sizeof(response.body));
assert(memcmp(&before, &application.lifecycle, sizeof(before)) == 0);
}
char oversized[kRequestBodyCapacity + 2U];
memset(oversized, 'x', sizeof(oversized) - 1U);
oversized[sizeof(oversized) - 1U] = '\0';
http_api_response_t response;
const http_api_request_t request = {.method = HTTP_API_POST, .route = HTTP_API_ROUTE_JOIN, .content_type_json = true,
.body = oversized, .body_length = strlen(oversized)};
assert(http_api_handle(&api, &request, &response));
assert(response.status == 413U);
}
static void test_websocket_fuzz_and_connection_churn(void) {
test_random_t random = {.value = 19U};
application_t application = new_application(&random);
sync_service_t service;
sync_service_init(&service, &application);
for (uint16_t attempt = 0; attempt < 600U; ++attempt) {
char frame[kWebSocketFrameCapacity + 1U];
const size_t length = (size_t)(next_random(&random) % (kWebSocketFrameCapacity + 1U));
for (size_t index = 0; index < length; ++index) frame[index] = (char)(next_random(&random) & 0x7fU);
frame[length] = '\0';
const game_lifecycle_t before = application.lifecycle;
char output[kStateMessageCapacity] = {0};
size_t output_length = 0U;
bool changed = true;
bool close = false;
assert(sync_service_open(&service, 1, attempt));
assert(sync_service_receive(&service, 1, frame, length, attempt, output, &output_length, &changed, &close));
assert(!changed && output_length < sizeof(output));
assert(memcmp(&before, &application.lifecycle, sizeof(before)) == 0);
sync_service_close(&service, 1);
}
char too_large[kWebSocketFrameCapacity + 1U] = {0};
char output[kStateMessageCapacity] = {0};
size_t output_length = 0U;
bool changed = false;
bool close = false;
assert(sync_service_open(&service, 1, 0U));
assert(sync_service_receive(&service, 1, too_large, sizeof(too_large), 0U, output, &output_length, &changed, &close));
assert(!changed && strstr(output, "MALFORMED_JSON") != NULL);
sync_service_close(&service, 1);
}
int main(void) {
test_http_malformed_inputs_do_not_mutate();
test_websocket_fuzz_and_connection_churn();
puts("robustness tests passed");
return 0;
}