#pragma once #include "app_interfaces.h" #include "game_types.h" enum { kFleetPlacementAttempts = 128, kFleetGenerationRestarts = 64, }; typedef struct { random_source_t random; } fleet_generator_t; bool fleet_generator_generate(const fleet_generator_t *generator, board_t *board); bool fleet_generator_validate(const board_t *board);