#pragma once #include #include "game_lifecycle.h" #include "game_types.h" bool state_presenter_write(const game_state_t *state, role_t viewer, char *output, size_t output_size, size_t *written); bool state_presenter_write_lifecycle(const game_lifecycle_t *lifecycle, role_t viewer, char *output, size_t output_size, size_t *written);