#include "session_manager.h" #include #include static bool valid_utf8_scalar(const unsigned char *text, size_t remaining, size_t *bytes) { if (text[0] < 0x80U) { *bytes = 1; return text[0] >= 0x20U && text[0] != '<' && text[0] != '>'; } if (text[0] >= 0xC2U && text[0] <= 0xDFU && remaining >= 2 && (text[1] & 0xC0U) == 0x80U) { *bytes = 2; return true; } if (text[0] >= 0xE0U && text[0] <= 0xEFU && remaining >= 3 && (text[1] & 0xC0U) == 0x80U && (text[2] & 0xC0U) == 0x80U) { *bytes = 3; return true; } if (text[0] >= 0xF0U && text[0] <= 0xF4U && remaining >= 4 && (text[1] & 0xC0U) == 0x80U && (text[2] & 0xC0U) == 0x80U && (text[3] & 0xC0U) == 0x80U) { *bytes = 4; return true; } return false; } static bool sanitize_name(const char *name, char output[kDisplayNameBytes + 1]) { if (name == NULL) return false; size_t input = 0; while (name[input] == ' ') ++input; const size_t start = input; size_t end = start; while (name[end] != '\0') ++end; while (end > start && name[end - 1U] == ' ') --end; size_t written = 0; uint8_t scalars = 0; while (input < end) { size_t bytes = 0; if (!valid_utf8_scalar((const unsigned char *)&name[input], end - input, &bytes) || name[input] == '"' || name[input] == '\\') return false; if (written + bytes > kDisplayNameBytes || ++scalars > 20U) return false; memcpy(&output[written], &name[input], bytes); input += bytes; written += bytes; } output[written] = '\0'; return scalars != 0U; } static int8_t first_free(const session_manager_t *manager, uint8_t start, uint8_t end) { for (uint8_t index = start; index < end; ++index) if (!manager->entries[index].occupied) return (int8_t)index; return -1; } void session_manager_init(session_manager_t *manager) { if (manager != NULL) memset(manager, 0, sizeof(*manager)); } session_result_t session_manager_join(session_manager_t *manager, role_t requested_role, const char *name, random_source_t random, uint8_t *session_index) { if (manager == NULL || session_index == NULL || random.next_u32 == NULL) return SESSION_RESULT_UNAUTHORIZED; char sanitized[kDisplayNameBytes + 1] = {0}; if (!sanitize_name(name, sanitized)) return SESSION_RESULT_INVALID_NAME; int8_t selected = -1; if (requested_role == ROLE_AUTO_PLAYER) selected = first_free(manager, 0, kPlayerCapacity); else if (requested_role == ROLE_PLAYER_1) selected = first_free(manager, 0, 1); else if (requested_role == ROLE_PLAYER_2) selected = first_free(manager, 1, 2); else if (requested_role == ROLE_SPECTATOR) selected = first_free(manager, kPlayerCapacity, kSessionCapacity); else return SESSION_RESULT_INVALID_ROLE; if (selected < 0) return requested_role == ROLE_SPECTATOR ? SESSION_RESULT_NO_SPECTATOR_SLOT : SESSION_RESULT_NO_PLAYER_SLOT; if (requested_role == ROLE_AUTO_PLAYER) requested_role = (role_t)selected; session_t candidate = {.role = requested_role, .occupied = true, .connected = true}; memcpy(candidate.name, sanitized, sizeof(candidate.name)); for (uint8_t offset = 0; offset < kSessionTokenBytes; offset += 4) { const uint32_t value = random.next_u32(random.context); for (uint8_t byte = 0; byte < 4; ++byte) candidate.token[offset + byte] = (uint8_t)(value >> (byte * 8U)); } manager->entries[selected] = candidate; *session_index = (uint8_t)selected; return SESSION_RESULT_OK; } session_result_t session_manager_resume(session_manager_t *manager, const uint8_t token[kSessionTokenBytes], uint8_t *session_index) { if (manager == NULL || token == NULL || session_index == NULL) return SESSION_RESULT_UNAUTHORIZED; for (uint8_t index = 0; index < kSessionCapacity; ++index) { session_t *session = &manager->entries[index]; if (session->occupied && memcmp(session->token, token, kSessionTokenBytes) == 0) { session->connected = true; *session_index = index; return SESSION_RESULT_OK; } } return SESSION_RESULT_UNAUTHORIZED; } bool session_manager_find(const session_manager_t *manager, const uint8_t token[kSessionTokenBytes], uint8_t *session_index) { if (manager == NULL || token == NULL || session_index == NULL) return false; for (uint8_t index = 0; index < kSessionCapacity; ++index) { const session_t *session = &manager->entries[index]; if (session->occupied && memcmp(session->token, token, kSessionTokenBytes) == 0) { *session_index = index; return true; } } return false; } bool session_manager_disconnect(session_manager_t *manager, uint8_t session_index) { if (manager == NULL || session_index >= kSessionCapacity || !manager->entries[session_index].occupied) return false; if (manager->entries[session_index].role == ROLE_SPECTATOR) memset(&manager->entries[session_index], 0, sizeof(session_t)); else manager->entries[session_index].connected = false; return true; } session_result_t session_manager_leave(session_manager_t *manager, uint8_t session_index, phase_t phase) { if (manager == NULL || session_index >= kSessionCapacity || !manager->entries[session_index].occupied) return SESSION_RESULT_UNAUTHORIZED; if (manager->entries[session_index].role != ROLE_SPECTATOR && phase != PHASE_LOBBY) return SESSION_RESULT_WRONG_PHASE; memset(&manager->entries[session_index], 0, sizeof(session_t)); return SESSION_RESULT_OK; } bool session_manager_player_present(const session_manager_t *manager, uint8_t player_index) { return manager != NULL && player_index < kPlayerCapacity && manager->entries[player_index].occupied; }