#include #include #include #include "command_queue.h" int main(void) { command_queue_t queue = {0}; app_command_t input = {.type = COMMAND_SHOT, .session_index = 1, .game_id = 7, .version = 3, .coordinate = {4, 5}}; app_command_t output = {0}; assert(!command_queue_pop(&queue, &output)); for (int index = 0; index < kCommandQueueCapacity; ++index) { input.coordinate.x = (uint8_t)index; assert(command_queue_push(&queue, &input)); } assert(!command_queue_push(&queue, &input)); for (int index = 0; index < kCommandQueueCapacity; ++index) { assert(command_queue_pop(&queue, &output)); assert(output.coordinate.x == (uint8_t)index); } assert(!command_queue_pop(&queue, &output)); puts("command queue tests passed"); return 0; }