#include "state_presenter.h" #include #include typedef struct { char data[kStateMessageCapacity]; size_t length; } state_writer_t; static bool append_character(state_writer_t *writer, char character) { if (writer->length + 1U >= sizeof(writer->data)) return false; writer->data[writer->length++] = character; return true; } static bool append_text(state_writer_t *writer, const char *text) { while (*text != '\0') if (!append_character(writer, *text++)) return false; return true; } static bool append_u32(state_writer_t *writer, uint32_t value) { char digits[10]; uint8_t count = 0; do { digits[count++] = (char)('0' + value % 10U); value /= 10U; } while (value != 0U); while (count > 0U) if (!append_character(writer, digits[--count])) return false; return true; } static const char *phase_name(phase_t phase) { static const char *const names[] = {"lobby", "preparing", "in_progress", "finished", "rematch_wait"}; return phase <= PHASE_REMATCH_WAIT ? names[phase] : NULL; } static const char *mode_name(game_mode_t mode) { static const char *const names[] = {"human", "bot"}; return mode <= MODE_BOT ? names[mode] : NULL; } static const char *role_name(role_t role) { static const char *const names[] = {"player1", "player2", "spectator"}; return role <= ROLE_SPECTATOR ? names[role] : NULL; } static char present_cell(cell_t cell, bool reveal_ships) { if (cell == CELL_MISS) return '2'; if (cell == CELL_HIT) return '3'; return cell == CELL_SHIP && reveal_ships ? '1' : '0'; } static bool append_board(state_writer_t *writer, const board_t *board, bool reveal_ships) { for (uint8_t index = 0; index < kBoardCellCount; ++index) { if (!append_character(writer, present_cell(board->cells[index], reveal_ships))) return false; } return true; } static bool write_state(const game_state_t *state, role_t viewer, const cumulative_statistics_t *cumulative, char *output, size_t output_size, size_t *written) { if (written != NULL) *written = 0; if (state == NULL || output == NULL || output_size == 0U || phase_name(state->phase) == NULL || mode_name(state->mode) == NULL || role_name(viewer) == NULL || state->current_player >= kPlayerCapacity) return false; state_writer_t writer = {0}; const bool finished = state->phase == PHASE_FINISHED; const uint16_t wins_0 = cumulative == NULL ? 0U : cumulative[0].wins; const uint16_t wins_1 = cumulative == NULL ? 0U : cumulative[1].wins; const bool reveal[2] = {finished || viewer == ROLE_PLAYER_1, finished || viewer == ROLE_PLAYER_2}; if (!append_text(&writer, "{\"type\":\"state\",\"version\":" ) || !append_u32(&writer, state->version) || !append_text(&writer, ",\"gameId\":") || !append_u32(&writer, state->game_id) || !append_text(&writer, ",\"phase\":\"") || !append_text(&writer, phase_name(state->phase)) || !append_text(&writer, "\",\"mode\":\"") || !append_text(&writer, mode_name(state->mode)) || !append_text(&writer, "\",\"viewer\":\"") || !append_text(&writer, role_name(viewer)) || !append_text(&writer, "\",\"turn\":\"") || !append_text(&writer, role_name((role_t)state->current_player)) || !append_text(&writer, "\",\"boards\":[\"") || !append_board(&writer, &state->boards[0], reveal[0]) || !append_text(&writer, "\",\"") || !append_board(&writer, &state->boards[1], reveal[1]) || !append_text(&writer, "\"],\"wins\":[") || !append_u32(&writer, wins_0) || !append_character(&writer, ',') || !append_u32(&writer, wins_1) || !append_text(&writer, "]}")) return false; if (writer.length + 1U > output_size) return false; writer.data[writer.length] = '\0'; memcpy(output, writer.data, writer.length + 1U); if (written != NULL) *written = writer.length; return true; } bool state_presenter_write(const game_state_t *state, role_t viewer, char *output, size_t output_size, size_t *written) { return write_state(state, viewer, NULL, output, output_size, written); } bool state_presenter_write_lifecycle(const game_lifecycle_t *lifecycle, role_t viewer, char *output, size_t output_size, size_t *written) { return lifecycle != NULL && write_state(&lifecycle->game.state, viewer, lifecycle->cumulative, output, output_size, written); }