Files
battleship/test/host/test_human_game_integration.c
T
2026-08-31 00:14:27 +03:00

241 lines
13 KiB
C

#include <assert.h>
#include <stdio.h>
#include <string.h>
#include "http_api.h"
typedef struct { uint32_t value; } test_random_t;
static uint32_t next_random(void *context) {
test_random_t *random = context;
random->value = random->value * 1664525U + 1013904223U;
return random->value;
}
static http_api_response_t call(http_api_t *api, http_api_route_t route, http_api_method_t method,
const char *body, const char *token) {
http_api_response_t response;
const http_api_request_t request = {.method = method, .route = route, .content_type_json = true,
.body = body, .body_length = body == NULL ? 0U : strlen(body), .session_token = token};
assert(http_api_handle(api, &request, &response));
assert(response.body_length == strlen(response.body));
return response;
}
static void token_from_response(const http_api_response_t *response, char token[33]) {
const char *start = strstr(response->body, "\"token\":\"");
assert(start != NULL);
memcpy(token, start + strlen("\"token\":\""), 32U);
token[32] = '\0';
}
static const char *board_start(const char *json, uint8_t board) {
const char *first = strstr(json, "\"boards\":[\"");
assert(first != NULL);
first += strlen("\"boards\":[\"");
return board == 0U ? first : first + kBoardCellCount + 3U;
}
static void assert_hidden(const char *json, uint8_t board) {
const char *cells = board_start(json, board);
for (uint8_t index = 0; index < kBoardCellCount; ++index) assert(cells[index] != '1');
}
static void resume(http_api_t *api, const char token[33], const char *role) {
char body[48];
snprintf(body, sizeof(body), "{\"token\":\"%s\"}", token);
const http_api_response_t response = call(api, HTTP_API_ROUTE_RESUME, HTTP_API_POST, body, NULL);
assert(response.status == 200U && strstr(response.body, role) != NULL);
}
static void command(http_api_t *api, http_api_route_t route, const char token[33], uint32_t game_id) {
char body[80];
snprintf(body, sizeof(body), "{\"token\":\"%s\",\"gameId\":%u}", token, (unsigned int)game_id);
const http_api_response_t response = call(api, route, HTTP_API_POST, body, NULL);
assert(response.status == 200U);
}
static void shot(http_api_t *api, const char token[33], uint32_t game_id, coordinate_t coordinate) {
char body[96];
snprintf(body, sizeof(body), "{\"token\":\"%s\",\"gameId\":%u,\"x\":%u,\"y\":%u}", token,
(unsigned int)game_id, coordinate.x, coordinate.y);
const http_api_response_t response = call(api, HTTP_API_ROUTE_SHOT, HTTP_API_POST, body, NULL);
assert(response.status == 200U);
}
static coordinate_t first_cell(const board_t *board, cell_t cell) {
for (uint8_t index = 0; index < kBoardCellCount; ++index) {
if (board->cells[index] == cell) return (coordinate_t){.x = (uint8_t)(index % kBoardWidth), .y = (uint8_t)(index / kBoardWidth)};
}
assert(false);
return (coordinate_t){0};
}
static void test_human_game_journey(void) {
test_random_t random = {.value = 57U};
application_t application;
application_init(&application, (random_source_t){.next_u32 = next_random, .context = &random});
http_api_t api;
http_api_init(&api, &application);
char player_tokens[2][33];
http_api_response_t response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST,
"{\"name\":\"Алиса\",\"requestedRole\":\"player1\"}", NULL);
assert(response.status == 200U);
token_from_response(&response, player_tokens[0]);
response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST,
"{\"name\":\"Борис\",\"requestedRole\":\"player2\"}", NULL);
assert(response.status == 200U);
token_from_response(&response, player_tokens[1]);
response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST,
"{\"name\":\"Зритель\",\"requestedRole\":\"spectator\"}", NULL);
assert(response.status == 200U);
char spectator_token[33];
token_from_response(&response, spectator_token);
resume(&api, player_tokens[0], "player1");
resume(&api, player_tokens[1], "player2");
resume(&api, spectator_token, "spectator");
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, spectator_token);
assert(response.status == 200U && strstr(response.body, "\"phase\":\"lobby\"") != NULL &&
strstr(response.body, "\"viewer\":\"spectator\"") != NULL);
const uint32_t game_id = application.lifecycle.game.state.game_id;
char config[96];
snprintf(config, sizeof(config), "{\"token\":\"%s\",\"gameId\":%u,\"mode\":\"human\"}",
player_tokens[0], (unsigned int)game_id);
response = call(&api, HTTP_API_ROUTE_CONFIG, HTTP_API_POST, config, NULL);
assert(response.status == 200U);
command(&api, HTTP_API_ROUTE_START, player_tokens[0], game_id);
assert(application.lifecycle.game.state.phase == PHASE_IN_PROGRESS);
response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST,
"{\"name\":\"Новый зритель\",\"requestedRole\":\"spectator\"}", NULL);
assert(response.status == 200U && strstr(response.body, "\"role\":\"spectator\"") != NULL);
char in_progress_spectator_token[33];
token_from_response(&response, in_progress_spectator_token);
resume(&api, in_progress_spectator_token, "spectator");
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, player_tokens[0]);
assert(response.status == 200U && board_start(response.body, 0)[0] <= '3');
assert_hidden(response.body, 1U);
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, player_tokens[1]);
assert(response.status == 200U);
assert_hidden(response.body, 0U);
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, in_progress_spectator_token);
assert(response.status == 200U && strstr(response.body, "\"viewer\":\"spectator\"") != NULL);
assert_hidden(response.body, 0U);
assert_hidden(response.body, 1U);
uint8_t first_player = application.lifecycle.game.state.current_player;
shot(&api, player_tokens[first_player], game_id, first_cell(&application.lifecycle.game.state.boards[first_player ^ 1U], CELL_WATER));
const uint8_t winner = application.lifecycle.game.state.current_player;
assert(winner == (first_player ^ 1U));
bool saw_sunk = false;
while (application.lifecycle.game.state.phase == PHASE_IN_PROGRESS) {
const coordinate_t target = first_cell(&application.lifecycle.game.state.boards[winner ^ 1U], CELL_SHIP);
shot(&api, player_tokens[winner], game_id, target);
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, in_progress_spectator_token);
saw_sunk = saw_sunk || strchr(board_start(response.body, winner ^ 1U), '4') != NULL;
}
assert(saw_sunk);
assert(application.lifecycle.game.state.winner == winner);
assert(application.lifecycle.game.state.statistics[winner].shots == 20U);
assert(application.lifecycle.game.state.statistics[winner].hits == 20U);
assert(application.lifecycle.game.state.statistics[winner].ships_sunk == 10U);
assert(application.lifecycle.game.state.statistics[first_player].misses == 1U);
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, in_progress_spectator_token);
assert(response.status == 200U && strstr(response.body, "\"winner\":") != NULL);
assert(strstr(response.body, "\"statistics\":[") != NULL);
assert(strchr(board_start(response.body, 0U), '1') != NULL || strchr(board_start(response.body, 1U), '1') != NULL);
response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST,
"{\"name\":\"Финишный зритель\",\"requestedRole\":\"spectator\"}", NULL);
assert(response.status == 200U && strstr(response.body, "\"role\":\"spectator\"") != NULL);
char finished_spectator_token[33];
token_from_response(&response, finished_spectator_token);
resume(&api, finished_spectator_token, "spectator");
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, finished_spectator_token);
assert(response.status == 200U && strstr(response.body, "\"phase\":\"finished\"") != NULL &&
strstr(response.body, "\"viewer\":\"spectator\"") != NULL);
resume(&api, player_tokens[0], "player1");
resume(&api, player_tokens[1], "player2");
command(&api, HTTP_API_ROUTE_REMATCH, player_tokens[0], game_id);
assert(application.lifecycle.game.state.phase == PHASE_REMATCH_WAIT);
resume(&api, spectator_token, "spectator");
command(&api, HTTP_API_ROUTE_REMATCH, player_tokens[1], game_id);
assert(application.lifecycle.game.state.phase == PHASE_IN_PROGRESS && application.lifecycle.game.state.game_id != game_id);
assert(game_lifecycle_disconnect(&application.lifecycle, 1U) == LIFECYCLE_RESULT_OK);
command(&api, HTTP_API_ROUTE_ABORT, player_tokens[0], application.lifecycle.game.state.game_id);
assert(application.lifecycle.game.state.phase == PHASE_LOBBY);
char recovery[80];
snprintf(recovery, sizeof(recovery), "{\"token\":\"%s\",\"gameId\":%u}", in_progress_spectator_token,
(unsigned int)application.lifecycle.game.state.game_id);
response = call(&api, HTTP_API_ROUTE_PROFILE_RESET, HTTP_API_POST, recovery, NULL);
assert(response.status == 200U);
response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST,
"{\"name\":\"После профиля\",\"requestedRole\":\"spectator\"}", NULL);
assert(response.status == 200U && strstr(response.body, "\"role\":\"spectator\"") != NULL);
char recovery_spectator_token[33];
token_from_response(&response, recovery_spectator_token);
snprintf(recovery, sizeof(recovery), "{\"token\":\"%s\",\"gameId\":%u}", recovery_spectator_token,
(unsigned int)application.lifecycle.game.state.game_id);
response = call(&api, HTTP_API_ROUTE_LEAVE, HTTP_API_POST, recovery, NULL);
assert(response.status == 200U);
response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST,
"{\"name\":\"После выхода\",\"requestedRole\":\"spectator\"}", NULL);
assert(response.status == 200U && strstr(response.body, "\"role\":\"spectator\"") != NULL);
command(&api, HTTP_API_ROUTE_RESET, player_tokens[0], application.lifecycle.game.state.game_id);
response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST,
"{\"name\":\"После сброса\",\"requestedRole\":\"spectator\"}", NULL);
assert(response.status == 200U && strstr(response.body, "\"role\":\"spectator\"") != NULL);
}
static void test_atomic_two_player_lobby(void) {
test_random_t random = {.value = 91U};
application_t application;
application_init(&application, (random_source_t){.next_u32 = next_random, .context = &random});
http_api_t api;
http_api_init(&api, &application);
http_api_response_t response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST,
"{\"name\":\"Алиса\",\"requestedRole\":\"player\"}", NULL);
assert(response.status == 200U && strstr(response.body, "\"role\":\"player1\"") != NULL);
char player_1[33]; token_from_response(&response, player_1);
response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST,
"{\"name\":\"Борис\",\"requestedRole\":\"player\"}", NULL);
assert(response.status == 200U && strstr(response.body, "\"role\":\"player2\"") != NULL);
char player_2[33]; token_from_response(&response, player_2);
const uint32_t game_id = application.lifecycle.game.state.game_id;
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, player_1);
assert(response.status == 200U && strstr(response.body, "\"viewer\":\"player1\"") != NULL && strstr(response.body, "Алиса") != NULL && strstr(response.body, "Борис") != NULL);
response = call(&api, HTTP_API_ROUTE_STATE, HTTP_API_GET, NULL, player_2);
assert(response.status == 200U && strstr(response.body, "\"viewer\":\"player2\"") != NULL);
char config[96];
snprintf(config, sizeof(config), "{\"token\":\"%s\",\"gameId\":%u,\"mode\":\"human\"}", player_2, (unsigned int)game_id);
response = call(&api, HTTP_API_ROUTE_CONFIG, HTTP_API_POST, config, NULL);
assert(response.status == 403U);
char start[80]; snprintf(start, sizeof(start), "{\"token\":\"%s\",\"gameId\":%u}", player_2, (unsigned int)game_id);
response = call(&api, HTTP_API_ROUTE_START, HTTP_API_POST, start, NULL); assert(response.status == 403U);
snprintf(config, sizeof(config), "{\"token\":\"%s\",\"gameId\":%u,\"mode\":\"human\"}", player_1, (unsigned int)game_id);
response = call(&api, HTTP_API_ROUTE_CONFIG, HTTP_API_POST, config, NULL); assert(response.status == 200U);
response = call(&api, HTTP_API_ROUTE_START, HTTP_API_POST, start, NULL); assert(response.status == 403U);
snprintf(start, sizeof(start), "{\"token\":\"%s\",\"gameId\":%u}", player_1, (unsigned int)game_id);
response = call(&api, HTTP_API_ROUTE_START, HTTP_API_POST, start, NULL); assert(response.status == 200U && application.lifecycle.game.state.phase == PHASE_IN_PROGRESS);
response = call(&api, HTTP_API_ROUTE_LEAVE, HTTP_API_POST, (snprintf(start, sizeof(start), "{\"token\":\"%s\",\"gameId\":%u}", player_2, (unsigned int)game_id), start), NULL);
assert(response.status == 200U && !application.lifecycle.sessions.entries[1].occupied);
response = call(&api, HTTP_API_ROUTE_JOIN, HTTP_API_POST, "{\"name\":\"Вера\",\"requestedRole\":\"player\"}", NULL);
assert(response.status == 200U && strstr(response.body, "\"role\":\"player2\"") != NULL);
resume(&api, player_1, "player1");
}
int main(void) {
test_human_game_journey();
test_atomic_two_player_lobby();
puts("human game integration tests passed");
return 0;
}