feat(web): render canonical living hedge maze walls
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@@ -342,6 +342,11 @@ bits, and projects changed passages only in cells already visible to that role.
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The browser may correlate a matching server-approved impact stage with an
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already visible bush wall; it never derives or opens topology locally.
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Browser hedge rendering derives a bounded canonical edge list solely from the
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current role projection. Its deterministic local SVG selection is presentation
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only: it cannot create maze edges, alter hit testing, retain hidden cells, or
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change authoritative movement and visibility.
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Player projections are translated only within their received cells so the
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authoritative `self` cell aligns with the responsive local focal point. That
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point is centered horizontally and 30% down the usable portrait map region;
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