feat(web): render canonical living hedge maze walls

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2026-09-11 23:46:02 +03:00
parent 9ce44cdef7
commit 07eaed9c93
10 changed files with 480 additions and 32 deletions
+5
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@@ -342,6 +342,11 @@ bits, and projects changed passages only in cells already visible to that role.
The browser may correlate a matching server-approved impact stage with an
already visible bush wall; it never derives or opens topology locally.
Browser hedge rendering derives a bounded canonical edge list solely from the
current role projection. Its deterministic local SVG selection is presentation
only: it cannot create maze edges, alter hit testing, retain hidden cells, or
change authoritative movement and visibility.
Player projections are translated only within their received cells so the
authoritative `self` cell aligns with the responsive local focal point. That
point is centered horizontally and 30% down the usable portrait map region;