feat(player): add avatar-centered drag steering
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@@ -20,6 +20,16 @@ layouts hide the direction pad and retain swipes; tablet and desktop layouts
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show the direction pad and also accept swipes. The persistent `OK` control
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sends `drop_key` and exposes the accessible label `Сбросить ключ`.
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The centered player avatar is also the touch movement handle. Its transparent
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target is 96 by 96 CSS pixels while the visible avatar can deflect at most 28
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CSS pixels. A 12-pixel dead zone and diagonal hysteresis resolve only cardinal
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intentions. Drag displacement selects a monotonically bounded local cadence
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from 360 ms to 170 ms, which remains slower than the authoritative 150 ms
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cooldown. The browser keeps one sent move in flight and coalesces all later
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drag changes into one latest intention; release discards that unsent intention.
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The deflection is local input feedback only. The maze redraws only after a
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server-authoritative projection and the browser never predicts a cell change.
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Commands use the version-one protocol envelope and contain intention data only:
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```json
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