docs(plans): add playful visual feedback milestone
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@@ -335,6 +335,12 @@ at least `1024 x 768` CSS pixels and presents a large-screen requirement message
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below that threshold. Responsive layout changes presentation only; they never
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change projection content, command validation, or server authority.
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The browser may correlate a server rejection only with its matching outstanding
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movement intention for presentation feedback. A `blocked` rejection shakes the
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already visible projection in that attempted direction, while `rate_limited`
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briefly darkens and blurs the maze only. Neither effect changes or derives game
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state, and both use bounded, resettable local timers.
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All application assets are local and precompressed. Browser startup and play
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must not depend on internet access, third-party CSS, remote fonts, icons,
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analytics, or content services. The complete compressed web payload is limited
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