feat(player-ui): add pre-reader controls and onboarding
This commit is contained in:
@@ -1267,7 +1267,7 @@ confirmation remains pending.
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## Milestone 015 — Pre-reader child-friendly game experience
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**Status:** `NOT_STARTED`
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**Status:** `IN_PROGRESS`
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### Objective
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@@ -1363,15 +1363,42 @@ rules.
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### Evidence
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Completion evidence is not yet available because implementation has not
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started. A baseline inspection of the live game at a `412 x 915` viewport on
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2026-09-08 found that the visible maze occupied only `80 x 140` pixels inside a
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`381 x 729` play area, status labels were approximately `8--10.56` pixels,
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status icons were `23 x 23` pixels, the player was identified primarily as
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`P1`, and no directional touch controls were visible in the game area. These
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observations define the principal redesign targets. The planned joystick
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replaces directional-arrow buttons rather than adding them. Expected completion
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evidence includes before-and-after viewport captures, deterministic browser
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tests, `bash scripts/run_host_tests.sh`, a reproducible `buildfs` size report,
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and the facilitated child-usability confirmation or an explicitly approved
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deviation.
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The implementation and automated verification are complete; the required
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representative pre-reader observation or owner-approved evidence deviation
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remains pending.
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- The player screen now uses circle and diamond character shapes instead of
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`P1`/`P2`, icon-and-shape ownership markers for keys and exits, dynamic
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projection sizing from 32 to 72 CSS pixels per cell, a 180 CSS-pixel
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joystick (172 on phones), and an icon-only visible mute, reduced-motion, and
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onboarding-replay control group. The mobile directional-button cluster stays
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hidden while keyboard and swipe input remain available.
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- The joystick clamps its handle to the circular base, has a 20-pixel dead
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zone and 18% axis hysteresis, emits only cardinal movement intentions, and
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schedules repeats from 360 to 170 ms. It resets on pointer release or
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cancellation, pause, disconnect, browser blur, and hidden-document events;
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the fastest local repeat remains above the 150 ms authoritative cooldown.
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- First active player projection now opens an eight-step, icon-first Russian
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walkthrough for drag, release, walls, key, vision, compass, exit, and the
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other player. It can be replayed or skipped locally. The new
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`docs/PRE_READER_USABILITY.md` records the final privacy-safe observation
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protocol without collecting child-identifying data.
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- On 2026-09-09, `bash scripts/run_host_tests.sh` passed every host suite,
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including 15 browser tests. The focused browser coverage verifies joystick
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cardinal direction and bounded travel, dead zone, monotonic repeat rate,
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hysteresis, dynamic mobile cell sizing, onboarding bounds, reset paths,
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mute and reduced-motion controls, local assets, Russian UI, and existing
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protocol/observer constraints. Web asset reproducibility reported SHA-256
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`13f95418169fb38d277d86f3324a4dbc3fa8b5e5e2e9fb7bde9439aa2f7b75e4`
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using 23,950 of 1,572,864 allowed compressed bytes.
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- On 2026-09-09, `pio run -e esp32-c6-devkitm-1` passed with 58,868 of
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327,680 RAM bytes and 1,027,934 of 2,097,152 application bytes. Its
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`firmware.bin` SHA-256 was
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`87cfffaaa9b119794707c9caedc3da7f3f015d540fc1149d74e7cc0a1ecd2841`.
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`pio run -e esp32-c6-devkitm-1 --target buildfs` passed; the fixed LittleFS
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image used 2,031,616 of 2,031,616 bytes and SHA-256
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`ea6813e603d883a1f6b79a9f9efbd20e7d02f010052210716a89d7e863716415`.
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- Acceptance criterion 11 still requires the facilitated representative
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pre-reader observation from `docs/PRE_READER_USABILITY.md`, or a
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project-owner-approved documented deviation. Therefore Milestone 015 remains
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`IN_PROGRESS`; Milestone 016 has not been started.
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Binary file not shown.
@@ -0,0 +1,38 @@
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# Pre-reader usability observation guide
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## Purpose
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Use this short, consent-based observation to verify the player interface with
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a child who does not rely on reading. It is an acceptance activity for
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Milestone 015, not a source of analytics. Do not record names, images, audio,
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contact details, or any other identifying information.
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## Setup
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- Use the player screen at a `412 x 916` CSS-pixel viewport with sound enabled.
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- Start a normal two-player match with the observer screen hidden.
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- An adult may read a prompt once but must not point to the answer or operate
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the child's device.
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## Prompts
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Ask the child to demonstrate each task. Mark it as completed only when the
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child succeeds without reading the Russian support text.
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| Task | Expected non-reading cue |
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| --- | --- |
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| Move the hero | circular joystick and character movement |
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| Find and pick up a key | key shape and pickup feedback |
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| Recognize farther vision | eye symbol and map expansion |
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| Follow the compass | arrow direction and compass icon |
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| Find the exit | outlined exit shape and owner character shape |
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| Recognize a wall | wall shape plus rejection feedback |
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| Recognize the result | result icon/overlay plus local feedback |
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## Record
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Record only the date, viewport, browser, whether Russian labels were read,
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and the seven task outcomes. Summarize unclear cues and any adult assistance.
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If no representative child observation is feasible, the project owner may
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approve a documented deviation instead; include the reason and the remaining
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risk in the active milestone evidence.
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+38
-9
@@ -49,11 +49,13 @@ are not MVP requirements.
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- Use frequent but purposeful animation for screen transitions, movement,
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pickups, game events, and humorous feedback.
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- Pending controls blink until their command is resolved.
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- A reduced-motion mode is not required for the MVP.
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- A visible reduced-motion toggle is required in player mode. It must suppress
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non-essential animation without changing gameplay feedback or authority.
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- Sound and vibration are enabled by default. They begin only after the first
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user interaction when required by the browser, and are used only when the
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browser and device support them.
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- Dedicated sound and vibration toggles are not required for the MVP.
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- A visible mute toggle is required in player mode. It disables local sound and
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vibration feedback only; it must never change protocol behavior.
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## 5. Shared controls
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@@ -62,10 +64,14 @@ are not MVP requirements.
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- Visible keyboard-focus outlines are not required for the MVP.
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- On computers, movement works from the keyboard and from an on-screen
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directional control cluster fixed in the lower-right corner.
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- On tablets, an on-screen directional control cluster is fixed in the
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lower-right corner for right-handed use. Touch swipes remain supported.
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- On phones, movement uses directional swipes and no on-screen directional
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buttons are shown.
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- On touch devices, movement uses an always-visible circular joystick at least
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160 by 160 CSS pixels. Its drag stays within the control, returns to center
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on release, cancellation, pause, disconnect, and browser blur, and sends
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only cardinal movement intentions.
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- The joystick has a dead zone and directional hysteresis. Its locally
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scheduled repeat interval is bounded and never faster than the server's
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movement cooldown. Touch swipes remain supported. Phones do not show a
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directional-button cluster.
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- The always-visible key-drop control is labelled `OK`, includes a key icon,
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and is positioned closer to the upper edge of the screen than the
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directional controls. Dropping does not require confirmation.
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@@ -78,6 +84,9 @@ are not MVP requirements.
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- A fixed status panel occupies the top of the screen.
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- The persistent player status shows the player name, carried key when one is
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held, active vision effect, and match state.
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- The player identity is represented by a distinct character shape, not `P1`
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or `P2`. Object, blocked-move, pause, and result feedback must pair a shape
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or icon with its color.
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- Connection details and the Wi-Fi settings link belong in a secondary panel,
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not in the persistent status row.
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- Countdown, pause, and result states appear as modal overlays above the map.
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@@ -93,9 +102,10 @@ are not MVP requirements.
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boundaries prevent it.
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- Render unknown space as a solid background. Never infer, retain, animate, or
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decorate maze geometry outside the server-provided visible projection.
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- Use a nominal cell size of 20 CSS pixels on phones and 40 CSS pixels on
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tablets and computers. Minor adjustment is allowed to fit browser chrome and
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safe areas without making the map unusable.
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- Compute cell size from the current server projection and available map area.
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At the minimum supported phone viewport a common 7 by 7 projection must use
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at least 46 CSS-pixel cells, while smaller projections may grow to 72 pixels.
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Do not alter, retain, or infer hidden maze cells to fill spare space.
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- Player zoom and pan controls are not part of the MVP.
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- Use different colors plus labels, outlines, shapes, or icons to distinguish
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player ownership and object types.
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@@ -108,6 +118,9 @@ are not MVP requirements.
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- Support both portrait and landscape orientations. Suggest landscape when it
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materially improves play, but do not block portrait play.
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- Respect display safe areas and keep essential status and controls visible.
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- At `412 x 916`, the map is the dominant visual region; controls overlay it
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instead of creating an empty lower region. Status remains icon-first and
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readable without requiring reading as the normal interaction path.
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- Scale icons and controls up on tablets and computers while preserving map
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priority and fixed panel placement.
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- Validate the MVP against the current stable releases of Chrome, Safari,
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@@ -143,3 +156,19 @@ are not MVP requirements.
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message, and semantic color role manually and through focused browser tests
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where practical.
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- Golden-image or screenshot-regression tests are not required for the MVP.
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## 12. Pre-reader onboarding and usability
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- On a player's first active projection, show an eight-step, wordless-first
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walkthrough for joystick drag and release, walls, key, vision, compass,
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exit, and meeting the other player. Each step uses a large icon; short
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Russian text is secondary support for an adult.
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- The walkthrough provides a replay button and an explicit Russian skip button
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for adults. It is browser-local UI only and never changes server state.
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- A child must be able to distinguish their character, the other character,
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key, vision, compass, exit, blocked movement, and results through at least
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two channels such as shape/icon, position, motion, outline, color, sound, or
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haptic feedback.
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- Before release, record a representative pre-reader observation using
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`docs/PRE_READER_USABILITY.md`, or record a project-owner-approved deviation
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with its reason and impact.
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@@ -22,6 +22,56 @@ test("keyboard and swipe controls produce equivalent directions", () => {
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assert.equal(player.directionFromSwipe(0, 0, 12, 4), null);
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});
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test("joystick produces only cardinal, bounded movement intentions", () => {
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assert.equal(player.joystickDirection(10, 10, null), null);
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assert.equal(player.joystickDirection(44, 8, null), "east");
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assert.equal(player.joystickDirection(-8, -44, null), "north");
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assert.equal(player.joystickDirection(42, 38, "east"), "east");
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assert.equal(player.joystickDirection(38, 42, "north"), "south");
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const vector = player.joystickVector(300, 0, 57, null);
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assert.equal(vector.direction, "east");
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assert.equal(vector.x, 57);
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assert.equal(vector.y, 0);
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});
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test("joystick repeat interval is monotonic and remains slower than cooldown", () => {
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assert.equal(player.joystickRepeatMs(player.JOYSTICK_DEAD_ZONE, 60), null);
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const near = player.joystickRepeatMs(25, 60);
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const far = player.joystickRepeatMs(60, 60);
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assert.ok(near > far);
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assert.ok(far >= player.JOYSTICK_FAST_REPEAT_MS);
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assert.ok(player.JOYSTICK_FAST_REPEAT_MS > 150);
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});
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test("player map cells enlarge small projections without exceeding a readable bound", () => {
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const sevenBySeven = player.playerCellSize(396, 730, 7, 7);
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const fourByFour = player.playerCellSize(396, 730, 4, 4);
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assert.ok(sevenBySeven >= 46);
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assert.ok(fourByFour > sevenBySeven);
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assert.ok(fourByFour <= 72);
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});
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test("onboarding has bounded, replayable steps", () => {
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assert.equal(player.ONBOARDING_STEPS.length, 8);
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assert.equal(player.nextOnboardingStep(0), 1);
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assert.equal(player.nextOnboardingStep(6), 7);
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assert.equal(player.nextOnboardingStep(7), null);
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});
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test("child controls reset safely and retain accessible alternatives", () => {
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const html = fs.readFileSync(path.join(project, "web/index.html"), "utf8");
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const script = fs.readFileSync(path.join(project, "web/player.js"), "utf8");
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assert.match(script, /addEventListener\("pointerup", stopJoystick\)/);
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assert.match(script, /addEventListener\("pointercancel", stopJoystick\)/);
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assert.match(script, /addEventListener\("blur", resetJoystick\)/);
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assert.match(script, /connectionState !== "online"\) resetJoystick\(\)/);
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assert.match(script, /snapshot\.phase === "paused"\) \{ resetJoystick\(\)/);
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assert.match(script, /setMuted\(!state\.muted\)/);
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assert.match(script, /setReducedMotion\(!state\.reducedMotion\)/);
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assert.match(script, /onboarding-replay/);
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assert.match(html, /id="onboarding-dots"[\s\S]*?<span><\/span><span><\/span><span><\/span><span><\/span><span><\/span><span><\/span><span><\/span><span><\/span>/);
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});
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test("frontend name suggestions randomize both words and remain bounded", () => {
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const picks = [3, 4];
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const suggestion = player.randomSuggestedName([], () => picks.shift());
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@@ -112,6 +162,12 @@ test("player assets are local, Russian, accessible, and responsive", () => {
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assert.match(css, /@media \(min-width: 721px\) and \(max-width: 980px\)/);
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assert.match(css, /height: calc\(100dvh - 78px\)/);
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assert.match(css, /\.dpad \{ display: none; \}/);
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assert.match(html, /id="joystick"/);
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assert.match(html, /id="onboarding"/);
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assert.match(html, /id="mute-toggle"/);
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assert.match(css, /\.joystick \{[^}]*width: 180px; height: 180px/);
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assert.match(script, /resetJoystick/);
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assert.match(script, /playerCellSize/);
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assert.match(css, /\(hover: none\) and \(pointer: coarse\) and \(max-height: 720px\)/);
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assert.match(icons, /id="key"/);
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assert.match(icons, /id="maze"/);
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@@ -5,5 +5,11 @@
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<symbol id="signal" viewBox="0 0 24 24"><path d="M3 9a14 14 0 0 1 18 0M6 13a9 9 0 0 1 12 0m-9 4a4 4 0 0 1 6 0" fill="none" stroke="currentColor" stroke-width="2.5"/><circle cx="12" cy="21" r="1.5" fill="currentColor"/></symbol>
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<symbol id="radar" viewBox="0 0 24 24"><circle cx="12" cy="12" r="9" fill="none" stroke="currentColor" stroke-width="2"/><circle cx="12" cy="12" r="4" fill="none" stroke="currentColor" stroke-width="2"/><path d="M12 12 20 6" stroke="currentColor" stroke-width="2"/><circle cx="12" cy="12" r="2" fill="currentColor"/></symbol>
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<symbol id="hourglass" viewBox="0 0 24 24"><path d="M6 3h12M6 21h12M7 4c0 5 4 5 5 8-1 3-5 3-5 8m10-16c0 5-4 5-5 8 1 3 5 3 5 8" fill="none" stroke="currentColor" stroke-width="2"/></symbol>
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<symbol id="sound" viewBox="0 0 24 24"><path d="M4 10h4l5-4v12l-5-4H4zM17 9c2 2 2 4 0 6M20 6c4 4 4 8 0 12" fill="none" stroke="currentColor" stroke-width="2.5" stroke-linecap="round"/></symbol>
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<symbol id="motion" viewBox="0 0 24 24"><path d="M4 12h6m4 0h6M8 7l5 5-5 5M16 7l-5 5 5 5" fill="none" stroke="currentColor" stroke-width="2.5" stroke-linecap="round"/></symbol>
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<symbol id="help" viewBox="0 0 24 24"><circle cx="12" cy="12" r="9" fill="none" stroke="currentColor" stroke-width="2.5"/><path d="M9.5 9a2.7 2.7 0 1 1 4.2 2.2c-1.4.9-1.7 1.4-1.7 2.8M12 17h.01" fill="none" stroke="currentColor" stroke-width="2.5" stroke-linecap="round"/></symbol>
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<symbol id="hand" viewBox="0 0 24 24"><path d="M8 12V5a1.5 1.5 0 0 1 3 0v5V3.5a1.5 1.5 0 0 1 3 0V10V5a1.5 1.5 0 0 1 3 0v6V8a1.5 1.5 0 0 1 3 0v6c0 4-3 7-7 7-3 0-5-2-6-5l-1-3a1.5 1.5 0 0 1 2-1z" fill="none" stroke="currentColor" stroke-width="2" stroke-linejoin="round"/></symbol>
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<symbol id="exit" viewBox="0 0 24 24"><path d="M4 3h12v18H4zM16 8h4v13H8" fill="none" stroke="currentColor" stroke-width="2.5" stroke-linejoin="round"/><path d="m11 12 5-4m-5 4 5 4m-5-4H2" fill="none" stroke="currentColor" stroke-width="2.5" stroke-linecap="round"/></symbol>
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<symbol id="friends" viewBox="0 0 24 24"><circle cx="8" cy="8" r="3" fill="none" stroke="currentColor" stroke-width="2.5"/><circle cx="17" cy="10" r="3" fill="none" stroke="currentColor" stroke-width="2.5"/><path d="M3 21c0-4 2-7 5-7s5 3 5 7m1-1c.5-3 1.7-5 4-5 2 0 3 2 3 5" fill="none" stroke="currentColor" stroke-width="2.5" stroke-linecap="round"/></symbol>
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<symbol id="maze" viewBox="0 0 160 112"><path d="M8 8h144v96H8V8Zm20 0v24H8m44-24v20h28v28H52v24H28v24m52-48h28V32h24v48h20M80 80v24m28-48v48" fill="none" stroke="currentColor" stroke-width="8" stroke-linecap="square"/><circle cx="20" cy="92" r="7" fill="currentColor"/><path d="m135 89 9 7-9 7" fill="none" stroke="currentColor" stroke-width="6"/></symbol>
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</svg>
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 3.2 KiB |
+12
-1
@@ -44,7 +44,7 @@
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<section class="screen match-screen" id="match-screen" hidden aria-label="Игровой экран">
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<div class="player-status" id="player-status">
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<div class="identity" id="identity"><span class="avatar" id="self-slot">P?</span><span><strong id="self-name">Неизвестный герой</strong><small id="match-state">Лабиринт думает</small></span></div>
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<div class="identity" id="identity"><span class="avatar character-avatar" id="self-slot" aria-hidden="true">●</span><span><strong id="self-name">Неизвестный герой</strong><small id="match-state">Лабиринт думает</small></span></div>
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<div class="stat" id="inventory-stat"><svg aria-hidden="true"><use href="/icons.svg#key"></use></svg><span><small>Ключ</small><strong id="inventory">Пусто</strong></span></div>
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<div class="stat" id="vision-stat"><svg aria-hidden="true"><use href="/icons.svg#eye"></use></svg><span><small>Суперзрение</small><strong id="vision">Нет</strong></span></div>
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<div class="stat compass-stat" id="compass-stat"><svg id="compass-arrow" aria-hidden="true"><use href="/icons.svg#arrow"></use></svg><span><small>Компас</small><strong id="compass">Молчит</strong></span></div>
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@@ -54,8 +54,19 @@
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<div class="maze" id="maze" role="img" aria-label="Видимая часть лабиринта"></div>
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<div class="wall-bump" id="wall-bump" role="status" aria-live="polite"></div>
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</div>
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<div class="child-controls" aria-label="Игровые действия">
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<button class="drop-key" id="drop-key" type="button" aria-label="Сбросить ключ" disabled><svg aria-hidden="true"><use href="/icons.svg#key"></use></svg><strong>OK</strong><span>бросить</span></button>
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<div class="joystick" id="joystick" role="application" aria-label="Джойстик движения"><span class="joystick-ring" aria-hidden="true"></span><span class="joystick-handle" id="joystick-handle" aria-hidden="true"><svg><use href="/icons.svg#arrow"></use></svg></span></div>
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</div>
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<div class="access-controls" aria-label="Настройки игры">
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<button class="access-button" id="mute-toggle" type="button" aria-label="Выключить звук"><svg aria-hidden="true"><use href="/icons.svg#sound"></use></svg></button>
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<button class="access-button" id="motion-toggle" type="button" aria-label="Уменьшить движение"><svg aria-hidden="true"><use href="/icons.svg#motion"></use></svg></button>
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<button class="access-button" id="onboarding-replay" type="button" aria-label="Показать обучение"><svg aria-hidden="true"><use href="/icons.svg#help"></use></svg></button>
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</div>
|
||||
<nav class="dpad" aria-label="Управление движением"><button type="button" data-direction="north" aria-label="Двигаться вверх">▲</button><button type="button" data-direction="west" aria-label="Двигаться влево">◀</button><span aria-hidden="true">●</span><button type="button" data-direction="east" aria-label="Двигаться вправо">▶</button><button type="button" data-direction="south" aria-label="Двигаться вниз">▼</button></nav>
|
||||
<section class="onboarding" id="onboarding" hidden aria-label="Обучение игре">
|
||||
<div class="onboarding-card" id="onboarding-card"><svg class="onboarding-icon" aria-hidden="true"><use id="onboarding-icon-use" href="/icons.svg#hand"></use></svg><h2 id="onboarding-title">Потяни кружок</h2><p id="onboarding-text">Кружок ведёт героя по лабиринту.</p><div class="onboarding-dots" id="onboarding-dots" aria-hidden="true"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span></div><button id="onboarding-next" type="button" aria-label="Следующий шаг обучения">Дальше</button><button id="onboarding-skip" type="button" aria-label="Пропустить обучение">Пропустить</button></div>
|
||||
</section>
|
||||
</section>
|
||||
|
||||
<section class="screen observer-screen" id="observer-screen" hidden aria-labelledby="observer-title">
|
||||
|
||||
+45
-14
@@ -118,10 +118,11 @@ input:focus { border-color: var(--aqua); box-shadow: 0 0 0 3px #43ead229; }
|
||||
.object, .pawn { position: absolute; z-index: 3; inset: 16%; display: grid; place-items: center; }
|
||||
.object svg { width: 100%; height: 100%; }
|
||||
.object-key { color: var(--warning); }
|
||||
.object-key::after { content: attr(data-owner); position: absolute; right: -5px; bottom: -6px; padding: 1px 3px; background: #090711; border: 1px solid currentColor; font-size: 8px; font-weight: 900; }
|
||||
.object-key::after { content: "●"; position: absolute; right: -5px; bottom: -6px; padding: 1px 3px; background: #090711; border: 1px solid currentColor; font-size: 8px; font-weight: 900; }
|
||||
.object-key[data-owner="two"]::after { content: "◆"; }
|
||||
.object-exit { inset: 8%; border: 3px double currentColor; background: #0b0911; }
|
||||
.object-exit[data-owner="P1"] { color: var(--p1); }
|
||||
.object-exit[data-owner="P2"] { color: var(--p2); }
|
||||
.object-exit[data-owner="one"] { color: var(--p1); }
|
||||
.object-exit[data-owner="two"] { color: var(--p2); transform: rotate(45deg); }
|
||||
.object-exit[data-open="1"] { background: #72e48c35; animation: exit-open .8s steps(2, end) infinite; }
|
||||
.object-compass { color: var(--aqua); border: 2px dashed currentColor; border-radius: 50%; }
|
||||
.object-landmark { color: var(--plant); font-size: 1.15rem; text-shadow: 2px 2px #000; }
|
||||
@@ -134,6 +135,31 @@ input:focus { border-color: var(--aqua); box-shadow: 0 0 0 3px #43ead229; }
|
||||
.pawn-opponent span { transform: rotate(-45deg); }
|
||||
.wall-bump { position: absolute; left: 50%; bottom: 18px; z-index: 6; min-height: 28px; transform: translateX(-50%); padding: 6px 10px; color: var(--error); background: #260b12dd; opacity: 0; }
|
||||
.wall-bump.show { animation: bump .8s steps(3, end); }
|
||||
.wall-bump::before { content: "▌"; display: inline-block; margin-right: 6px; font-size: 1.35em; font-weight: 1000; }
|
||||
|
||||
.child-controls { position: absolute; z-index: 12; inset: auto 0 12px; display: flex; align-items: end; justify-content: space-between; padding: 0 16px; pointer-events: none; }
|
||||
.child-controls > * { pointer-events: auto; }
|
||||
.joystick { position: relative; width: 180px; height: 180px; border: 5px solid var(--aqua); border-radius: 50%; background: #102a30dd; box-shadow: inset 0 0 0 12px #43ead214, 5px 5px 0 #020506; touch-action: none; user-select: none; }
|
||||
.joystick-ring { position: absolute; inset: 18px; border: 2px dashed #43ead266; border-radius: 50%; }
|
||||
.joystick-handle { position: absolute; left: 50%; top: 50%; width: 66px; height: 66px; display: grid; place-items: center; border: 3px solid var(--ink); border-radius: 50%; background: var(--aqua); color: #06211f; box-shadow: 4px 4px 0 #020506; transform: translate(-50%, -50%); transition: transform .08s linear; }
|
||||
.joystick-handle svg { width: 38px; height: 38px; }
|
||||
.joystick.active .joystick-handle { transition: none; }
|
||||
.access-controls { position: absolute; z-index: 14; top: 92px; right: 8px; display: grid; gap: 6px; }
|
||||
.access-button { width: 42px; height: 42px; display: grid; place-items: center; border: 2px solid var(--aqua); border-radius: 50%; background: #102a30e8; color: var(--aqua); box-shadow: 3px 3px 0 #020506; }
|
||||
.access-button svg { width: 24px; height: 24px; }
|
||||
.access-button[aria-pressed="true"] { color: var(--warning); border-color: var(--warning); }
|
||||
.onboarding { position: absolute; z-index: 30; inset: 0; display: grid; place-items: center; padding: 18px; background: #08050bd9; }
|
||||
.onboarding-card { width: min(340px, 92%); padding: 20px; border: 3px solid var(--aqua); background: var(--panel-deep); box-shadow: 7px 7px 0 #020103; text-align: center; }
|
||||
.onboarding-icon { width: 104px; height: 104px; color: var(--aqua); animation: guide-hand 1.2s ease-in-out infinite; }
|
||||
.onboarding-card h2 { margin: 12px 0 6px; font-size: 1.35rem; }
|
||||
.onboarding-card p { min-height: 42px; margin: 0; color: var(--muted); }
|
||||
.onboarding-dots { display: flex; justify-content: center; gap: 8px; margin: 10px; }
|
||||
.onboarding-dots span { width: 10px; height: 10px; border: 2px solid var(--aqua); border-radius: 50%; }
|
||||
.onboarding-dots .active { background: var(--aqua); }
|
||||
#onboarding-next { min-width: 108px; min-height: 52px; border: 2px solid var(--aqua); background: var(--aqua); color: #05201c; }
|
||||
#onboarding-skip { display: block; margin: 12px auto 0; border: 0; background: transparent; color: var(--muted); text-decoration: underline; }
|
||||
[data-reduced-motion="true"] * { animation-duration: .01ms !important; animation-iteration-count: 1 !important; scroll-behavior: auto !important; transition-duration: .01ms !important; }
|
||||
@media (prefers-reduced-motion: reduce) { * { animation-duration: .01ms !important; animation-iteration-count: 1 !important; scroll-behavior: auto !important; transition-duration: .01ms !important; } }
|
||||
|
||||
.drop-key { position: fixed; z-index: 12; right: max(22px, env(safe-area-inset-right)); top: max(166px, calc(env(safe-area-inset-top) + 150px)); width: 78px; height: 78px; display: grid; grid-template-columns: 26px 1fr; place-content: center; align-items: center; border: 3px solid var(--warning); background: #392c0d; color: var(--warning); box-shadow: 5px 5px 0 #050301; cursor: pointer; }
|
||||
.drop-key svg { width: 25px; height: 25px; }
|
||||
@@ -192,7 +218,7 @@ input:focus { border-color: var(--aqua); box-shadow: 0 0 0 3px #43ead229; }
|
||||
}
|
||||
|
||||
@media (max-width: 720px) {
|
||||
:root { --cell: 20px; }
|
||||
:root { --cell: 46px; }
|
||||
#app { padding-left: max(8px, env(safe-area-inset-left)); padding-right: max(8px, env(safe-area-inset-right)); }
|
||||
.welcome-screen { grid-template-columns: 1fr; padding: 28px 2px; }
|
||||
.hero-art { display: none; }
|
||||
@@ -206,16 +232,19 @@ input:focus { border-color: var(--aqua); box-shadow: 0 0 0 3px #43ead229; }
|
||||
.player-card { margin-top: 8px; padding: 8px; }
|
||||
.roster-panel { grid-row: auto; }
|
||||
.section-heading { align-items: start; flex-direction: column; }
|
||||
.match-screen { height: calc(100dvh - 70px); padding-top: 116px; }
|
||||
.player-status { grid-template-columns: 1.4fr repeat(3, 1fr); inset: 6px 0 auto; }
|
||||
.identity, .stat { min-width: 0; min-height: 104px; padding: 7px; flex-direction: column; justify-content: center; text-align: center; gap: 2px; }
|
||||
.identity .avatar { flex-basis: 38px; width: 38px; height: 38px; }
|
||||
.identity strong { max-width: 88px; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; font-size: .66rem; }
|
||||
.identity small, .stat small { font-size: .5rem; }
|
||||
.stat strong { font-size: .58rem; }
|
||||
.stat svg { width: 23px; height: 23px; flex-basis: 23px; }
|
||||
.map-shell { inset: 116px 0 0; }
|
||||
.drop-key { top: auto; right: max(14px, env(safe-area-inset-right)); bottom: max(18px, env(safe-area-inset-bottom)); width: 72px; height: 72px; }
|
||||
.match-screen { height: calc(100dvh - 70px); padding-top: 82px; }
|
||||
.player-status { grid-template-columns: 1.25fr repeat(3, .75fr); inset: 6px 0 auto; }
|
||||
.identity, .stat { min-width: 0; min-height: 72px; padding: 5px; flex-direction: column; justify-content: center; text-align: center; gap: 1px; }
|
||||
.identity .avatar { flex-basis: 34px; width: 34px; height: 34px; font-size: 1.4rem; }
|
||||
.identity strong { max-width: 88px; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; font-size: .62rem; }
|
||||
.identity small, .stat small { font-size: .48rem; }
|
||||
.stat strong { font-size: .54rem; }
|
||||
.stat svg { width: 27px; height: 27px; flex-basis: 27px; }
|
||||
.map-shell { inset: 82px 0 0; }
|
||||
.child-controls { bottom: max(14px, env(safe-area-inset-bottom)); padding: 0 10px; }
|
||||
.joystick { width: 172px; height: 172px; }
|
||||
.drop-key { position: relative; top: auto; right: auto; bottom: auto; width: 78px; height: 78px; }
|
||||
.access-controls { top: 88px; right: 8px; }
|
||||
.dpad { display: none; }
|
||||
.connection-pill { font-size: .58rem; }
|
||||
.connection-pill #connection-text { max-width: 145px; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
|
||||
@@ -233,6 +262,7 @@ input:focus { border-color: var(--aqua); box-shadow: 0 0 0 3px #43ead229; }
|
||||
.identity, .stat { min-height: 55px; }
|
||||
.map-shell { inset: 64px 0 0; }
|
||||
.drop-key { top: 76px; right: 14px; width: 70px; height: 70px; }
|
||||
.joystick { width: 150px; height: 150px; }
|
||||
}
|
||||
|
||||
@media (hover: none) and (pointer: coarse) and (max-height: 720px) {
|
||||
@@ -251,3 +281,4 @@ input:focus { border-color: var(--aqua); box-shadow: 0 0 0 3px #43ead229; }
|
||||
@keyframes bump { 0%, 100% { opacity: 0; } 20%, 75% { opacity: 1; transform: translateX(-50%) translateX(4px); } 45% { transform: translateX(-50%) translateX(-4px); } }
|
||||
@keyframes modal-in { from { opacity: 0; transform: scale(.82); } }
|
||||
@keyframes count { 50% { transform: scale(1.08); } }
|
||||
@keyframes guide-hand { 50% { transform: translate(18px, -12px); } }
|
||||
|
||||
+188
-14
@@ -8,6 +8,20 @@
|
||||
const MAX_VIEW_CELLS = 1024;
|
||||
const MAX_VIEW_OBJECTS = 12;
|
||||
const OBSERVER_CELL_SIZE = 8;
|
||||
const JOYSTICK_DEAD_ZONE = 20;
|
||||
const JOYSTICK_HYSTERESIS = .18;
|
||||
const JOYSTICK_SLOW_REPEAT_MS = 360;
|
||||
const JOYSTICK_FAST_REPEAT_MS = 170;
|
||||
const ONBOARDING_STEPS = Object.freeze([
|
||||
Object.freeze({icon: "hand", title: "Потяни кружок", text: "Кружок ведёт героя по лабиринту."}),
|
||||
Object.freeze({icon: "motion", title: "Отпусти — герой ждёт", text: "Рука остановилась — шаги тоже."}),
|
||||
Object.freeze({icon: "maze", title: "Стена не пускает", text: "Упрись в стену — попробуй другую сторону."}),
|
||||
Object.freeze({icon: "key", title: "Найди ключ", text: "Ключ открывает твой выход."}),
|
||||
Object.freeze({icon: "eye", title: "Глаз расширяет карту", text: "Возьми глаз — увидишь дальше."}),
|
||||
Object.freeze({icon: "arrow", title: "Стрелка знает путь", text: "Компас показывает сторону выхода."}),
|
||||
Object.freeze({icon: "exit", title: "Выходи с ключом", text: "Коснись своего выхода с ключом."}),
|
||||
Object.freeze({icon: "friends", title: "Встретил друга", text: "Другой герой может отдать найденный ключ."})
|
||||
]);
|
||||
const NAME_ADJECTIVES = Object.freeze(["Бодрый", "Хитрый", "Тихий", "Смелый", "Ловкий", "Сонный", "Шустрый", "Лунный", "Яркий", "Дикий", "Вечный", "Храбрый"]);
|
||||
const NAME_NOUNS = Object.freeze(["Барсук", "Крот", "Енот", "Кабан", "Кактус", "Жук", "Тостер", "Тюлень", "Гриб", "Ежик", "Бублик", "Пингвин"]);
|
||||
const NAME_COMBINATION_COUNT = NAME_ADJECTIVES.length * NAME_NOUNS.length;
|
||||
@@ -88,6 +102,49 @@
|
||||
return dy > 0 ? "south" : "north";
|
||||
}
|
||||
|
||||
function clamp(value, minimum, maximum) {
|
||||
return Math.min(maximum, Math.max(minimum, value));
|
||||
}
|
||||
|
||||
function joystickDirection(dx, dy, previousDirection) {
|
||||
const horizontal = Math.abs(dx);
|
||||
const vertical = Math.abs(dy);
|
||||
if (Math.max(horizontal, vertical) < JOYSTICK_DEAD_ZONE) return null;
|
||||
const previousWasHorizontal = previousDirection === "east" || previousDirection === "west";
|
||||
const previousWasVertical = previousDirection === "north" || previousDirection === "south";
|
||||
if (previousWasHorizontal && horizontal >= vertical * (1 - JOYSTICK_HYSTERESIS)) return dx >= 0 ? "east" : "west";
|
||||
if (previousWasVertical && vertical >= horizontal * (1 - JOYSTICK_HYSTERESIS)) return dy >= 0 ? "south" : "north";
|
||||
return horizontal >= vertical ? (dx >= 0 ? "east" : "west") : (dy >= 0 ? "south" : "north");
|
||||
}
|
||||
|
||||
function joystickRepeatMs(distance, radius) {
|
||||
if (!Number.isFinite(distance) || !Number.isFinite(radius) || distance <= JOYSTICK_DEAD_ZONE || radius <= JOYSTICK_DEAD_ZONE) return null;
|
||||
const strength = clamp((distance - JOYSTICK_DEAD_ZONE) / (radius - JOYSTICK_DEAD_ZONE), 0, 1);
|
||||
return Math.round(JOYSTICK_SLOW_REPEAT_MS - (JOYSTICK_SLOW_REPEAT_MS - JOYSTICK_FAST_REPEAT_MS) * strength);
|
||||
}
|
||||
|
||||
function joystickVector(dx, dy, radius, previousDirection) {
|
||||
const distance = Math.hypot(dx, dy);
|
||||
const boundedDistance = Math.min(distance, radius);
|
||||
const ratio = distance > 0 ? boundedDistance / distance : 0;
|
||||
return {
|
||||
x: dx * ratio,
|
||||
y: dy * ratio,
|
||||
distance: boundedDistance,
|
||||
direction: joystickDirection(dx, dy, previousDirection),
|
||||
repeatMs: joystickRepeatMs(boundedDistance, radius)
|
||||
};
|
||||
}
|
||||
|
||||
function playerCellSize(stageWidth, stageHeight, columns, rows) {
|
||||
if (![stageWidth, stageHeight, columns, rows].every(value => Number.isFinite(value) && value > 0)) return 46;
|
||||
return Math.round(clamp(Math.min(stageWidth / (columns + 1), stageHeight / (rows + 1)), 32, 72));
|
||||
}
|
||||
|
||||
function nextOnboardingStep(currentStep) {
|
||||
return currentStep >= ONBOARDING_STEPS.length - 1 ? null : currentStep + 1;
|
||||
}
|
||||
|
||||
function createEnvelope(type, sequence, requestId, payload) {
|
||||
return {v: 1, type, seq: sequence, requestId, payload: payload || {}};
|
||||
}
|
||||
@@ -151,7 +208,7 @@
|
||||
|
||||
function boot(documentObject, windowObject) {
|
||||
const byId = id => documentObject.getElementById(id);
|
||||
const state = {socket: null, clientSequence: 0, serverSequence: 0, viewSequence: -1, session: null, lobby: null, snapshot: null, reconnectTimer: null, noticeTimer: null, touchStart: null, pending: new Map(), assembler: new SnapshotAssembler(), audio: null, feedbackReady: false, observer: {scale: 1, x: 0, y: 0, dragging: null}};
|
||||
const state = {socket: null, clientSequence: 0, serverSequence: 0, viewSequence: -1, session: null, lobby: null, snapshot: null, reconnectTimer: null, noticeTimer: null, touchStart: null, pending: new Map(), assembler: new SnapshotAssembler(), audio: null, feedbackReady: false, muted: false, reducedMotion: false, onboardingSeen: false, onboardingStep: 0, joystick: {pointerId: null, direction: null, repeatTimer: null, repeatMs: null}, observer: {scale: 1, x: 0, y: 0, dragging: null}};
|
||||
|
||||
function showNotice(text, kind) {
|
||||
const element = byId("notice");
|
||||
@@ -179,6 +236,7 @@
|
||||
byId("connection").dataset.state = connectionState;
|
||||
byId("connection-text").textContent = text;
|
||||
byId("details-text").textContent = connectionState === "online" ? "WebSocket подключён к локальному ESP." : "Команды временно не отправляются. Повторяем подключение автоматически.";
|
||||
if (connectionState !== "online") resetJoystick();
|
||||
}
|
||||
|
||||
renderWelcomeHeadline(randomLoginHeadline());
|
||||
@@ -193,6 +251,7 @@
|
||||
}
|
||||
|
||||
function feedback(success) {
|
||||
if (state.muted) return;
|
||||
if (windowObject.navigator && typeof windowObject.navigator.vibrate === "function") {
|
||||
windowObject.navigator.vibrate(success ? 18 : [24, 35, 24]);
|
||||
}
|
||||
@@ -268,9 +327,9 @@
|
||||
const [kind, owner, variant] = object;
|
||||
let marker;
|
||||
if (kind === "key") {
|
||||
marker = icon("key", "object object-key"); marker.dataset.owner = `P${owner + 1}`;
|
||||
marker = icon("key", "object object-key"); marker.dataset.owner = owner === 1 ? "two" : "one";
|
||||
} else if (kind === "exit") {
|
||||
marker = documentObject.createElement("span"); marker.className = "object object-exit"; marker.dataset.owner = `P${owner + 1}`; marker.dataset.open = String(variant);
|
||||
marker = documentObject.createElement("span"); marker.className = "object object-exit"; marker.dataset.owner = owner === 1 ? "two" : "one"; marker.dataset.open = String(variant);
|
||||
} else if (kind === "compass") {
|
||||
marker = icon("arrow", "object object-compass");
|
||||
} else if (kind === "vision") {
|
||||
@@ -288,6 +347,10 @@
|
||||
pawn.appendChild(text); cell.appendChild(pawn);
|
||||
}
|
||||
|
||||
function characterForSlot(slot) {
|
||||
return slot === 2 ? {symbol: "◆", name: "Мышонок"} : {symbol: "●", name: "Лисёнок"};
|
||||
}
|
||||
|
||||
function renderMap(snapshot) {
|
||||
const maze = byId("maze");
|
||||
maze.replaceChildren();
|
||||
@@ -298,8 +361,12 @@
|
||||
const coordinates = snapshot.cells.map(cell => ({index: cell[0], x: cell[0] % snapshot.width, y: Math.floor(cell[0] / snapshot.width), passages: cell[1]}));
|
||||
const minX = Math.min(...coordinates.map(cell => cell.x)); const maxX = Math.max(...coordinates.map(cell => cell.x));
|
||||
const minY = Math.min(...coordinates.map(cell => cell.y)); const maxY = Math.max(...coordinates.map(cell => cell.y));
|
||||
maze.style.gridTemplateColumns = `repeat(${maxX - minX + 1}, var(--cell))`;
|
||||
maze.style.gridTemplateRows = `repeat(${maxY - minY + 1}, var(--cell))`;
|
||||
const columns = maxX - minX + 1;
|
||||
const rows = maxY - minY + 1;
|
||||
const mapShell = byId("map-shell");
|
||||
maze.style.setProperty("--cell", `${playerCellSize(mapShell.clientWidth, mapShell.clientHeight, columns, rows)}px`);
|
||||
maze.style.gridTemplateColumns = `repeat(${columns}, var(--cell))`;
|
||||
maze.style.gridTemplateRows = `repeat(${rows}, var(--cell))`;
|
||||
const objects = new Map();
|
||||
snapshot.objects.forEach(object => { const list = objects.get(object[3]) || []; list.push(object); objects.set(object[3], list); });
|
||||
coordinates.forEach(data => {
|
||||
@@ -311,8 +378,9 @@
|
||||
if (!(data.passages & 4)) cell.classList.add("wall-s");
|
||||
if (!(data.passages & 8)) cell.classList.add("wall-w");
|
||||
(objects.get(data.index) || []).forEach(object => addObject(cell, object));
|
||||
if (data.index === snapshot.self) addPawn(cell, `P${state.session ? state.session.slot : "?"}`, false);
|
||||
if (data.index === snapshot.opponent) addPawn(cell, "СОП", true);
|
||||
const slot = state.session ? state.session.slot : 1;
|
||||
if (data.index === snapshot.self) addPawn(cell, characterForSlot(slot).symbol, false);
|
||||
if (data.index === snapshot.opponent) addPawn(cell, characterForSlot(slot === 1 ? 2 : 1).symbol, true);
|
||||
maze.appendChild(cell);
|
||||
});
|
||||
byId("map-placeholder").hidden = true;
|
||||
@@ -326,12 +394,15 @@
|
||||
state.snapshot = snapshot;
|
||||
setScreen("match");
|
||||
const slot = state.session && state.session.slot ? state.session.slot : 1;
|
||||
byId("self-slot").textContent = `P${slot}`;
|
||||
const character = characterForSlot(slot);
|
||||
byId("self-slot").textContent = character.symbol;
|
||||
byId("self-slot").setAttribute("aria-label", character.name);
|
||||
byId("self-name").textContent = playerName();
|
||||
byId("identity").className = `identity player-${slot === 1 ? "one" : "two"}`;
|
||||
byId("match-screen").classList.toggle("player-two-mode", slot === 2);
|
||||
byId("match-state").textContent = PHASES[snapshot.phase] || "Гонка идёт";
|
||||
byId("inventory").textContent = snapshot.inventory == null ? "Пусто" : `Ключ P${snapshot.inventory + 1}`;
|
||||
byId("inventory").textContent = snapshot.inventory == null ? "Пусто" : `Ключ ${characterForSlot(snapshot.inventory + 1).symbol}`;
|
||||
byId("inventory-stat").dataset.filled = String(snapshot.inventory != null);
|
||||
byId("drop-key").disabled = snapshot.inventory == null;
|
||||
byId("vision").textContent = snapshot.visionMoves ? `${snapshot.visionMoves} ход.` : "Нет";
|
||||
byId("vision-stat").classList.toggle("vision-active", snapshot.visionMoves > 0);
|
||||
@@ -340,9 +411,12 @@
|
||||
byId("compass-stat").dataset.direction = hint;
|
||||
byId("compass-arrow").style.transform = `rotate(${HINT_ANGLES[hint]}deg)`;
|
||||
renderMap(snapshot);
|
||||
if (snapshot.phase === "paused") showModal("Пауза", "Один герой потерялся между Wi‑Fi пакетами. Ждём возвращения.", "ПЕРЕРЫВ", false);
|
||||
if (snapshot.phase === "paused") { resetJoystick(); showModal("Пауза", "Один герой потерялся между Wi‑Fi пакетами. Ждём возвращения.", "ПЕРЕРЫВ", false); }
|
||||
else if (snapshot.phase === "finished" || snapshot.result && snapshot.result !== "none") renderResult(snapshot.result);
|
||||
else hideModal();
|
||||
else {
|
||||
hideModal();
|
||||
if (!state.onboardingSeen) showOnboarding(0);
|
||||
}
|
||||
}
|
||||
|
||||
function applyObserverTransform() {
|
||||
@@ -412,6 +486,25 @@
|
||||
|
||||
function hideModal() { byId("modal").hidden = true; byId("countdown").hidden = true; }
|
||||
|
||||
function renderOnboardingStep(step) {
|
||||
const scene = ONBOARDING_STEPS[step] || ONBOARDING_STEPS[0];
|
||||
byId("onboarding-icon-use").setAttribute("href", `/icons.svg#${scene.icon}`);
|
||||
byId("onboarding-title").textContent = scene.title;
|
||||
byId("onboarding-text").textContent = scene.text;
|
||||
documentObject.querySelectorAll("#onboarding-dots span").forEach((dot, index) => dot.classList.toggle("active", index === step));
|
||||
byId("onboarding-card").dataset.step = String(step);
|
||||
byId("onboarding-next").textContent = step === ONBOARDING_STEPS.length - 1 ? "В лабиринт" : "Дальше";
|
||||
}
|
||||
|
||||
function showOnboarding(step) {
|
||||
state.onboardingSeen = true;
|
||||
state.onboardingStep = clamp(step, 0, ONBOARDING_STEPS.length - 1);
|
||||
renderOnboardingStep(state.onboardingStep);
|
||||
byId("onboarding").hidden = false;
|
||||
}
|
||||
|
||||
function hideOnboarding() { byId("onboarding").hidden = true; }
|
||||
|
||||
function renderResult(result) {
|
||||
const slot = state.session && state.session.slot;
|
||||
let title = "Ничья!"; let text = "Фотофиниш пожал плечами: оба выбрались почти одновременно.";
|
||||
@@ -421,6 +514,7 @@
|
||||
text = slot ? (winner === slot ? "Вы официально быстрее очень большого куста." : "Соперник нашёл выход. Лабиринт требует реванш.") : "Зрительный зал фиксирует героический побег без вмешательства в результат.";
|
||||
}
|
||||
showModal(title, text, "ГОНКА ЗАВЕРШЕНА", false);
|
||||
resetJoystick();
|
||||
byId("modal-action").textContent = state.session && state.session.role === "player" && state.session.slot === 1 ? "Новая гонка" : "Вернуться в лобби";
|
||||
byId("modal-action").hidden = false;
|
||||
}
|
||||
@@ -456,7 +550,7 @@
|
||||
} else if (message.type === "pause") { showModal("Пауза", `Игрок ${message.payload.slot || "?"} переподключается. Ноги пока не считаются.`, "ЖДЁМ СВЯЗЬ", false);
|
||||
} else if (message.type === "resume") { hideModal(); showNotice("Оба героя снова на связи. Гонка продолжается.", "success");
|
||||
} else if (message.type === "match_result") { renderResult(message.payload.result);
|
||||
} else if (message.type === "reset") { state.snapshot = null; state.viewSequence = -1; state.assembler = new SnapshotAssembler(); hideModal(); setScreen("lobby"); showNotice("Лабиринт пересажен. Можно начинать новую гонку.", "success");
|
||||
} else if (message.type === "reset") { state.snapshot = null; state.viewSequence = -1; state.assembler = new SnapshotAssembler(); resetJoystick(); hideModal(); setScreen("lobby"); showNotice("Лабиринт пересажен. Можно начинать новую гонку.", "success");
|
||||
} else if (message.type === "ack") { feedback(true);
|
||||
} else if (message.type === "error") {
|
||||
if (message.payload.code === "invalid_token") { windowObject.localStorage.removeItem(TOKEN_KEY); state.session = null; setScreen("welcome"); }
|
||||
@@ -478,6 +572,59 @@
|
||||
function move(direction, element) {
|
||||
if (direction) send("move", {direction}, element || documentObject.querySelector(`[data-direction="${direction}"]`));
|
||||
}
|
||||
|
||||
function resetJoystick() {
|
||||
windowObject.clearTimeout(state.joystick.repeatTimer);
|
||||
state.joystick.pointerId = null;
|
||||
state.joystick.direction = null;
|
||||
state.joystick.repeatTimer = null;
|
||||
state.joystick.repeatMs = null;
|
||||
const joystick = byId("joystick");
|
||||
const handle = byId("joystick-handle");
|
||||
if (joystick) joystick.classList.remove("active");
|
||||
if (handle) handle.style.transform = "translate(-50%, -50%)";
|
||||
}
|
||||
|
||||
function repeatJoystickMove() {
|
||||
const joystick = state.joystick;
|
||||
if (!joystick.direction || joystick.pointerId == null || !joystick.repeatMs) return;
|
||||
move(joystick.direction, byId("joystick"));
|
||||
joystick.repeatTimer = windowObject.setTimeout(repeatJoystickMove, joystick.repeatMs);
|
||||
}
|
||||
|
||||
function updateJoystick(event) {
|
||||
const joystick = byId("joystick");
|
||||
const rect = joystick.getBoundingClientRect();
|
||||
const radius = Math.max(1, Math.min(rect.width, rect.height) / 2 - 33);
|
||||
const vector = joystickVector(event.clientX - (rect.left + rect.width / 2), event.clientY - (rect.top + rect.height / 2), radius, state.joystick.direction);
|
||||
byId("joystick-handle").style.transform = `translate(calc(-50% + ${vector.x}px), calc(-50% + ${vector.y}px))`;
|
||||
const directionChanged = vector.direction !== state.joystick.direction;
|
||||
state.joystick.direction = vector.direction;
|
||||
state.joystick.repeatMs = vector.repeatMs;
|
||||
windowObject.clearTimeout(state.joystick.repeatTimer);
|
||||
state.joystick.repeatTimer = null;
|
||||
if (vector.direction) {
|
||||
if (directionChanged) move(vector.direction, joystick);
|
||||
state.joystick.repeatTimer = windowObject.setTimeout(repeatJoystickMove, vector.repeatMs);
|
||||
}
|
||||
}
|
||||
|
||||
function setMuted(muted) {
|
||||
state.muted = muted;
|
||||
const button = byId("mute-toggle");
|
||||
button.setAttribute("aria-pressed", String(muted));
|
||||
button.setAttribute("aria-label", muted ? "Включить звук" : "Выключить звук");
|
||||
button.title = muted ? "Включить звук" : "Выключить звук";
|
||||
button.querySelector("use").setAttribute("href", muted ? "/icons.svg#sound" : "/icons.svg#sound");
|
||||
}
|
||||
|
||||
function setReducedMotion(reduced) {
|
||||
state.reducedMotion = reduced;
|
||||
documentObject.documentElement.dataset.reducedMotion = String(reduced);
|
||||
byId("motion-toggle").setAttribute("aria-pressed", String(reduced));
|
||||
byId("motion-toggle").setAttribute("aria-label", reduced ? "Включить движение" : "Уменьшить движение");
|
||||
}
|
||||
|
||||
documentObject.addEventListener("pointerdown", beginFeedback, {once: true});
|
||||
documentObject.addEventListener("keydown", event => {
|
||||
if (event.target instanceof windowObject.HTMLInputElement || byId("match-screen").hidden) return;
|
||||
@@ -486,8 +633,35 @@
|
||||
});
|
||||
byId("map-shell").addEventListener("touchstart", event => { const touch = event.changedTouches[0]; state.touchStart = {x: touch.clientX, y: touch.clientY}; }, {passive: true});
|
||||
byId("map-shell").addEventListener("touchend", event => { if (!state.touchStart) return; const touch = event.changedTouches[0]; move(directionFromSwipe(state.touchStart.x, state.touchStart.y, touch.clientX, touch.clientY), null); state.touchStart = null; }, {passive: true});
|
||||
byId("joystick").addEventListener("pointerdown", event => {
|
||||
event.preventDefault();
|
||||
beginFeedback();
|
||||
state.joystick.pointerId = event.pointerId;
|
||||
byId("joystick").classList.add("active");
|
||||
if (byId("joystick").setPointerCapture) byId("joystick").setPointerCapture(event.pointerId);
|
||||
updateJoystick(event);
|
||||
});
|
||||
byId("joystick").addEventListener("pointermove", event => {
|
||||
if (event.pointerId === state.joystick.pointerId) updateJoystick(event);
|
||||
});
|
||||
const stopJoystick = event => {
|
||||
if (event.pointerId === state.joystick.pointerId) resetJoystick();
|
||||
};
|
||||
byId("joystick").addEventListener("pointerup", stopJoystick);
|
||||
byId("joystick").addEventListener("pointercancel", stopJoystick);
|
||||
windowObject.addEventListener("blur", resetJoystick);
|
||||
documentObject.addEventListener("visibilitychange", () => { if (documentObject.hidden) resetJoystick(); });
|
||||
documentObject.querySelectorAll("[data-direction]").forEach(button => button.addEventListener("click", () => move(button.dataset.direction, button)));
|
||||
byId("drop-key").addEventListener("click", () => send("drop_key", {}, byId("drop-key")));
|
||||
byId("mute-toggle").addEventListener("click", () => setMuted(!state.muted));
|
||||
byId("motion-toggle").addEventListener("click", () => setReducedMotion(!state.reducedMotion));
|
||||
byId("onboarding-replay").addEventListener("click", () => showOnboarding(0));
|
||||
byId("onboarding-next").addEventListener("click", () => {
|
||||
const next = nextOnboardingStep(state.onboardingStep);
|
||||
if (next == null) hideOnboarding();
|
||||
else { state.onboardingStep = next; renderOnboardingStep(next); }
|
||||
});
|
||||
byId("onboarding-skip").addEventListener("click", hideOnboarding);
|
||||
byId("suggest-name").addEventListener("click", () => {
|
||||
const occupiedNames = state.lobby && Array.isArray(state.lobby.players) ? state.lobby.players.filter(player => player.occupied && typeof player.name === "string").map(player => player.name) : [];
|
||||
const suggestion = randomSuggestedName(occupiedNames);
|
||||
@@ -515,10 +689,10 @@
|
||||
}
|
||||
});
|
||||
connect();
|
||||
return {state, handleMessage, move};
|
||||
return {state, handleMessage, move, resetJoystick};
|
||||
}
|
||||
|
||||
const api = Object.freeze({TOKEN_KEY, MAX_VIEW_CHUNKS, NAME_COMBINATION_COUNT, LOGIN_HEADLINES, directionFromKey, directionFromSwipe, randomIndex, randomSuggestedName, randomLoginHeadline, createEnvelope, snapshotIsValid, SnapshotAssembler, projectedCellIndices, clampObserverZoom, observerFitScale, boot});
|
||||
const api = Object.freeze({TOKEN_KEY, MAX_VIEW_CHUNKS, NAME_COMBINATION_COUNT, LOGIN_HEADLINES, ONBOARDING_STEPS, JOYSTICK_DEAD_ZONE, JOYSTICK_HYSTERESIS, JOYSTICK_SLOW_REPEAT_MS, JOYSTICK_FAST_REPEAT_MS, directionFromKey, directionFromSwipe, joystickDirection, joystickRepeatMs, joystickVector, playerCellSize, nextOnboardingStep, randomIndex, randomSuggestedName, randomLoginHeadline, createEnvelope, snapshotIsValid, SnapshotAssembler, projectedCellIndices, clampObserverZoom, observerFitScale, boot});
|
||||
if (typeof module !== "undefined" && module.exports) module.exports = api;
|
||||
root.Maze32Player = api;
|
||||
if (root.document) root.document.addEventListener("DOMContentLoaded", () => { root.maze32PlayerApp = boot(root.document, root); });
|
||||
|
||||
Reference in New Issue
Block a user