feat(ui): consolidate secondary controls in settings menu

This commit is contained in:
2026-09-13 22:16:11 +03:00
parent 8a37412416
commit 44433aee9c
9 changed files with 388 additions and 31 deletions
+10
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@@ -56,6 +56,16 @@ a maze boundary, and is recalculated on resize and rotation.
## Feedback and message rail
## Compact settings
The persistent gear button beside the connection indicator opens one compact
popover. It shows live connection details and Wi-Fi settings on every screen.
During an active player match it additionally provides sound, reduced-motion,
and optional-help controls with visible Russian on/off labels. Opening or
closing this presentation-only menu never sends a command or changes server
state. Escape and outside activation dismiss it; player actions also close it
before opening their existing destination.
The browser stores the direction for each outstanding move request. A matching
server `blocked` rejection may include only that player's approved breakthrough
stage, which bends the already rendered bush wall for at most 340 ms without
+6 -2
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@@ -100,8 +100,12 @@ are not MVP requirements.
- The player identity is represented by a distinct character shape, not `P1`
or `P2`. Object, blocked-move, pause, and result feedback must pair a shape
or icon with its color.
- Connection details and the Wi-Fi settings link belong in a secondary panel,
not in the persistent status row.
- A single gear button beside the persistent Wi-Fi connection indicator opens
the secondary settings popover. It contains connection details and Wi-Fi
settings on every screen, plus the player-only sound, reduced-motion, and
help actions during an active player match. The popover is constrained to
safe areas, closes on outside activation or Escape, and never contains
primary game, lobby, observer, or result actions.
- Countdown, pause, and result states appear as modal overlays above the map.
- Textual system notices use one live message rail above the top bar and player
status area. It shows one message at a time: connection loss has highest