fix(player): align edge projections with avatar drag
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@@ -24,6 +24,12 @@ intention. Release removes the unsent intention. Consequently a slow socket
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cannot accumulate a client-side movement backlog. No browser code predicts a
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maze position, collision result, inventory, visibility, timer, or outcome.
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Each received projection is translated so its authoritative `self` cell is
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directly below the fixed avatar. This replaces rectangle-centering, which could
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put the fixed avatar over a wall when a visible projection reached a maze edge.
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Drag displacement is measured from the pointer-down position rather than from
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the edge of the transparent target, preventing an unintended move on touch.
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## Required deployment-network remediation and retest
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Do not use the M016 Wi-Fi path for latency acceptance. Place the ESP and both
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