fix(player): align edge projections with avatar drag
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@@ -29,6 +29,9 @@ cooldown. The browser keeps one sent move in flight and coalesces all later
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drag changes into one latest intention; release discards that unsent intention.
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The deflection is local input feedback only. The maze redraws only after a
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server-authoritative projection and the browser never predicts a cell change.
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For every projection, the browser translates only the received cells so the
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authoritative `self` cell stays under the centered avatar; this also keeps the
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avatar off a wall when the visible projection reaches a maze boundary.
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Commands use the version-one protocol envelope and contain intention data only:
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