feat(player): add mobile directional pad controls
This commit is contained in:
+7
-3
@@ -64,7 +64,10 @@ are not MVP requirements.
|
||||
- Visible keyboard-focus outlines are not required for the MVP.
|
||||
- On computers, movement works from the keyboard and from an on-screen
|
||||
directional control cluster fixed in the lower-right corner.
|
||||
- On touch devices, the centered player avatar is the movement handle. Its
|
||||
- On touch devices, an always-visible four-button directional pad in the lower
|
||||
right is the primary movement control. Its centre is inactive, each button
|
||||
is at least 48 by 48 CSS pixels, and it sends only one cardinal intention.
|
||||
The centered player avatar remains an optional movement handle. Its
|
||||
transparent touch target is at least 96 by 96 CSS pixels and its visible
|
||||
character remains unobscured. During a drag, it deflects no more than 28 CSS
|
||||
pixels from center and returns exactly to center on release, cancellation,
|
||||
@@ -72,8 +75,9 @@ are not MVP requirements.
|
||||
- The avatar drag has a 12 CSS-pixel dead zone and directional hysteresis. Its
|
||||
bounded repeat cadence changes monotonically from 360 ms at a small
|
||||
intentional displacement to 170 ms at the target edge; it never exceeds the
|
||||
server's 150 ms movement cooldown. Touch swipes remain supported. Phones do
|
||||
not show a directional-button cluster.
|
||||
server's 150 ms movement cooldown. The pad's hold repeat is 170 ms. Touch
|
||||
swipes remain supported. The pad, avatar drag, swipe, and keyboard inputs
|
||||
share one bounded latest-intent path.
|
||||
- The always-visible key-drop control is labelled `OK`, includes a key icon,
|
||||
and is positioned closer to the upper edge of the screen than the
|
||||
directional controls. Dropping does not require confirmation.
|
||||
|
||||
Reference in New Issue
Block a user