feat(player): reposition mobile player focal point
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@@ -341,6 +341,12 @@ already visible projection in that attempted direction, while `rate_limited`
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briefly darkens and blurs the maze only. Neither effect changes or derives game
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state, and both use bounded, resettable local timers.
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Player projections are translated only within their received cells so the
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authoritative `self` cell aligns with the responsive local focal point. That
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point is centered horizontally and 30% down the usable portrait map region;
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compact landscape uses a left-biased unobstructed region. It changes no server
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projection, visibility, or hidden-state handling.
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All application assets are local and precompressed. Browser startup and play
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must not depend on internet access, third-party CSS, remote fonts, icons,
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analytics, or content services. The complete compressed web payload is limited
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