feat(player): animate authoritative hedge breakthroughs
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+7
-3
@@ -59,9 +59,13 @@ a maze boundary, and is recalculated on resize and rotation.
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The browser stores the direction for each outstanding move request. A matching
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server `blocked` rejection may include only that player's approved breakthrough
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stage, which bends the already rendered bush wall for at most 340 ms without
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blocked-move text. Opened-passage bits in an ordinary cell projection render as
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a permanent trampled bush gap. Effects have one restartable timer and clear on
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pause, result, reset, disconnect, and control reset. Reduced motion is static.
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blocked-move text. A received opened-passage projection paired with an adjacent
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authoritative player move may show one 480 ms hedge-parting dash and four
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bounded decorative accents before settling at the server-approved destination.
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Opened-passage bits render a permanent trampled bush gap with a 60% clear
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centre. Effects have restartable timers and clear on a newer projection, pause,
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result, reset, disconnect, screen change, and control reset. Reduced motion is
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static and settles directly at the received destination.
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The map draws only a bounded canonical hedge-edge layer generated from current
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received cells. It hashes each visible edge deterministically to choose the
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+14
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@@ -130,9 +130,13 @@ are not MVP requirements.
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- Server-approved breakthrough impacts one through four bend the visible bush
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wall with four increasing restrained stages and no text or spike notice. A
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fifth accepted move is reflected by a permanent textured trampled-bush gap.
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The browser uses one restartable impact timer and no generated particles.
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Only a received opened-edge projection paired with an adjacent authoritative
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player position may start one 480 ms hedge-parting, player dash, and fixed
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four-accent leaf-and-sparkle sequence. It uses one restartable timer and no
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unbounded generated particles.
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`rate_limited` still darkens and blurs only the maze for at most 520 ms.
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- Reduced-motion mode uses static deformation and the same trampled-gap state.
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- Reduced-motion mode uses static deformation and the same trampled-gap state;
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it never shows travel or moving accents.
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### Hedge art review contract
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@@ -152,8 +156,9 @@ are not MVP requirements.
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- Impact stages one through four retain the same wall centre while increasingly
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compressing foliage, bending twigs, and shedding a fixed small number of
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leaves. The breakthrough and trampled symbols leave a clear centred passage
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at least 16 CSS pixels wide at 40-pixel scale, with flattened vegetation on
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both sides. They never imply movement beyond that one authoritative edge.
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at least 24 CSS pixels wide at 40-pixel scale, with two separated foliage
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clusters, bent branches, and restrained ground debris on both sides. They
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never imply movement beyond that one authoritative edge.
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- Review sheets show the source symbols on neutral and dark-cell backgrounds
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at 34, 40, and 46 CSS pixels. They contain no coordinates, objects,
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ownership, hidden topology, animation, or runtime dependencies.
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@@ -185,7 +190,11 @@ are not MVP requirements.
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objects and players, and may overhang an edge by at most 15% of a cell. A
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projection replacement removes all obsolete edge nodes. One restartable
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breakthrough timer may briefly show the approved breakthrough frame; reduced
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motion settles immediately on the permanent breach.
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motion settles immediately on the permanent breach. A player-only transient
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runner replaces the focal avatar for at most 480 ms after a matching opened
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edge and adjacent authoritative move; it has exactly four non-interactive
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accents and is cleared on any newer projection, pause, disconnect, result,
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reset, screen change, or reduced-motion mode.
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## 8. Responsive behavior
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