feat(ui): replace gameplay icons with local SVGs
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@@ -222,9 +222,11 @@ Browser controls must support:
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`docs/UI_STYLE.md`.
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- All player-facing UI copy, game messages, and browser errors are in Russian.
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- The UI uses a near-black background, purple panels, turquoise interactive
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accents, blue for Player 1, pink for Player 2, and plant-like green maze
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walls. Important state is distinguished by icons, labels, outlines, or
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shapes in addition to color.
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accents, yellow for Player 1, blue for Player 2, and plant-like green maze
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walls. Each player's matching key and exit use the same ownership color.
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Important state is distinguished by icons, labels, outlines, or shapes in
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addition to color; amber warnings and blue pause states use distinct
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treatments so they cannot be confused with player identity.
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- The player map consumes all space not required by fixed status and control
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panels. The player view supports a minimum `412 x 916` CSS-pixel viewport
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without page scrolling.
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