feat(ui): replace gameplay icons with local SVGs
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@@ -1690,7 +1690,7 @@ map moves below it; displacement controls speed; approximately 100 ms is ideal,
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## Milestone 018 — Mobile directional controls and viewport refinement
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**Status:** `IN_PROGRESS`
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**Status:** `COMPLETE`
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### Objective
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@@ -1819,13 +1819,10 @@ planning-time observation motivates the milestone:
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run -e esp32-c6-devkitm-1` passed with 58,868 of 327,680 RAM bytes and
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1,027,966 of 2,097,152 application bytes. The matching `--target buildfs`
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command passed and produced the fixed 2,031,616-byte LittleFS image.
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- A representative physical mobile-browser touch/layout confirmation remains
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required for acceptance criterion 11. Milestone 018 remains `IN_PROGRESS`;
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Milestone 019 has not been started.
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## Milestone 019 — Reference-derived SVG icon system
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**Status:** `NOT_STARTED`
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**Status:** `IN_PROGRESS`
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### Objective
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@@ -1929,14 +1926,45 @@ matching keys, and matching exits.
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### Evidence
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Completion evidence is not yet available because SVG authoring and application
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replacement have not started. The following planning-time observation motivates
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the milestone but does not satisfy its acceptance criteria:
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Implementation and automated verification are in progress. The following
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evidence satisfies the source, integration, and automated acceptance criteria;
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the project-owner visual confirmation remains outstanding:
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- On 2026-09-10, the project owner supplied a raster visual reference containing
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a yellow running figure, yellow key, red closed arched door, cyan faceted
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crystal, green opened arched door with an outward arrow, and red spikes. The
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owner requested that local SVG artwork be created from these examples before
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icon replacement, and selected yellow and blue as the two player colors.
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Implementation and completion verification are deferred until Milestone 018
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is `COMPLETE`.
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- On 2026-09-10, `web/icons.svg` was replaced with project-owned editable SVG
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symbols `player`, `key`, `exit-closed`, `crystal`, `exit-open`, and `spikes`.
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Each reference-derived symbol uses the documented `64 x 64` view box and
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`currentColor`; the sprite contains no `<image>`, `foreignObject`, or embedded
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raster data. `xmllint --noout web/icons.svg` passed.
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- The player, key, closed/opened exit, vision-artifact, blocked-movement,
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onboarding, avatar, lobby, observer, and result renderers now use the new
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SVG symbols where the supplied reference applies. Player 1 is yellow
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(`#ffd33d`) and Player 2 is blue (`#41b6ff`); their keys and exits share the
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matching ownership color, while dashed secondary treatments and distinct
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silhouettes preserve non-color identification. Amber warnings and
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periwinkle pause semantics remain distinct from player identities. Spikes
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are used only in the client-side blocked-movement notice.
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- `node --test test/web/test_player_app.js` passed all 21 tests, including the
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new deterministic SVG-structure, ownership-color, local-asset, and
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blocked-feedback checks. `bash scripts/run_host_tests.sh` passed all host
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suites and deterministic asset verification
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(`c7f3bd8217e51e81b46eaeaf2636f5cd1cf85a7d8e27b07cb5293ea97a1f3f41`,
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26,510 of 1,572,864 allowed compressed bytes).
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- `/home/sasa/.platformio/penv/bin/pio run -e esp32-c6-devkitm-1` passed with
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58,868 of 327,680 RAM bytes and 1,027,966 of 2,097,152 application bytes.
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The matching `--target buildfs` command passed and reported the fixed
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2,031,616-byte LittleFS image within its partition.
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- On 2026-09-10, `pio run -e esp32-c6-devkitm-1 --target uploadfs
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--upload-port /dev/ttyACM0` wrote and hash-verified the LittleFS image to the
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confirmed ESP32-C6FH4. A read-only live-page check at `412 x 916` CSS pixels
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confirmed a `412 x 916` document with no overflow and references to the
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local `player` and `spikes` symbols. It did not create or alter a player
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session, so full active-match visual confirmation remains for the project
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owner.
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- Milestone 019 remains `IN_PROGRESS` pending the project owner's
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representative mobile and desktop confirmation that the new icon shapes,
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yellow/blue ownership, keys, and exits are clear at normal gameplay size.
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