feat(runtime): add integration hardening and diagnostics
This commit is contained in:
@@ -3,6 +3,7 @@
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#include <inttypes.h>
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#include <stdio.h>
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#include <string.h>
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#include <sys/select.h>
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#include <sys/socket.h>
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#include <unistd.h>
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@@ -20,6 +21,46 @@ static uint64_t now_ms(void) {
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return (uint64_t)(esp_timer_get_time() / 1000);
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}
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static size_t internal_free_bytes(void) {
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return heap_caps_get_free_size(MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT);
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}
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static size_t internal_largest_block_bytes(void) {
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return heap_caps_get_largest_free_block(MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT);
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}
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static unsigned int active_connection_count(const maze32_gateway_t* gateway) {
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unsigned int count = 0U;
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for (size_t index = 0U; index < MAZE32_GATEWAY_CONNECTION_LIMIT; ++index) {
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if (gateway->connections[index].active) {
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count++;
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}
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}
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return count;
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}
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static void sample_resources(maze32_gateway_t* gateway, const char* label) {
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size_t free_bytes = internal_free_bytes();
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size_t largest_block = internal_largest_block_bytes();
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if (gateway->metrics.minimum_internal_free_bytes == 0U ||
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free_bytes < gateway->metrics.minimum_internal_free_bytes) {
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gateway->metrics.minimum_internal_free_bytes = free_bytes;
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}
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if (gateway->metrics.minimum_internal_largest_block_bytes == 0U ||
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largest_block < gateway->metrics.minimum_internal_largest_block_bytes) {
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gateway->metrics.minimum_internal_largest_block_bytes = largest_block;
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}
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if (label != NULL) {
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ESP_LOGI(TAG,
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"M010 resources: label=%s active=%u queue=%u free=%u largest=%u min_free=%u "
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"min_largest=%u",
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label, active_connection_count(gateway), (unsigned int)gateway->outgoing_count,
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(unsigned int)free_bytes, (unsigned int)largest_block,
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(unsigned int)gateway->metrics.minimum_internal_free_bytes,
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(unsigned int)gateway->metrics.minimum_internal_largest_block_bytes);
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}
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}
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static maze32_gateway_connection_t* find_connection(maze32_gateway_t* gateway, int socket_fd) {
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for (size_t index = 0U; index < MAZE32_GATEWAY_CONNECTION_LIMIT; ++index) {
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if (gateway->connections[index].active &&
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@@ -42,19 +83,14 @@ static maze32_gateway_connection_t* open_connection(maze32_gateway_t* gateway, i
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connection->active = 1;
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connection->socket_fd = socket_fd;
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connection->rate_window_started_ms = now_ms();
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unsigned int active_count = 0U;
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for (size_t count_index = 0U; count_index < MAZE32_GATEWAY_CONNECTION_LIMIT;
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++count_index) {
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if (gateway->connections[count_index].active) {
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active_count++;
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}
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unsigned int active_count = active_connection_count(gateway);
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if (active_count > gateway->metrics.connection_high_water) {
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gateway->metrics.connection_high_water = active_count;
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}
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ESP_LOGI(TAG, "WebSocket connected: fd=%d, active=%u/%u", socket_fd, active_count,
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(unsigned int)MAZE32_GATEWAY_CONNECTION_LIMIT);
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if (active_count == MAZE32_GATEWAY_CONNECTION_LIMIT) {
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ESP_LOGI(TAG, "Six-client heap: free=%u bytes, largest=%u bytes",
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(unsigned int)heap_caps_get_free_size(MALLOC_CAP_8BIT),
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(unsigned int)heap_caps_get_largest_free_block(MALLOC_CAP_8BIT));
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sample_resources(gateway, "six_clients");
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}
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return connection;
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}
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@@ -112,10 +148,16 @@ static uint32_t next_server_sequence(maze32_gateway_t* gateway) {
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return gateway->server_sequence;
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}
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static int enqueue(maze32_gateway_t* gateway, int socket_fd, const char* payload) {
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static int enqueue_with_policy(maze32_gateway_t* gateway, int socket_fd, const char* payload,
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int drop_if_busy) {
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size_t length = strlen(payload);
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if (gateway->outgoing_count >= MAZE32_GATEWAY_QUEUE_LIMIT ||
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length >= MAZE32_GATEWAY_OUTGOING_LIMIT) {
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if (drop_if_busy) {
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gateway->metrics.messages_dropped++;
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} else {
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gateway->metrics.send_failures++;
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}
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ESP_LOGW(TAG, "Bounded outgoing queue rejected a message for fd=%d", socket_fd);
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return 0;
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}
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@@ -123,12 +165,33 @@ static int enqueue(maze32_gateway_t* gateway, int socket_fd, const char* payload
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maze32_gateway_outgoing_t* entry = &gateway->outgoing[index];
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entry->socket_fd = socket_fd;
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entry->length = length;
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entry->drop_if_busy = drop_if_busy;
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memcpy(entry->payload, payload, length + 1U);
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gateway->outgoing_count++;
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if (gateway->outgoing_count > gateway->metrics.queue_high_water) {
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gateway->metrics.queue_high_water = (uint32_t)gateway->outgoing_count;
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}
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return 1;
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}
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static void drain_queue(maze32_gateway_t* gateway) {
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static int enqueue(maze32_gateway_t* gateway, int socket_fd, const char* payload) {
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return enqueue_with_policy(gateway, socket_fd, payload, 0);
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}
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static void close_slow_connection(maze32_gateway_t* gateway, int socket_fd) {
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maze32_gateway_connection_t* connection = find_connection(gateway, socket_fd);
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if (connection == NULL || connection->closing) {
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return;
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}
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connection->closing = 1;
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ESP_LOGW(TAG, "Closing an unresponsive WebSocket: fd=%d", socket_fd);
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if (httpd_sess_trigger_close(gateway->server, socket_fd) != ESP_OK) {
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ESP_LOGW(TAG, "Could not schedule close for fd=%d", socket_fd);
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}
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}
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static int drain_queue(maze32_gateway_t* gateway) {
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int success = 1;
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while (gateway->outgoing_count > 0U) {
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maze32_gateway_outgoing_t* entry = &gateway->outgoing[gateway->outgoing_head];
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httpd_ws_frame_t frame = {
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@@ -138,14 +201,38 @@ static void drain_queue(maze32_gateway_t* gateway) {
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.payload = (uint8_t*)entry->payload,
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.len = entry->length,
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};
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esp_err_t result = httpd_ws_send_frame_async(gateway->server, entry->socket_fd, &frame);
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if (result != ESP_OK) {
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ESP_LOGW(TAG, "WebSocket send failed for fd=%d: %s", entry->socket_fd,
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esp_err_to_name(result));
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int ready = 1;
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if (entry->drop_if_busy) {
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fd_set write_set;
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FD_ZERO(&write_set);
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FD_SET(entry->socket_fd, &write_set);
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struct timeval timeout = {0};
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ready = select(entry->socket_fd + 1, NULL, &write_set, NULL, &timeout) > 0 &&
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FD_ISSET(entry->socket_fd, &write_set);
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}
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if (!ready) {
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gateway->metrics.messages_dropped++;
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} else {
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int64_t started_us = esp_timer_get_time();
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esp_err_t result = httpd_ws_send_frame_async(gateway->server, entry->socket_fd, &frame);
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uint64_t elapsed_us = (uint64_t)(esp_timer_get_time() - started_us);
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if (elapsed_us > gateway->metrics.maximum_send_us) {
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gateway->metrics.maximum_send_us = elapsed_us;
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}
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if (result == ESP_OK) {
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gateway->metrics.messages_sent++;
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} else {
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gateway->metrics.send_failures++;
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success = 0;
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ESP_LOGW(TAG, "WebSocket send failed for fd=%d: %s", entry->socket_fd,
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esp_err_to_name(result));
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close_slow_connection(gateway, entry->socket_fd);
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}
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}
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gateway->outgoing_head = (gateway->outgoing_head + 1U) % MAZE32_GATEWAY_QUEUE_LIMIT;
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gateway->outgoing_count--;
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}
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return success;
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}
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static maze32_game_role_t game_role_for_session(const maze32_session_t* session) {
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@@ -176,10 +263,13 @@ static void send_view(maze32_gateway_t* gateway, const maze32_session_t* session
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return;
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}
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(void)written;
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if (!enqueue(gateway, session->connection_id, payload)) {
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int drop_if_busy = session->role == MAZE32_ROLE_OBSERVER && !full_observer_view;
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if (!enqueue_with_policy(gateway, session->connection_id, payload, drop_if_busy)) {
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return;
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}
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if (!drain_queue(gateway)) {
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return;
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}
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drain_queue(gateway);
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}
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}
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@@ -489,19 +579,82 @@ static void countdown_timer_callback(void* context) {
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}
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static void schedule_reconnect_deadline(maze32_gateway_t* gateway);
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static void schedule_finish_deadline(maze32_gateway_t* gateway);
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static const char* final_result_name(maze32_game_final_result_t result) {
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switch (result) {
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case MAZE32_GAME_FINAL_PLAYER_ONE:
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return "player1";
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case MAZE32_GAME_FINAL_PLAYER_TWO:
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return "player2";
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case MAZE32_GAME_FINAL_DRAW:
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return "draw";
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default:
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return "none";
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}
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}
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static void complete_match(maze32_gateway_t* gateway) {
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char payload[48];
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int written = snprintf(payload, sizeof(payload), "{\"result\":\"%s\"}",
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final_result_name(gateway->game.final_result));
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esp_timer_stop(gateway->finish_timer);
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if (written >= 0 && (size_t)written < sizeof(payload)) {
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broadcast_match_event(gateway, "match_result", payload);
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}
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broadcast_views(gateway, 0);
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drain_queue(gateway);
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gateway->metrics.matches_completed++;
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sample_resources(gateway, "match_complete");
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}
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static void reconnect_deadline_work(void* context) {
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maze32_gateway_t* gateway = context;
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if (maze32_game_advance_time(&gateway->game, now_ms())) {
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broadcast_match_event(gateway, "match_result", "{\"result\":\"draw\"}");
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broadcast_views(gateway, 0);
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drain_queue(gateway);
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complete_match(gateway);
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ESP_LOGI(TAG, "Player reconnect deadline expired; match ended in a draw");
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return;
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}
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schedule_reconnect_deadline(gateway);
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}
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static void finish_deadline_work(void* context) {
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maze32_gateway_t* gateway = context;
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if (maze32_game_advance_time(&gateway->game, now_ms())) {
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complete_match(gateway);
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ESP_LOGI(TAG, "Authoritative finish window closed");
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return;
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}
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schedule_finish_deadline(gateway);
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}
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static void finish_timer_callback(void* context) {
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maze32_gateway_t* gateway = context;
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if (gateway->server != NULL) {
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esp_err_t result = httpd_queue_work(gateway->server, finish_deadline_work, gateway);
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if (result != ESP_OK) {
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ESP_LOGE(TAG, "Could not queue finish deadline: %s", esp_err_to_name(result));
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}
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}
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}
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static void schedule_finish_deadline(maze32_gateway_t* gateway) {
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esp_timer_stop(gateway->finish_timer);
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if (gateway->game.phase != MAZE32_GAME_PHASE_FINISH_PENDING ||
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gateway->game.first_exited_player >= MAZE32_GAME_PLAYER_COUNT) {
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return;
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}
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uint64_t exit_ms = gateway->game.exit_times_ms[gateway->game.first_exited_player];
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uint64_t window_ms = MAZE32_GAME_DRAW_WINDOW_MS + 1U;
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uint64_t deadline = exit_ms > UINT64_MAX - window_ms ? UINT64_MAX : exit_ms + window_ms;
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uint64_t current_ms = now_ms();
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uint64_t delay_ms = deadline > current_ms ? deadline - current_ms : 1U;
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esp_err_t result = esp_timer_start_once(gateway->finish_timer, delay_ms * 1000U);
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if (result != ESP_OK) {
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ESP_LOGE(TAG, "Finish timer could not start: %s", esp_err_to_name(result));
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}
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}
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static void reconnect_timer_callback(void* context) {
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maze32_gateway_t* gateway = context;
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if (gateway->server != NULL) {
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@@ -597,11 +750,16 @@ static void handle_game_command(maze32_gateway_t* gateway, const maze32_session_
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? maze32_game_enqueue_move(&gateway->game, role, parse_direction(message->direction),
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now_ms(), &command_sequence)
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: maze32_game_enqueue_drop_key(&gateway->game, role, now_ms(), &command_sequence);
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maze32_game_command_result_t processed = {.result = result};
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if (result == MAZE32_GAME_RESULT_ACCEPTED) {
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maze32_game_command_result_t processed = maze32_game_process_next(&gateway->game);
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processed = maze32_game_process_next(&gateway->game);
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result = processed.result;
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}
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int finished_now = processed.finished && gateway->game.phase == MAZE32_GAME_PHASE_FINISHED;
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if (result != MAZE32_GAME_RESULT_ACCEPTED) {
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if (finished_now) {
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complete_match(gateway);
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}
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send_game_error(gateway, session->connection_id, message->request_id, result);
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return;
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}
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@@ -622,9 +780,85 @@ static void handle_game_command(maze32_gateway_t* gateway, const maze32_session_
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append_text(acknowledgement, sizeof(acknowledgement), &length, prefix)) {
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enqueue(gateway, session->connection_id, acknowledgement);
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}
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gateway->metrics.accepted_game_commands++;
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if (finished_now) {
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complete_match(gateway);
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return;
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}
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if (gateway->game.phase == MAZE32_GAME_PHASE_FINISH_PENDING) {
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schedule_finish_deadline(gateway);
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}
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broadcast_views(gateway, 0);
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}
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static esp_err_t initialize_game(maze32_gateway_t* gateway) {
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maze32_maze_config_t maze_config = maze32_maze_default_config();
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maze32_maze_report_t maze_report;
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if (maze32_maze_generate(&gateway->maze, &gateway->maze_workspace, &maze_config, esp_random(),
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&maze_report) != MAZE32_MAZE_OK) {
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ESP_LOGE(TAG, "Maze generation failed: %s", maze32_maze_result_name(maze_report.result));
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return ESP_FAIL;
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}
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maze32_game_config_t game_config = maze32_game_default_config();
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return maze32_game_init(&gateway->game, &gateway->maze, &game_config) ==
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MAZE32_GAME_RESULT_ACCEPTED
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? ESP_OK
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: ESP_FAIL;
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}
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static void handle_restart(maze32_gateway_t* gateway, const maze32_session_t* session,
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const maze32_client_message_t* message) {
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if (session->role == MAZE32_ROLE_OBSERVER) {
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ESP_LOGW(TAG, "Observer mutation rejected: fd=%d, type=restart", session->connection_id);
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send_game_error(gateway, session->connection_id, message->request_id,
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MAZE32_GAME_RESULT_READ_ONLY);
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return;
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}
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if (session->player_slot != 1U) {
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send_lobby_error(gateway, session->connection_id, message->request_id,
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MAZE32_LOBBY_NOT_OWNER);
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return;
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}
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if (gateway->game.phase != MAZE32_GAME_PHASE_FINISHED) {
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send_error(gateway, session->connection_id, message->request_id, "invalid_phase",
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"Новая гонка доступна после финиша текущей");
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return;
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}
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if (!maze32_lobby_ready(&gateway->lobby)) {
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send_lobby_error(gateway, session->connection_id, message->request_id,
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MAZE32_LOBBY_NOT_READY);
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return;
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}
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if (initialize_game(gateway) != ESP_OK) {
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send_error(gateway, session->connection_id, message->request_id, "maze_generation_failed",
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"Лабиринт отказался пересаживаться. Попробуйте ещё раз");
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return;
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}
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esp_timer_stop(gateway->countdown_timer);
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esp_timer_stop(gateway->reconnect_timer);
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esp_timer_stop(gateway->finish_timer);
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maze32_lobby_reset_match(&gateway->lobby);
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gateway->metrics.matches_reset++;
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char acknowledgement[192] = "";
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char prefix[96];
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size_t length = 0U;
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int written = snprintf(prefix, sizeof(prefix),
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"{\"v\":1,\"type\":\"ack\",\"seq\":%" PRIu32 ",\"requestId\":",
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next_server_sequence(gateway));
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if (written >= 0 && (size_t)written < sizeof(prefix) &&
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append_text(acknowledgement, sizeof(acknowledgement), &length, prefix) &&
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append_json_string(acknowledgement, sizeof(acknowledgement), &length,
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message->request_id) &&
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append_text(acknowledgement, sizeof(acknowledgement), &length,
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",\"payload\":{\"command\":\"restart\"}}")) {
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enqueue(gateway, session->connection_id, acknowledgement);
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}
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broadcast_match_event(gateway, "reset", "{}");
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broadcast_snapshot(gateway);
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drain_queue(gateway);
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sample_resources(gateway, "match_reset");
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}
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static void handle_message(maze32_gateway_t* gateway, maze32_gateway_connection_t* connection,
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const maze32_client_message_t* message) {
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int socket_fd = connection->socket_fd;
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@@ -682,6 +916,9 @@ static void handle_message(maze32_gateway_t* gateway, maze32_gateway_connection_
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broadcast_match_event(gateway, "resume", "{}");
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ESP_LOGI(TAG, "Player %u restored; match resumed", session->player_slot);
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}
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if (gateway->game.phase == MAZE32_GAME_PHASE_FINISH_PENDING) {
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schedule_finish_deadline(gateway);
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||||
}
|
||||
}
|
||||
}
|
||||
broadcast_snapshot(gateway);
|
||||
@@ -711,6 +948,8 @@ static void handle_message(maze32_gateway_t* gateway, maze32_gateway_connection_
|
||||
send_lobby_error(gateway, socket_fd, message->request_id, result);
|
||||
return;
|
||||
}
|
||||
gateway->metrics.matches_started++;
|
||||
sample_resources(gateway, "match_start");
|
||||
broadcast_snapshot(gateway);
|
||||
broadcast_countdown(gateway);
|
||||
esp_err_t timer_result =
|
||||
@@ -724,6 +963,10 @@ static void handle_message(maze32_gateway_t* gateway, maze32_gateway_connection_
|
||||
handle_game_command(gateway, session, message);
|
||||
return;
|
||||
}
|
||||
if (message->type == MAZE32_MESSAGE_RESTART) {
|
||||
handle_restart(gateway, session, message);
|
||||
return;
|
||||
}
|
||||
if (message->type == MAZE32_MESSAGE_HEARTBEAT) {
|
||||
char response[MAZE32_GATEWAY_OUTGOING_LIMIT] = "";
|
||||
size_t length = 0U;
|
||||
@@ -741,7 +984,7 @@ static void handle_message(maze32_gateway_t* gateway, maze32_gateway_connection_
|
||||
}
|
||||
}
|
||||
|
||||
static esp_err_t websocket_handler(httpd_req_t* request) {
|
||||
static esp_err_t websocket_handler_impl(httpd_req_t* request) {
|
||||
maze32_gateway_t* gateway = request->user_ctx;
|
||||
int socket_fd = httpd_req_to_sockfd(request);
|
||||
maze32_gateway_connection_t* connection = find_connection(gateway, socket_fd);
|
||||
@@ -758,7 +1001,9 @@ static esp_err_t websocket_handler(httpd_req_t* request) {
|
||||
if (result != ESP_OK) {
|
||||
return result;
|
||||
}
|
||||
gateway->metrics.messages_received++;
|
||||
if (frame.len > MAZE32_PROTOCOL_MESSAGE_LIMIT) {
|
||||
gateway->metrics.oversized_messages++;
|
||||
ESP_LOGW(TAG, "Oversized WebSocket frame rejected: fd=%d, length=%u", socket_fd,
|
||||
(unsigned int)frame.len);
|
||||
shutdown(socket_fd, SHUT_RDWR);
|
||||
@@ -780,8 +1025,13 @@ static esp_err_t websocket_handler(httpd_req_t* request) {
|
||||
}
|
||||
payload[frame.len] = '\0';
|
||||
if (!rate_limit_allows(connection, now_ms())) {
|
||||
gateway->metrics.rate_limited_messages++;
|
||||
send_error(gateway, socket_fd, "", "rate_limited", "Слишком много команд");
|
||||
drain_queue(gateway);
|
||||
if (connection->messages_in_window > MAZE32_GATEWAY_RATE_LIMIT_CLOSE_THRESHOLD) {
|
||||
ESP_LOGW(TAG, "Sustained rate-limit abuse; closing fd=%d", socket_fd);
|
||||
close_slow_connection(gateway, socket_fd);
|
||||
}
|
||||
return ESP_OK;
|
||||
}
|
||||
|
||||
@@ -789,6 +1039,7 @@ static esp_err_t websocket_handler(httpd_req_t* request) {
|
||||
maze32_protocol_result_t parse_result =
|
||||
maze32_protocol_parse((const char*)payload, frame.len, &message);
|
||||
if (parse_result != MAZE32_PROTOCOL_OK) {
|
||||
gateway->metrics.malformed_messages++;
|
||||
send_error(gateway, socket_fd, "", maze32_protocol_result_name(parse_result),
|
||||
"Пакет не прошёл проверку протокола");
|
||||
drain_queue(gateway);
|
||||
@@ -806,6 +1057,20 @@ static esp_err_t websocket_handler(httpd_req_t* request) {
|
||||
return ESP_OK;
|
||||
}
|
||||
|
||||
static esp_err_t websocket_handler(httpd_req_t* request) {
|
||||
maze32_gateway_t* gateway = request->user_ctx;
|
||||
int64_t started_us = esp_timer_get_time();
|
||||
esp_err_t result = websocket_handler_impl(request);
|
||||
uint64_t elapsed_us = (uint64_t)(esp_timer_get_time() - started_us);
|
||||
if (gateway != NULL) {
|
||||
if (elapsed_us > gateway->metrics.maximum_handler_us) {
|
||||
gateway->metrics.maximum_handler_us = elapsed_us;
|
||||
}
|
||||
sample_resources(gateway, NULL);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static esp_err_t websocket_pre_handshake(httpd_req_t* request) {
|
||||
maze32_gateway_t* gateway = request->user_ctx;
|
||||
int socket_fd = httpd_req_to_sockfd(request);
|
||||
@@ -822,17 +1087,7 @@ esp_err_t maze32_gateway_init(maze32_gateway_t* gateway) {
|
||||
}
|
||||
memset(gateway, 0, sizeof(*gateway));
|
||||
maze32_lobby_init(&gateway->lobby);
|
||||
maze32_maze_config_t maze_config = maze32_maze_default_config();
|
||||
maze32_maze_report_t maze_report;
|
||||
if (maze32_maze_generate(&gateway->maze, &gateway->maze_workspace, &maze_config, esp_random(),
|
||||
&maze_report) != MAZE32_MAZE_OK) {
|
||||
ESP_LOGE(TAG, "Initial maze generation failed: %s",
|
||||
maze32_maze_result_name(maze_report.result));
|
||||
return ESP_FAIL;
|
||||
}
|
||||
maze32_game_config_t game_config = maze32_game_default_config();
|
||||
if (maze32_game_init(&gateway->game, &gateway->maze, &game_config) !=
|
||||
MAZE32_GAME_RESULT_ACCEPTED) {
|
||||
if (initialize_game(gateway) != ESP_OK) {
|
||||
return ESP_FAIL;
|
||||
}
|
||||
const esp_timer_create_args_t timer_arguments = {
|
||||
@@ -856,7 +1111,22 @@ esp_err_t maze32_gateway_init(maze32_gateway_t* gateway) {
|
||||
result = esp_timer_create(&reconnect_timer_arguments, &gateway->reconnect_timer);
|
||||
if (result != ESP_OK) {
|
||||
esp_timer_delete(gateway->countdown_timer);
|
||||
return result;
|
||||
}
|
||||
const esp_timer_create_args_t finish_timer_arguments = {
|
||||
.callback = finish_timer_callback,
|
||||
.arg = gateway,
|
||||
.dispatch_method = ESP_TIMER_TASK,
|
||||
.name = "finish_deadline",
|
||||
.skip_unhandled_events = true,
|
||||
};
|
||||
result = esp_timer_create(&finish_timer_arguments, &gateway->finish_timer);
|
||||
if (result != ESP_OK) {
|
||||
esp_timer_delete(gateway->reconnect_timer);
|
||||
esp_timer_delete(gateway->countdown_timer);
|
||||
return result;
|
||||
}
|
||||
sample_resources(gateway, "startup");
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -912,6 +1182,9 @@ void maze32_gateway_close_socket(httpd_handle_t server, int socket_fd) {
|
||||
if (written >= 0 && (size_t)written < sizeof(payload)) {
|
||||
broadcast_match_event(gateway, "pause", payload);
|
||||
}
|
||||
if (gateway->game.phase_before_pause == MAZE32_GAME_PHASE_FINISH_PENDING) {
|
||||
esp_timer_stop(gateway->finish_timer);
|
||||
}
|
||||
schedule_reconnect_deadline(gateway);
|
||||
ESP_LOGI(TAG, "Player %u disconnected; match paused for %u ms",
|
||||
disconnected_slot, (unsigned int)MAZE32_GAME_RECONNECT_TIMEOUT_MS);
|
||||
@@ -924,6 +1197,7 @@ void maze32_gateway_close_socket(httpd_handle_t server, int socket_fd) {
|
||||
broadcast_views(gateway, 0);
|
||||
}
|
||||
drain_queue(gateway);
|
||||
sample_resources(gateway, NULL);
|
||||
ESP_LOGI(TAG, "WebSocket disconnected: fd=%d", socket_fd);
|
||||
}
|
||||
}
|
||||
@@ -933,3 +1207,42 @@ void maze32_gateway_close_socket(httpd_handle_t server, int socket_fd) {
|
||||
int maze32_gateway_can_reconfigure(const maze32_gateway_t* gateway) {
|
||||
return gateway != NULL && maze32_lobby_can_reconfigure(&gateway->lobby);
|
||||
}
|
||||
|
||||
size_t maze32_gateway_format_diagnostics(maze32_gateway_t* gateway, char* output,
|
||||
size_t output_size) {
|
||||
if (gateway == NULL || output == NULL || output_size == 0U) {
|
||||
return 0U;
|
||||
}
|
||||
sample_resources(gateway, NULL);
|
||||
int written = snprintf(
|
||||
output, output_size,
|
||||
"{\"activeConnections\":%u,\"connectionHighWater\":%" PRIu32
|
||||
",\"queueDepth\":%u,\"queueHighWater\":%" PRIu32 ",\"messagesReceived\":%" PRIu32
|
||||
",\"messagesSent\":%" PRIu32 ",\"messagesDropped\":%" PRIu32 ",\"sendFailures\":%" PRIu32
|
||||
",\"malformedMessages\":%" PRIu32 ",\"oversizedMessages\":%" PRIu32
|
||||
",\"rateLimitedMessages\":%" PRIu32 ",\"acceptedGameCommands\":%" PRIu32
|
||||
",\"matchesStarted\":%" PRIu32 ",\"matchesCompleted\":%" PRIu32 ",\"matchesReset\":%" PRIu32
|
||||
",\"maximumHandlerUs\":%" PRIu64 ",\"maximumSendUs\":%" PRIu64
|
||||
",\"internalFreeBytes\":%u,\"internalLargestBlockBytes\":%u,"
|
||||
"\"minimumInternalFreeBytes\":%u,\"minimumInternalLargestBlockBytes\":%u,"
|
||||
"\"limits\":{\"connections\":%u,\"messageBytes\":%u,\"outgoingBytes\":%u,"
|
||||
"\"queueEntries\":%u,\"gameCommands\":%u,\"lwipSockets\":%u,"
|
||||
"\"playerLatencyBudgetMs\":%u,\"psramRequired\":false}}",
|
||||
active_connection_count(gateway), gateway->metrics.connection_high_water,
|
||||
(unsigned int)gateway->outgoing_count, gateway->metrics.queue_high_water,
|
||||
gateway->metrics.messages_received, gateway->metrics.messages_sent,
|
||||
gateway->metrics.messages_dropped, gateway->metrics.send_failures,
|
||||
gateway->metrics.malformed_messages, gateway->metrics.oversized_messages,
|
||||
gateway->metrics.rate_limited_messages, gateway->metrics.accepted_game_commands,
|
||||
gateway->metrics.matches_started, gateway->metrics.matches_completed,
|
||||
gateway->metrics.matches_reset, gateway->metrics.maximum_handler_us,
|
||||
gateway->metrics.maximum_send_us, (unsigned int)internal_free_bytes(),
|
||||
(unsigned int)internal_largest_block_bytes(),
|
||||
(unsigned int)gateway->metrics.minimum_internal_free_bytes,
|
||||
(unsigned int)gateway->metrics.minimum_internal_largest_block_bytes,
|
||||
(unsigned int)MAZE32_GATEWAY_CONNECTION_LIMIT, (unsigned int)MAZE32_PROTOCOL_MESSAGE_LIMIT,
|
||||
(unsigned int)MAZE32_GATEWAY_OUTGOING_LIMIT, (unsigned int)MAZE32_GATEWAY_QUEUE_LIMIT,
|
||||
(unsigned int)MAZE32_GAME_COMMAND_CAPACITY, (unsigned int)CONFIG_LWIP_MAX_SOCKETS,
|
||||
(unsigned int)MAZE32_GATEWAY_PLAYER_LATENCY_BUDGET_MS);
|
||||
return written < 0 || (size_t)written >= output_size ? 0U : (size_t)written;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user