feat(game): add persistent bush-wall breakthroughs
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@@ -109,8 +109,10 @@ approximately five minutes. There is no match time limit.
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simultaneous turns.
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- A small server-enforced minimum interval exists between accepted moves. Its
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value is configurable for playtesting.
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- Rejected movement into a wall does not change position and is not a
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successful move.
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- A server-accepted impact against the same closed interior wall from the same
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cell and direction is tracked per player. The first four impacts do not move
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the player; the fifth within three seconds of each previous impact opens the
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passage in both cells and completes that move. Perimeter walls never open.
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- Players do not block each other and may occupy the same cell.
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- A meeting occurs when both players occupy the same cell.
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- There are no attacks, health, damage, or other combat mechanics in MVP.
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