feat(game): add persistent bush-wall breakthroughs
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@@ -56,13 +56,12 @@ a maze boundary, and is recalculated on resize and rotation.
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## Feedback and message rail
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The browser stores the direction for each outstanding move request. Only after
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a matching server `blocked` rejection does it shake the already rendered maze
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in the attempted direction for at most 340 ms; it shows no blocked-move text or spike
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notice. A matching `rate_limited` rejection darkens and blurs only the maze for
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at most 520 ms. Each effect has one restartable timer and is cleared on pause,
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result, reset, disconnect, and control reset. Reduced-motion mode uses a static
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maze border cue for blocked movement instead of a shake.
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The browser stores the direction for each outstanding move request. A matching
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server `blocked` rejection may include only that player's approved breakthrough
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stage, which bends the already rendered bush wall for at most 340 ms without
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blocked-move text. Opened-passage bits in an ordinary cell projection render as
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a permanent trampled bush gap. Effects have one restartable timer and clear on
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pause, result, reset, disconnect, and control reset. Reduced motion is static.
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All remaining Russian system messages use one `role=status` live message rail
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above the application top bar. One connection-loss message has highest priority
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