feat(maze): shrink map and rebalance compact gameplay
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@@ -8,11 +8,11 @@
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extern "C" {
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#endif
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#define MAZE32_MAZE_MAX_WIDTH 128U
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#define MAZE32_MAZE_MAX_HEIGHT 64U
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#define MAZE32_MAZE_MAX_WIDTH 32U
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#define MAZE32_MAZE_MAX_HEIGHT 32U
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#define MAZE32_MAZE_MAX_CELLS (MAZE32_MAZE_MAX_WIDTH * MAZE32_MAZE_MAX_HEIGHT)
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#define MAZE32_MAZE_DEFAULT_WIDTH 128U
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#define MAZE32_MAZE_DEFAULT_HEIGHT 64U
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#define MAZE32_MAZE_DEFAULT_WIDTH 32U
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#define MAZE32_MAZE_DEFAULT_HEIGHT 32U
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#define MAZE32_MAZE_MAX_LANDMARK_PAIRS 16U
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#define MAZE32_MAZE_MAX_ARTIFACT_PAIRS 16U
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#define MAZE32_MAZE_RAM_BUDGET_BYTES (64U * 1024U)
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@@ -571,11 +571,11 @@ maze32_maze_config_t maze32_maze_default_config(void) {
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.width = MAZE32_MAZE_DEFAULT_WIDTH,
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.height = MAZE32_MAZE_DEFAULT_HEIGHT,
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.initial_view_radius = 3U,
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.cross_half_pairs = 3U,
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.extra_cycle_pairs = 64U,
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.minimum_exit_separation = 64U,
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.landmark_pairs = 8U,
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.artifact_pairs = 4U,
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.cross_half_pairs = 2U,
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.extra_cycle_pairs = 8U,
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.minimum_exit_separation = 22U,
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.landmark_pairs = 2U,
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.artifact_pairs = 1U,
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.maximum_attempts = 8U,
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};
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return config;
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