feat(maze): shrink map and rebalance compact gameplay
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@@ -7,13 +7,13 @@ later milestones.
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## Representation and limits
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- Dimensions are runtime configuration values. Supported maps are even-width,
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even-height rectangles from `8 x 8` through `128 x 64` and contain at most
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8,192 cells.
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even-height rectangles from `8 x 8` through `32 x 32` and contain at most
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1,024 cells.
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- Each cell uses one byte of four-direction passage flags. A fixed bit set,
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traversal queue, and distance array form the reusable generation workspace.
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- Starts, keys, boundary exits, compass cells, landmarks, and vision artifacts
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use bounded fixed arrays. No generation or validation path calls a heap API.
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- The maze plus workspace budget is 64 KiB. The default `128 x 64`
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- The maze plus workspace budget is 64 KiB. The default `32 x 32`
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configuration targets generation within 250 ms on the ESP32-C6.
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- Candidate regeneration is capped by `maximum_attempts`; failure returns a
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diagnostic result instead of retrying indefinitely.
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@@ -35,10 +35,10 @@ topology, placements, metrics, and hash.
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Player 2's start and every required object are the exact rotational counterpart
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of Player 1's placement. Starts and exits are boundary cells, and the default
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requires at least 64 cells of Manhattan separation between each start and its
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requires at least 22 cells of Manhattan separation between each start and its
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exit. Keys are selected outside the owners' initial Chebyshev-radius-three
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views. The default places eight landmark pairs and four vision-artifact pairs,
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with no placement collisions.
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views. The default places two landmark pairs and one vision-artifact pair, with
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no placement collisions.
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Validation independently checks reciprocal passages, rotational symmetry,
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full reachability, edge and cycle counts, dead ends, half crossings, placement
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