feat(maze): shrink map and rebalance compact gameplay
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@@ -14,7 +14,7 @@ simulate movements or infer updates. Each player status also reflects the
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server-owned WebSocket connection state. A complete projection establishes the
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server-approved static geometry on join, restoration, and match start.
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Subsequent bounded projections replace all dynamic player and object state
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while reusing only that authoritative geometry, avoiding an 8,192-cell
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while reusing only that authoritative geometry, avoiding a 1,024-cell
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retransmission after every move.
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The observer screen contains no movement, start, or drop-key control. This is
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@@ -25,7 +25,7 @@ pauses the game.
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## Viewport and navigation
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At `1024 x 768` CSS pixels and above, the complete `128 x 64` default map is
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At `1024 x 768` CSS pixels and above, the complete `32 x 32` default map is
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initially scaled to fit the available stage. The observer can zoom with the
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labelled buttons or mouse wheel and pan with pointer dragging. Zoom is bounded
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between 0.25 and 6 times the eight-pixel base cell size; the **Вся карта**
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