feat(maze): shrink map and rebalance compact gameplay

This commit is contained in:
2026-09-08 22:14:13 +03:00
parent 5346f9296f
commit f043b63732
18 changed files with 297 additions and 61 deletions
+2 -2
View File
@@ -303,9 +303,9 @@ static void test_default_map_chunk_bounds(void) {
maze32_view_t view;
assert(maze32_game_project_view(&game, MAZE32_GAME_ROLE_OBSERVER, &view) ==
MAZE32_GAME_RESULT_ACCEPTED);
assert(view.cell_count == 8192U && view.object_count == 30U);
assert(view.cell_count == 1024U && view.object_count == 12U);
size_t chunks = maze32_game_view_chunk_count(&view);
assert(chunks == 688U);
assert(chunks == 88U);
char payload[MAZE32_GAME_VIEW_CHUNK_BYTES];
size_t largest_chunk = 0U;
for (size_t chunk = 0U; chunk < chunks; ++chunk) {