feat(maze): shrink map and rebalance compact gameplay
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@@ -303,9 +303,9 @@ static void test_default_map_chunk_bounds(void) {
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maze32_view_t view;
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assert(maze32_game_project_view(&game, MAZE32_GAME_ROLE_OBSERVER, &view) ==
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MAZE32_GAME_RESULT_ACCEPTED);
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assert(view.cell_count == 8192U && view.object_count == 30U);
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assert(view.cell_count == 1024U && view.object_count == 12U);
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size_t chunks = maze32_game_view_chunk_count(&view);
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assert(chunks == 688U);
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assert(chunks == 88U);
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char payload[MAZE32_GAME_VIEW_CHUNK_BYTES];
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size_t largest_chunk = 0U;
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for (size_t chunk = 0U; chunk < chunks; ++chunk) {
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