feat(maze): shrink map and rebalance compact gameplay
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@@ -82,8 +82,9 @@ test("chunk assembly replaces projection cells without explored-map memory", ()
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assert.deepEqual(player.projectedCellIndices(replacement), [18]);
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assert.equal(replacement.cells.some(cell => cell[0] === 9 || cell[0] === 10), false);
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assert.equal(assembler.accept({v: 1, type: "view", seq: 22, payload: {chunk: 0, chunks: player.MAX_VIEW_CHUNKS + 1, cells: [], objects: []}}), null);
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assert.equal(player.snapshotIsValid({width: 128, height: 64, cells: [[8191, 15]], objects: []}), true);
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assert.equal(player.snapshotIsValid({width: 129, height: 64, cells: [], objects: []}), false);
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assert.equal(player.snapshotIsValid({width: 32, height: 32, cells: [[1023, 15]], objects: []}), true);
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assert.equal(player.snapshotIsValid({width: 33, height: 32, cells: [], objects: []}), false);
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assert.equal(player.snapshotIsValid({width: 32, height: 33, cells: [], objects: []}), false);
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});
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test("refresh contract restores only the token and waits for server projection", () => {
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@@ -117,7 +118,7 @@ test("player assets are local, Russian, accessible, and responsive", () => {
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});
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test("observer view fits large screens and bounds zoom", () => {
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assert.equal(player.observerFitScale(1024, 600, 128, 64), .96);
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assert.equal(player.observerFitScale(1024, 600, 32, 32), 2.25);
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assert.equal(player.clampObserverZoom(.01), .25);
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assert.equal(player.clampObserverZoom(20), 6);
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const html = fs.readFileSync(path.join(project, "web/index.html"), "utf8");
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