feat(observer): add observer mode and disconnect recovery

This commit is contained in:
2026-09-05 21:19:52 +03:00
parent d042c3ce90
commit ffdaa299bc
23 changed files with 988 additions and 43 deletions
+30
View File
@@ -74,3 +74,33 @@ test("player assets are local, Russian, accessible, and responsive", () => {
assert.match(icons, /id="key"/);
assert.match(icons, /id="maze"/);
});
test("observer view fits large screens and bounds zoom", () => {
assert.equal(player.observerFitScale(1024, 600, 128, 64), .96);
assert.equal(player.clampObserverZoom(.01), .25);
assert.equal(player.clampObserverZoom(20), 6);
const html = fs.readFileSync(path.join(project, "web/index.html"), "utf8");
const css = fs.readFileSync(path.join(project, "web/player.css"), "utf8");
const script = fs.readFileSync(path.join(project, "web/player.js"), "utf8");
assert.match(html, /Режим наблюдателя · только чтение/);
assert.match(html, /Нужен экран побольше/);
assert.match(html, /Зрительный зал открывается от 1024 × 768/);
assert.match(css, /@media \(max-width: 1023px\), \(max-height: 767px\)/);
assert.match(css, /\.observer-stage \{[^}]*overflow: hidden/);
assert.match(script, /snapshot\.role === "observer"/);
assert.match(script, /state\.session\.role === "observer" \? "observer" : "match"/);
assert.match(script, /!player\.connected \? "нет связи"/);
assert.match(script, /addEventListener\("wheel"/);
assert.match(script, /addEventListener\("pointermove"/);
});
test("observer protocol exposes no mutation control path", () => {
const html = fs.readFileSync(path.join(project, "web/index.html"), "utf8");
const observerSection = html.match(/<section class="screen observer-screen"[\s\S]*?<\/section>/)[0];
assert.doesNotMatch(observerSection, /data-direction|drop-key|start-match/);
const observer = {v: 1, type: "view", seq: 30, payload: {role: "observer", phase: "active", result: "none", width: 2, height: 2, players: [{cell: 0, key: null, exited: 0, connected: 1}, {cell: 3, key: 1, exited: 0, connected: 1}], chunk: 0, chunks: 1, cells: [[0, 6], [1, 12], [2, 3], [3, 9]], objects: []}};
const snapshot = new player.SnapshotAssembler().accept(observer);
assert.equal(snapshot.role, "observer");
assert.deepEqual(snapshot.players.map(item => item.cell), [0, 3]);
assert.equal("self" in snapshot, false);
});