#include "maze32_health.h" #include void maze32_health_init(maze32_health_t *health, const char *version) { if (health == NULL) { return; } health->version = version; health->state = MAZE32_HEALTH_BOOTING; health->error_code = 0; } void maze32_health_set(maze32_health_t *health, maze32_health_state_t state, int error_code) { if (health == NULL) { return; } health->state = state; health->error_code = error_code; } const char *maze32_health_state_name(maze32_health_state_t state) { switch (state) { case MAZE32_HEALTH_BOOTING: return "booting"; case MAZE32_HEALTH_FILESYSTEM_READY: return "filesystem_ready"; case MAZE32_HEALTH_SERVING: return "serving"; case MAZE32_HEALTH_ERROR: return "error"; default: return "unknown"; } } int maze32_health_is_healthy(const maze32_health_t *health) { return health != NULL && health->state == MAZE32_HEALTH_SERVING; }