# Maze32 command chamber This package designs a 12 m × 12 m gameplay-room lobby with a single central hero: the maze command table. Four stations give players a clear color-coded place around a protected circulation ring. The open north portal is 3 m wide and exposes a short arrival apron rather than implying a blocked route. All final geometry is procedural Blender geometry: slabs, walls, column rhythm, hero table, stations, ceiling beacon, and lighting. No external mesh or paid generation is needed. `build_command_chamber.py` uses an Exact Boolean for the north opening before adding the brass surround. Run it with a Blender installation: ```sh blender --background --python build_command_chamber.py -- --output maze32-command-chamber.blend --renders renders ``` The package is deliberately at the Function-review stage. The prop image and opening schedule have **not** been marked approved, and no form or runtime approval has been claimed. After a reviewer inspects the production and review renders, record their explicit decision in `milestone-reviews.json`; then run the skill validator for the relevant gate.