# Milestone 011 playtest report ## Protocol Run representative completed two-player matches on the target ESP32-C6 with the locked configuration in `docs/BALANCE_REPORT.md`. Use two active players and, where practical, one observer. Do not impose a time limit or coach a route. Start timing when the authoritative countdown completes and stop at the authoritative result. A draw, reconnect timeout, abandoned match, or technical failure is recorded separately and does not count as a completed match. For each completed match, record the maze seed or map hash, both players' experience level, winner or draw, elapsed time, whether either player used a vision artifact or compass, and any gameplay defect. Do not record session tokens, Wi-Fi passwords, or other credentials. Use at least five completed matches involving more than one pair of players. The target is that ordinary completed matches cluster around five minutes; there is deliberately no hard timer. If a result materially misses that target or a participant reports a balance issue, describe it and repeat the affected tests after any parameter change. ## Results No representative completed human matches have been recorded yet. | Run | Date | Seed or map hash | Player experience | Result | Elapsed | Artifact / compass use | Defects or balance notes | | --- | --- | --- | --- | --- | --- | --- | --- | | 1 | Pending | Pending | Pending | Pending | Pending | Pending | Pending | | 2 | Pending | Pending | Pending | Pending | Pending | Pending | Pending | | 3 | Pending | Pending | Pending | Pending | Pending | Pending | Pending | | 4 | Pending | Pending | Pending | Pending | Pending | Pending | Pending | | 5 | Pending | Pending | Pending | Pending | Pending | Pending | Pending | ## Assessment Pending the five completed matches above. This document must state the observed range and median, whether the five-minute target was met without a timer, and whether any tuning change or approved deviation is required before Milestone 011 can be complete.