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maze32/PLANS.md
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maze32 Implementation Plan

Plan rules

  1. Milestones may be planned and added in batches.
  2. Milestone numbering starts at 1 and increases without gaps. Headings use the zero-padded form Milestone 001, Milestone 002, and so on.
  3. Milestones are executed strictly in ascending numerical order. Work on a milestone may begin only after every preceding milestone is COMPLETE.
  4. At most one milestone may have status IN_PROGRESS.
  5. A newly discovered milestone is appended to the end of the plan. Existing milestone numbers and execution order are not changed without explicit project-owner approval.
  6. Every milestone contains an objective, scope, deliverables, acceptance criteria, evidence, and status.
  7. Allowed statuses are NOT_STARTED, IN_PROGRESS, BLOCKED, and COMPLETE.
  8. A milestone may be marked COMPLETE only when every acceptance criterion is satisfied and concrete evidence is recorded in the milestone.
  9. Evidence must identify the command, test result, inspected artifact, or hardware observation that demonstrates completion. Statements such as "implemented" or "looks correct" are not sufficient evidence.
  10. A NOT_STARTED milestone explicitly records that completion evidence is not yet available. Expected evidence may be listed in advance.
  11. If later work invalidates recorded evidence, reopen the affected milestone and change its status before continuing.
  12. All project documentation, milestone text, source comments, test names, protocol identifiers, and system log messages are written in English. Player-facing browser UI copy, game messages, and browser errors are written in Russian.

Milestone 001 — Requirements and technical baseline

Status: COMPLETE

Objective

Establish a consistent, implementation-ready product specification, architecture, board passport, build profile, and Flash layout without modifying the read-only project sources.

Scope

  • Consolidate the agreed gameplay, browser, lobby, observer, reconnection, and Wi-Fi provisioning requirements.
  • Establish the ESP32-C6/ESP-IDF/PlatformIO baseline inherited from Battleship.
  • Resolve the stale 2 MB versus confirmed 4 MB Flash configuration.
  • Define the authoritative-server architecture and verification boundaries.
  • Establish the sequential milestone and evidence policy.

Deliverables

  • MVP.md
  • ARCHITECTURE.md
  • PLANS.md
  • AGENTS.md
  • docs/BOARD_PASSPORT.md
  • platformio.ini
  • partitions.csv
  • sdkconfig.defaults

Acceptance criteria

  1. All canonical project documentation is in English.
  2. MVP.md captures all agreed roles, gameplay rules, networking behavior, technical constraints, exclusions, and acceptance criteria.
  3. ARCHITECTURE.md defines server authority, component boundaries, state machines, role-specific projection, protocol direction, storage, and verification strategy.
  4. The build profile pins PlatformIO espressif32@7.0.1, ESP-IDF, the compatible esp32-c6-devkitm-1 profile, and 4 MB Flash.
  5. The partition layout is contiguous and ends exactly at 0x400000.
  6. sdkconfig.defaults explicitly selects 4 MB Flash and 16 LwIP sockets.
  7. The board passport matches the canonical configuration and does not claim an unverified physical board model, GPIO mapping, LED, or PSRAM.
  8. No file under sources/ is modified.
  9. PlatformIO can parse and resolve the canonical project configuration.

Evidence

  • MVP.md contains the complete English product and acceptance specification.
  • ARCHITECTURE.md contains the English runtime, component, state-machine, protocol, memory, failure, and verification contracts.
  • On 2026-09-03, /home/sasa/.platformio/penv/bin/pio project config exited successfully and resolved environment esp32-c6-devkitm-1 with espressif32@7.0.1, ESP-IDF, explicit 4 MB build/upload sizes, partitions.csv, LittleFS, and sdkconfig.defaults. PlatformIO subsequently emitted a telemetry-cache permission warning during process shutdown; it did not prevent configuration parsing.
  • On 2026-09-03, an awk continuity and end-address check over partitions.csv reported the factory partition ending at 0x210000, the LittleFS partition ending at 0x400000, and no gaps or overlaps from NVS through the end of Flash.
  • On 2026-09-03, rg confirmed CONFIG_ESPTOOLPY_FLASHSIZE_4MB=y and CONFIG_LWIP_MAX_SOCKETS=16 in both sdkconfig.defaults and the generated ESP-IDF configuration.
  • docs/BOARD_PASSPORT.md records the confirmed ESP32-C6FH4, 4 MB Flash, no-required-PSRAM baseline and the remaining explicit hardware unknowns.
  • Canonical files were created outside sources/; the reference files under sources/ were not edited.

Completion note

Milestone 001 establishes documentation and configuration only. It does not claim that firmware source code exists, that a firmware image builds, or that the target board has passed runtime tests. Those claims require evidence in later milestones.

Milestone 001 was reopened on 2026-09-03 after its recorded evidence was found to disagree with the checked-in canonical files. The canonical MVP.md location, explicit Flash configuration, generated SDK configuration, and board passport were repaired and reverified before returning the milestone to COMPLETE. No Milestone 002 implementation work was started.

Milestone 002 — Firmware skeleton and reproducible build

Status: COMPLETE

Objective

Create the smallest maintainable ESP-IDF firmware and web-asset skeleton that builds reproducibly with the locked platform and partition configuration.

Scope

  • Establish firmware, component, test, web, and script directories.
  • Add startup logging, version information, and a minimal health state.
  • Mount LittleFS and serve a minimal static page.
  • Implement deterministic compression and filesystem-image packaging for web assets.
  • Add build-time application and filesystem size checks.

Deliverables

  • Minimal bootable firmware source tree.
  • Minimal static web application.
  • Web-asset compression and LittleFS packaging script.
  • Host-test entry point for portable code.
  • Documented build, filesystem-build, upload, and monitor commands.

Acceptance criteria

  1. A clean PlatformIO build succeeds with the locked environment.
  2. The application image fits the 2 MiB factory partition.
  3. The LittleFS image fits the 1,984 KiB filesystem partition.
  4. Web-asset generation is deterministic and does not require manual edits.
  5. The firmware boots on the target board, mounts LittleFS, and reports its version and health state.

Evidence

  • On 2026-09-03, /home/sasa/.platformio/penv/bin/pio project config parsed the updated configuration successfully with the locked platform, ESP-IDF, 4 MB Flash, root partition table, LittleFS, pinned esp_littlefs, bounded LittleFS settings, and the build hook.
  • On 2026-09-03, ./scripts/run_host_tests.sh reported health state tests: PASS and web asset reproducibility: PASS (611eacdb06b81bdb064a9074352ff4c6f82d3af3ad3d01e65705387744b86b21).
  • After /home/sasa/.platformio/penv/bin/pio run --target clean, running /home/sasa/.platformio/penv/bin/pio run on 2026-09-03 completed with [SUCCESS] in 43.10 seconds. PlatformIO reported 14,084 bytes of RAM and 350,232 of 2,097,152 application bytes in use. The independent build hook reported firmware.bin uses 350864/2097152 bytes in partition factory.
  • Running /home/sasa/.platformio/penv/bin/pio run --target buildfs on 2026-09-03 regenerated data/index.html.gz, built the LittleFS image, and reported [SUCCESS]. The independent build hook reported littlefs.bin uses 2031616/2031616 bytes in partition littlefs; the image is intentionally emitted at full partition size and contains the 683-byte compressed application asset.
  • Two LittleFS builds separated by a clean produced the identical SHA-256 ad203373be69f4541106b2d0dfd7096adb8132967ab49e2d23c391ede8f4d4f5. The generated gzip asset remained 950c60077c381d4484c11b43762bc5c8378587b6cd91924c344cfbc406771bb9. Listing the image showed both file and image creation times normalized to 1970-01-01, demonstrating deterministic compression and packaging.
  • strings .pio/build/esp32-c6-devkitm-1/firmware.bin found firmware version 0.2.0 and the startup log formats for version, LittleFS capacity, and health state. This verifies their presence in the built artifact but is not a substitute for target-board execution.
  • On 2026-09-03, /home/sasa/.platformio/penv/bin/pio run --target uploadfs --upload-port /dev/ttyACM0 wrote and hash-verified the 2,031,616-byte LittleFS image at 0x210000. A subsequent application upload identified the target as ESP32-C6FH4 (QFN32) (revision v0.2) with embedded 4 MB Flash and USB Serial/JTAG, wrote the 350,864-byte application image, and verified its hash.
  • A target-board boot capture on 2026-09-03 reported App version: 0.2.0, SPI Flash Size : 4MB, LittleFS mounted: total=2031616 bytes, used=12288 bytes, HTTP server ready with static and health endpoints, and Health state: serving. The capture contained no application error after startup. This supplies the physical-board evidence for acceptance criterion 5.

Milestone 003 — Wi-Fi provisioning and persistent configuration

Status: COMPLETE

Objective

Implement station-first Wi-Fi operation with NVS persistence and a fallback access-point provisioning flow.

Scope

  • Versioned NVS configuration storage.
  • Station connection using saved credentials.
  • Fallback access point when configuration is missing or connection fails.
  • Browser flow to scan, configure, save, and retry an existing network.
  • Safe handling of invalid credentials and configuration reset.

Deliverables

  • Persistent configuration component.
  • Network manager and provisioning state machine.
  • Provisioning HTTP interface.
  • Automated configuration tests and on-device recovery procedure.

Acceptance criteria

  1. First boot exposes the fallback provisioning interface.
  2. Valid credentials are stored in NVS and used after reboot.
  3. Failed station connection returns to a usable fallback access point.
  4. Invalid requests cannot corrupt stored configuration.
  5. Network reconfiguration cannot leave an active game silently running.

Evidence

  • On 2026-09-03, ./scripts/run_host_tests.sh reported health state tests: PASS, wifi configuration tests: PASS, configuration NVS tests: PASS, provisioning protocol tests: PASS, and web asset reproducibility: PASS (b36a6203a78964a324e3d56986a99abb7e36a48a84688cb4ecfe4ac1934b9f92). The tests exercise credential length and control-byte bounds, invalid-input non-mutation, mandatory reconfiguration guards, real store code across an NVS reinitialization, schema mismatch, reset, strict two-field JSON parsing, and malformed or duplicated request fields.
  • After a clean on 2026-09-03, /home/sasa/.platformio/penv/bin/pio run -e esp32-c6-devkitm-1 completed with [SUCCESS] in 46.25 seconds. PlatformIO reported 37,452 bytes of RAM and 985,280 of 2,097,152 application bytes in use; the independent size hook reported firmware.bin uses 985920/2097152 bytes in partition factory.
  • /home/sasa/.platformio/penv/bin/pio run -e esp32-c6-devkitm-1 --target buildfs completed with [SUCCESS] and reported littlefs.bin uses 2031616/2031616 bytes in partition littlefs. The image contains deterministic compressed application and provisioning pages; its SHA-256 was f3e529542737221d46146f46ff57eb3a88a1b3c5b25c9f4298b9d3e3e22a7d3a.
  • The application and filesystem images were written to the physical ESP32-C6FH4 and hash-verified. A production first boot with empty configuration reported App version: 0.3.0, No usable saved station configuration; enabling fallback, Fallback access point ready: SSID=maze32-F7B9, URL=http://192.168.4.1/provision, DHCP at 192.168.4.1, Provisioning endpoints ready, and Health state: serving.
  • The isolated milestone-003-device-test environment exercised the real NVS and network manager without accessing local Wi-Fi secrets. One continuous target log reported credentials saved; restarting, reset reason SW_CPU, credentials survived restart, station connection to the persisted test SSID with three bounded retries, Station connection timed out or exhausted retries; enabling fallback, and failed station returned to fallback; credentials cleared. Normal production firmware was restored afterward and its boot log confirmed the test credentials were absent.
  • On 2026-09-03, the project owner used the device-hosted provisioning page from a separate client to save credentials for Mazda7; no credential was exposed in the test record. A subsequent physical-board reboot loaded that persisted SSID, associated using WPA2, received 192.168.1.50, reported Network state: station_connected and Station connected: IP=192.168.1.50, registered the HTTP and provisioning routes, and reached Health state: serving.
  • Live requests over Mazda7 returned {"state":"station_connected",...,"ip":"192.168.1.50"} from /api/wifi/status, a healthy version 0.3.0 response from /health, and the decompressed Russian provisioning page from /provision. A deliberately invalid two-field configuration request returned HTTP 400. A final board reboot again loaded and connected to Mazda7, proving the rejected request did not alter the persisted valid configuration.
  • All five acceptance criteria therefore have recorded evidence.

Milestone 004 — HTTP, WebSocket, sessions, and lobby

Status: COMPLETE

Objective

Provide the bounded network and session layer required for two players, four observers, and an owner-controlled lobby.

Scope

  • HTTP application delivery and diagnostic endpoint.
  • Versioned WebSocket envelope, parser, validation, and bounded queues.
  • Temporary session-token creation and browser refresh restoration.
  • Unique player names and humorous name suggestions.
  • Two player slots, four observer slots, and Player 1 start authority.
  • Lobby snapshots, readiness, and the authoritative 3-2-1 countdown.

Deliverables

  • HTTP and WebSocket gateway components.
  • Session and lobby services.
  • Protocol schemas and protocol tests.
  • Minimal browser lobby UI and non-browser protocol test client.

Acceptance criteria

  1. Two players and four observers can connect concurrently within fixed limits.
  2. Duplicate player names and excess role claims are rejected safely.
  3. Page refresh restores the same session and player slot.
  4. Only Player 1 can start, and only with both player slots occupied.
  5. Malformed, oversized, unauthorized, and stale messages do not mutate state.
  6. Both players receive one authoritative countdown and activation instant.

Evidence

  • On 2026-09-04, ./scripts/run_host_tests.sh reported health state tests: PASS, wifi configuration tests: PASS, configuration NVS tests: PASS, provisioning protocol tests: PASS, lobby and protocol tests: PASS, and web asset reproducibility: PASS (6bdc7d380994cd302019c8634570953881cda035757d577fe2b1f54742a95f33). The deterministic lobby tests cover the two-player and four-observer bounds, duplicate-name and excess-role rejection, Player 2 start rejection, Player 1 readiness enforcement, restoration to the original slot, and the shared countdown activation instant. Protocol tests cover valid envelopes plus malformed, oversized, duplicate-field, unsupported-version, unknown-type, invalid-payload, and stale-sequence handling without state mutation.
  • A clean production build followed by /home/sasa/.platformio/penv/bin/pio run -e esp32-c6-devkitm-1 --target upload --upload-port /dev/ttyACM0 completed with [SUCCESS] in 50.31 seconds. PlatformIO reported 47,508 bytes of RAM and 1,005,274 of 2,097,152 application bytes in use; the independent partition check reported firmware.bin uses 1005904/2097152 bytes in partition factory. The upload identified the physical target as an ESP32-C6FH4 with 4 MB embedded Flash, wrote the bootloader, partition table, and application, and hash-verified all three images.
  • /home/sasa/.platformio/penv/bin/pio run -e esp32-c6-devkitm-1 --target buildfs completed with [SUCCESS] and reported littlefs.bin uses 2031616/2031616 bytes in partition littlefs. The two deterministic compressed browser assets total 5,970 bytes, below the 1.5 MiB web-payload limit and within the unchanged 1,984 KiB LittleFS partition.
  • The final firmware booted through the bounded station retry policy and served its fallback network while the configured Mazda7 access point was unavailable. A live GET /health returned {"status":"serving","healthy":true,"version":"0.4.0","errorCode":0}. The host retained its independent Ethernet route while its Wi-Fi interface joined the device access point, so device testing did not interrupt the development connection.
  • On the physical board, python3 scripts/ws_protocol_client.py 192.168.4.1 --verify reported malformed and stale message rejection: PASS, six-client capacity: PASS (2 players + 4 observers), duplicate player name: PASS, seventh connection rejection: PASS, Player 2 start authorization: PASS, session refresh restoration: PASS (Player 2 retained slot 2), authoritative countdown: PASS (activationAtMs=72223), and oversized message rejection: PASS. The countdown payload received by both player connections was byte-for-byte equivalent, and both subsequent active events carried the same server activation timestamp.
  • During a six-client physical run, the gateway logged all six bounded admissions and Six-client heap: free=305388 bytes, largest=278528 bytes; it rejected a seventh connection and a 513-byte frame. Session tokens were returned only in private session messages and were absent from shared lobby snapshots. The observer protocol exposes no mutating command, while start authorization is resolved from the server-owned session and player slot.
  • These results provide concrete host and physical-device evidence for all six acceptance criteria. Milestone 005 remains NOT_STARTED.

Milestone 005 — Symmetric maze generation and validation

Status: NOT_STARTED

Objective

Generate connected, cyclic, reproducible, 180-degree symmetric mazes with fair object placement and bounded memory use.

Scope

  • Compact configurable maze representation.
  • Seeded generation for the default 128 x 64 map.
  • Cycles, alternative paths, and multiple cross-half passages.
  • Symmetric starts, keys, exits, compass cells, landmarks, and vision artifacts.
  • Reachability, symmetry, collision, and fairness validation.
  • Bounded regeneration when a candidate fails validation.

Deliverables

  • Portable maze generator and validator.
  • Deterministic host-side test suite over a large seed set.
  • Diagnostic generation metrics and failure reports.

Acceptance criteria

  1. The same configuration and seed always produce the same valid maze.
  2. Every tested map is fully reachable and rotationally symmetric.
  3. Every tested map contains cycles and multiple cross-half connections.
  4. Player-relative starts and required objects have equal symmetric metrics.
  5. Keys are outside their owners' initial views.
  6. Default generation fits the agreed RAM and runtime budgets without per-cell heap allocation.

Evidence

Completion evidence is not yet available because this milestone has not started. Required evidence includes deterministic seed-test results, validator statistics, memory measurements, and representative generated maps.

Milestone 006 — Authoritative movement and visibility core

Status: NOT_STARTED

Objective

Implement deterministic player movement, command ordering, cooldowns, and server-enforced role-specific visibility.

Scope

  • Serial authoritative command queue and sequence numbers.
  • Orthogonal one-cell movement and wall rejection.
  • Independent player actions with configurable server cooldown.
  • Shared-cell occupancy and meeting detection.
  • Chebyshev-radius visibility with walls that do not occlude.
  • Player-specific projections and complete observer projections.

Deliverables

  • Portable game-state and movement engine.
  • View projector with fog-of-war security tests.
  • Movement, cooldown, ordering, collision, and visibility tests.

Acceptance criteria

  1. Accepted inputs move exactly one valid orthogonal cell.
  2. Invalid, premature, or rate-limited commands do not mutate state.
  3. Both players may occupy the same cell and generate one meeting event.
  4. Player payloads contain no hidden cells, objects, or stale opponent state.
  5. Observer payloads contain the complete current state.
  6. Radius-three and radius-six projections match the documented formula at walls and map boundaries.

Evidence

Completion evidence is not yet available because this milestone has not started. Required evidence includes host-test output, serialized payload inspection, and deterministic command-order tests.

Milestone 007 — Keys, artifacts, compasses, exits, and results

Status: NOT_STARTED

Objective

Complete the authoritative gameplay mechanics and terminal match outcomes.

Scope

  • One-slot key inventory, pickup, voluntary drop, and sabotage.
  • Automatic return of keys to their owners when players meet.
  • Owner-only key and exit restrictions.
  • One-use vision artifacts lasting ten successful moves.
  • Stationary compass activation and exit-direction hints.
  • Exit opening, outward victory move, 200 ms draw window, and result state.

Deliverables

  • Gameplay object and result systems.
  • Deterministic edge-case and simultaneous-event tests.
  • Role-specific events for inventory, hints, effects, and results.

Acceptance criteria

  1. Inventory and ground-key state never duplicate or lose a key.
  2. Meeting behavior returns or swaps carried keys atomically.
  3. A player cannot use the opponent's key or exit to win.
  4. Vision effects last exactly ten successful moves and ignore failed moves.
  5. Compass activation points toward only the activating player's own exit.
  6. Victory requires the outward move, and exits within 200 ms produce a draw.

Evidence

Completion evidence is not yet available because this milestone has not started. Required evidence includes complete mechanic tests and timestamped result-window tests.

Milestone 008 — Player browser experience

Status: NOT_STARTED

Objective

Deliver the complete responsive player interface without moving game authority into the browser.

Scope

  • Name selection, lobby, countdown, running, paused, and result screens.
  • Dark, humorous retro arcade presentation following docs/UI_STYLE.md.
  • Russian player-facing copy and locally served pixel-styled graphics.
  • Maze viewport and visual landmarks.
  • Keyboard movement, touchscreen swipes, and responsive on-screen arcade controls.
  • Accessible drop-key action.
  • Inventory, vision duration, compass hint, connection, and error feedback.
  • Default sound, supported-device vibration, and animated game feedback.
  • Session restoration after page refresh.

Deliverables

  • Responsive browser application and compressed production assets.
  • Implemented visual tokens, SVG icon set, and shared control styles.
  • Browser interaction tests for desktop and mobile input.
  • Accessibility and viewport behavior checks.

Acceptance criteria

  1. Keyboard and swipe actions produce equivalent server commands.
  2. The client renders only state received in the player projection.
  3. Hidden and previously seen cells are not retained on screen.
  4. Inventory, effects, hints, pause, and results are unambiguous.
  5. Refresh restores the active player without changing position or inventory.
  6. The player flow remains usable without page scrolling at a 412 x 916 CSS-pixel viewport and at representative tablet and desktop viewports.
  7. Player-facing UI copy and browser errors are in Russian while protocol and system-log text remain in English.
  8. The application requires no runtime internet access or third-party UI dependency.
  9. The complete compressed web payload is no larger than 1.5 MiB and fits the unchanged LittleFS partition.
  10. The current stable Chrome, Safari, Firefox, and Edge releases pass the applicable browser interaction checks, with versions and test date recorded in the milestone evidence.

Evidence

Completion evidence is not yet available because this milestone has not started. Required evidence includes browser-test output, desktop/mobile visual checks, refresh recovery results, and filesystem image size.

Milestone 009 — Observer mode and disconnect recovery

Status: NOT_STARTED

Objective

Complete the read-only full-map observer experience and reliable player pause and reconnect behavior.

Scope

  • Full-map observer rendering with player and object updates.
  • Large-screen observer layout with initial full-map fit, zoom, and pan.
  • Observer access without a password and strict read-only authorization.
  • Player disconnect detection and authoritative pause.
  • Session reattachment and 60-second monotonic deadline.
  • Timeout draw and observer-independent match continuity.

Deliverables

  • Observer browser mode.
  • Pause/reconnect state-machine integration.
  • Authorization, reconnect, refresh, and timeout tests.

Acceptance criteria

  1. Four observers can view the complete live state without control authority.
  2. Observer disconnects do not pause or mutate a match.
  3. Either player disconnect immediately pauses gameplay and effect progression.
  4. Reconnection within 60 seconds restores and resumes the same state.
  5. Reconnection timeout ends the match in a draw.
  6. Observer attempts to send mutation commands are rejected and audited.
  7. Observer mode works at 1024 x 768 CSS pixels and larger, while smaller viewports show the required Russian large-screen message.

Evidence

Completion evidence is not yet available because this milestone has not started. Required evidence includes role-authorization tests, four-observer browser evidence, and timed reconnect/timeout scenarios.

Milestone 010 — On-device integration and resource hardening

Status: NOT_STARTED

Objective

Demonstrate that the integrated system remains correct and responsive within the ESP32-C6 Flash, RAM, socket, and network limits.

Scope

  • Full firmware and LittleFS production build.
  • Two-player plus four-observer load testing.
  • Heap, largest-block, socket, queue, latency, and disconnect measurements.
  • Slow-client backpressure and malformed-message stress.
  • Station and fallback-access-point integration tests.
  • Long-running match and repeated-match stability.

Deliverables

  • On-device integration test procedure and results.
  • Resource budget report.
  • Fixed limits and defensive failure behavior.

Acceptance criteria

  1. Application and filesystem images fit their partitions with recorded margin.
  2. Six simultaneous clients remain connected and responsive on target hardware.
  3. Slow or malformed clients cannot exhaust memory or block player processing.
  4. Heap and largest free block remain stable across repeated matches.
  5. Station reconnect, provisioning fallback, and browser recovery work on the physical device.
  6. No test relies on PSRAM or an unverified GPIO.

Evidence

Completion evidence is not yet available because this milestone has not started. Required evidence includes production build reports, physical-device logs, six-client load results, memory graphs or samples, and repeated-match stress results.

Milestone 011 — Gameplay tuning and MVP acceptance

Status: NOT_STARTED

Objective

Tune the game to its target experience and demonstrate every MVP acceptance criterion on the release candidate.

Scope

  • Tune movement cooldown, maze balance thresholds, landmarks, artifact density, and compass placement.
  • Measure key-search and exit-search difficulty.
  • Run representative human playtests targeting approximately five minutes.
  • Execute the complete MVP acceptance suite and document known limitations.
  • Produce the reproducible release image and matching web filesystem image.

Deliverables

  • Locked MVP gameplay configuration.
  • Playtest and balance report.
  • MVP acceptance report mapped to MVP.md.
  • Release build artifacts and version record.

Acceptance criteria

  1. Key discovery is demonstrably no easier than the subsequent exit search under the agreed metrics and playtest evidence.
  2. Representative completed matches normally target approximately five minutes without a hard match timer.
  3. Every acceptance criterion in MVP.md has recorded passing evidence or an explicitly approved deviation.
  4. The final firmware and web images build reproducibly and fit the target.
  5. No unresolved defect prevents the two-player or observer MVP flows.

Evidence

Completion evidence is not yet available because this milestone has not started. Required evidence includes playtest data, the mapped acceptance report, final build hashes and sizes, and project-owner approval of any deviations.