feat: implement safe state presentation and bounded serialization
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@@ -2,6 +2,9 @@
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#include <stddef.h>
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#include "game_lifecycle.h"
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#include "game_types.h"
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bool state_presenter_write(const game_state_t *state, role_t viewer, char *output, size_t output_size, size_t *written);
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bool state_presenter_write_lifecycle(const game_lifecycle_t *lifecycle, role_t viewer,
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char *output, size_t output_size, size_t *written);
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