feat: implement safe state presentation and bounded serialization

This commit is contained in:
2026-08-28 23:04:04 +03:00
parent a691783f58
commit 97bebfd8fb
6 changed files with 205 additions and 5 deletions
+13 -2
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@@ -564,7 +564,7 @@ If all criteria pass, set this milestone to `DONE`, append its execution record,
## Milestone 010 — Implement safe state presentation and bounded serialization
**Status:** `READY`
**Status:** `DONE`
**Depends on:** Milestone 009
### Objective
@@ -592,11 +592,22 @@ Produce role-specific state that cannot reveal hidden ships and fits the measure
If all criteria pass, set this milestone to `DONE`, append its execution record, and change Milestone 011 from `BLOCKED` to `READY`.
### Execution record
- Date: 2026-08-28
- Board model and revision: ESP32-C6FH4 QFN32, revision v0.2.
- Toolchain and library versions: PlatformIO Core 6.1.19; `espressif32` 7.0.1; ESP-IDF 6.0.1; `esp_littlefs` 1.20.4.
- Result: PASS.
- Evidence: Added a fixed 512-byte state writer that builds each payload privately and copies it to its caller only on complete success. Player views reveal only their own intact ships; opponents and spectators receive misses and hits only until `FINISHED`, when both boards become public. The presenter emits the locked state schema and lifecycle cumulative wins without serializing session names or retaining per-client state or JSON copies.
- Measurements: `make -C test/host run` passed command queue, domain, bot, lifecycle, and state-presenter suites. Presenter coverage verifies the Player 1, Player 2, spectator, and finished views, locked schema prefix, hidden-cell exclusion, known shot visibility, and unchanged output on insufficient destination capacity. The largest constructed lifecycle payload is 371 B, leaving 141 B (27.5%) below the 512 B hard limit. `pio run -e esp32-c6-devkitm-1` passed with 38,212 / 327,680 B RAM (11.7%) and 1,000,730 / 2,097,152 B flash (47.7%).
- Issues or deviations: HTTP and WebSocket bindings remain Milestones 011 and 012; no transport integration was started.
- Next action: Milestone 011 is ready. Do not start it unless explicitly requested.
---
## Milestone 011 — Implement the production HTTP API
**Status:** `BLOCKED`
**Status:** `READY`
**Depends on:** Milestone 010
### Objective
+3
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@@ -2,6 +2,9 @@
#include <stddef.h>
#include "game_lifecycle.h"
#include "game_types.h"
bool state_presenter_write(const game_state_t *state, role_t viewer, char *output, size_t output_size, size_t *written);
bool state_presenter_write_lifecycle(const game_lifecycle_t *lifecycle, role_t viewer,
char *output, size_t output_size, size_t *written);
+1 -1
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@@ -2,7 +2,7 @@
# without default 'CMakeLists.txt' file.
idf_component_register(
SRCS "main.c" "application.c" "command_queue.c" "fleet_generator.c" "game_engine.c" "bot_player.c" "session_manager.c" "game_lifecycle.c"
SRCS "main.c" "application.c" "command_queue.c" "fleet_generator.c" "game_engine.c" "bot_player.c" "session_manager.c" "game_lifecycle.c" "state_presenter.c"
INCLUDE_DIRS "../include"
REQUIRES esp_event esp_http_server esp_netif esp_wifi esp_littlefs nvs_flash
)
+90
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@@ -0,0 +1,90 @@
#include "state_presenter.h"
#include <stdint.h>
#include <string.h>
typedef struct { char data[kStateMessageCapacity]; size_t length; } state_writer_t;
static bool append_character(state_writer_t *writer, char character) {
if (writer->length + 1U >= sizeof(writer->data)) return false;
writer->data[writer->length++] = character;
return true;
}
static bool append_text(state_writer_t *writer, const char *text) {
while (*text != '\0') if (!append_character(writer, *text++)) return false;
return true;
}
static bool append_u32(state_writer_t *writer, uint32_t value) {
char digits[10];
uint8_t count = 0;
do { digits[count++] = (char)('0' + value % 10U); value /= 10U; } while (value != 0U);
while (count > 0U) if (!append_character(writer, digits[--count])) return false;
return true;
}
static const char *phase_name(phase_t phase) {
static const char *const names[] = {"lobby", "preparing", "in_progress", "finished", "rematch_wait"};
return phase <= PHASE_REMATCH_WAIT ? names[phase] : NULL;
}
static const char *mode_name(game_mode_t mode) {
static const char *const names[] = {"human", "bot"};
return mode <= MODE_BOT ? names[mode] : NULL;
}
static const char *role_name(role_t role) {
static const char *const names[] = {"player1", "player2", "spectator"};
return role <= ROLE_SPECTATOR ? names[role] : NULL;
}
static char present_cell(cell_t cell, bool reveal_ships) {
if (cell == CELL_MISS) return '2';
if (cell == CELL_HIT) return '3';
return cell == CELL_SHIP && reveal_ships ? '1' : '0';
}
static bool append_board(state_writer_t *writer, const board_t *board, bool reveal_ships) {
for (uint8_t index = 0; index < kBoardCellCount; ++index) {
if (!append_character(writer, present_cell(board->cells[index], reveal_ships))) return false;
}
return true;
}
static bool write_state(const game_state_t *state, role_t viewer, const cumulative_statistics_t *cumulative,
char *output, size_t output_size, size_t *written) {
if (written != NULL) *written = 0;
if (state == NULL || output == NULL || output_size == 0U || phase_name(state->phase) == NULL ||
mode_name(state->mode) == NULL || role_name(viewer) == NULL || state->current_player >= kPlayerCapacity) return false;
state_writer_t writer = {0};
const bool finished = state->phase == PHASE_FINISHED;
const uint16_t wins_0 = cumulative == NULL ? 0U : cumulative[0].wins;
const uint16_t wins_1 = cumulative == NULL ? 0U : cumulative[1].wins;
const bool reveal[2] = {finished || viewer == ROLE_PLAYER_1, finished || viewer == ROLE_PLAYER_2};
if (!append_text(&writer, "{\"type\":\"state\",\"version\":" ) || !append_u32(&writer, state->version) ||
!append_text(&writer, ",\"gameId\":") || !append_u32(&writer, state->game_id) ||
!append_text(&writer, ",\"phase\":\"") || !append_text(&writer, phase_name(state->phase)) ||
!append_text(&writer, "\",\"mode\":\"") || !append_text(&writer, mode_name(state->mode)) ||
!append_text(&writer, "\",\"viewer\":\"") || !append_text(&writer, role_name(viewer)) ||
!append_text(&writer, "\",\"turn\":\"") || !append_text(&writer, role_name((role_t)state->current_player)) ||
!append_text(&writer, "\",\"boards\":[\"") || !append_board(&writer, &state->boards[0], reveal[0]) ||
!append_text(&writer, "\",\"") || !append_board(&writer, &state->boards[1], reveal[1]) ||
!append_text(&writer, "\"],\"wins\":[") || !append_u32(&writer, wins_0) ||
!append_character(&writer, ',') || !append_u32(&writer, wins_1) || !append_text(&writer, "]}")) return false;
if (writer.length + 1U > output_size) return false;
writer.data[writer.length] = '\0';
memcpy(output, writer.data, writer.length + 1U);
if (written != NULL) *written = writer.length;
return true;
}
bool state_presenter_write(const game_state_t *state, role_t viewer, char *output, size_t output_size, size_t *written) {
return write_state(state, viewer, NULL, output, output_size, written);
}
bool state_presenter_write_lifecycle(const game_lifecycle_t *lifecycle, role_t viewer,
char *output, size_t output_size, size_t *written) {
return lifecycle != NULL && write_state(&lifecycle->game.state, viewer, lifecycle->cumulative,
output, output_size, written);
}
+6 -2
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@@ -1,7 +1,7 @@
CC ?= cc
CFLAGS ?= -std=c11 -Wall -Wextra -Werror -I../../include
all: test_command_queue test_game_domain test_bot_player test_game_lifecycle
all: test_command_queue test_game_domain test_bot_player test_game_lifecycle test_state_presenter
test_command_queue: test_command_queue.c ../../src/command_queue.c ../../src/application.c
$(CC) $(CFLAGS) $^ -o $@
@@ -11,6 +11,7 @@ run: all
./test_game_domain
./test_bot_player
./test_game_lifecycle
./test_state_presenter
test_game_domain: test_game_domain.c ../../src/fleet_generator.c ../../src/game_engine.c
$(CC) $(CFLAGS) $^ -o $@
@@ -21,5 +22,8 @@ test_bot_player: test_bot_player.c ../../src/bot_player.c ../../src/fleet_genera
test_game_lifecycle: test_game_lifecycle.c ../../src/session_manager.c ../../src/game_lifecycle.c ../../src/fleet_generator.c ../../src/game_engine.c
$(CC) $(CFLAGS) $^ -o $@
test_state_presenter: test_state_presenter.c ../../src/state_presenter.c
$(CC) $(CFLAGS) $^ -o $@
clean:
rm -f test_command_queue test_game_domain test_bot_player test_game_lifecycle
rm -f test_command_queue test_game_domain test_bot_player test_game_lifecycle test_state_presenter
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@@ -0,0 +1,92 @@
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include "state_presenter.h"
static void set_board(board_t *board) {
memset(board, 0, sizeof(*board));
board->cells[0] = CELL_SHIP;
board->cells[1] = CELL_MISS;
board->cells[2] = CELL_HIT;
board->cells[99] = CELL_SHIP;
}
static const char *board_start(const char *json, uint8_t board) {
const char *first = strstr(json, "\"boards\":[\"");
assert(first != NULL);
first += strlen("\"boards\":[\"");
return board == 0U ? first : first + kBoardCellCount + 3U;
}
static void assert_hidden(const char *json, uint8_t board) {
const char *cells = board_start(json, board);
for (uint8_t index = 0; index < kBoardCellCount; ++index) assert(cells[index] != '1');
}
static void test_role_views_and_golden_schema(void) {
game_state_t state = {0};
state.game_id = 42U;
state.version = 9U;
state.phase = PHASE_IN_PROGRESS;
state.mode = MODE_HUMAN;
state.current_player = 1U;
set_board(&state.boards[0]);
set_board(&state.boards[1]);
char output[kStateMessageCapacity] = {0};
size_t written = 0;
assert(state_presenter_write(&state, ROLE_PLAYER_1, output, sizeof(output), &written));
assert(written == strlen(output));
assert(strstr(output, "{\"type\":\"state\",\"version\":9,\"gameId\":42,\"phase\":\"in_progress\",\"mode\":\"human\",\"viewer\":\"player1\",\"turn\":\"player2\",\"boards\":[\"") == output);
assert(board_start(output, 0)[0] == '1' && board_start(output, 0)[1] == '2' && board_start(output, 0)[2] == '3');
assert_hidden(output, 1);
assert(state_presenter_write(&state, ROLE_PLAYER_2, output, sizeof(output), &written));
assert_hidden(output, 0);
assert(board_start(output, 1)[0] == '1');
assert(state_presenter_write(&state, ROLE_SPECTATOR, output, sizeof(output), &written));
assert_hidden(output, 0);
assert_hidden(output, 1);
assert(board_start(output, 0)[1] == '2' && board_start(output, 1)[2] == '3');
}
static void test_finished_and_failure_are_safe(void) {
game_state_t state = {0};
state.game_id = UINT32_MAX;
state.version = UINT32_MAX;
state.phase = PHASE_FINISHED;
state.mode = MODE_BOT;
state.current_player = 0U;
set_board(&state.boards[0]);
set_board(&state.boards[1]);
char output[kStateMessageCapacity] = {0};
size_t written = 0;
assert(state_presenter_write(&state, ROLE_SPECTATOR, output, sizeof(output), &written));
assert(written < sizeof(output));
assert(board_start(output, 0)[0] == '1' && board_start(output, 1)[99] == '1');
game_lifecycle_t lifecycle = {0};
lifecycle.game.state = state;
lifecycle.game.state.phase = PHASE_REMATCH_WAIT;
lifecycle.game.state.mode = MODE_HUMAN;
lifecycle.cumulative[0].wins = UINT16_MAX;
lifecycle.cumulative[1].wins = UINT16_MAX;
assert(state_presenter_write_lifecycle(&lifecycle, ROLE_SPECTATOR, output, sizeof(output), &written));
assert(written == 371U);
char unchanged[16];
memset(unchanged, 'X', sizeof(unchanged));
size_t failure_written = 99U;
assert(!state_presenter_write(&state, ROLE_PLAYER_1, unchanged, sizeof(unchanged), &failure_written));
assert(failure_written == 0U);
for (size_t index = 0; index < sizeof(unchanged); ++index) assert(unchanged[index] == 'X');
}
int main(void) {
test_role_views_and_golden_schema();
test_finished_and_failure_are_safe();
puts("state presenter tests passed");
return 0;
}