93 lines
3.3 KiB
C
93 lines
3.3 KiB
C
#include <assert.h>
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#include <stdio.h>
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#include <string.h>
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#include "state_presenter.h"
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static void set_board(board_t *board) {
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memset(board, 0, sizeof(*board));
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board->cells[0] = CELL_SHIP;
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board->cells[1] = CELL_MISS;
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board->cells[2] = CELL_HIT;
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board->cells[99] = CELL_SHIP;
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}
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static const char *board_start(const char *json, uint8_t board) {
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const char *first = strstr(json, "\"boards\":[\"");
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assert(first != NULL);
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first += strlen("\"boards\":[\"");
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return board == 0U ? first : first + kBoardCellCount + 3U;
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}
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static void assert_hidden(const char *json, uint8_t board) {
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const char *cells = board_start(json, board);
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for (uint8_t index = 0; index < kBoardCellCount; ++index) assert(cells[index] != '1');
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}
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static void test_role_views_and_golden_schema(void) {
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game_state_t state = {0};
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state.game_id = 42U;
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state.version = 9U;
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state.phase = PHASE_IN_PROGRESS;
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state.mode = MODE_HUMAN;
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state.current_player = 1U;
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set_board(&state.boards[0]);
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set_board(&state.boards[1]);
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char output[kStateMessageCapacity] = {0};
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size_t written = 0;
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assert(state_presenter_write(&state, ROLE_PLAYER_1, output, sizeof(output), &written));
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assert(written == strlen(output));
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assert(strstr(output, "{\"type\":\"state\",\"version\":9,\"gameId\":42,\"phase\":\"in_progress\",\"mode\":\"human\",\"viewer\":\"player1\",\"turn\":\"player2\",\"boards\":[\"") == output);
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assert(board_start(output, 0)[0] == '1' && board_start(output, 0)[1] == '2' && board_start(output, 0)[2] == '3');
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assert_hidden(output, 1);
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assert(state_presenter_write(&state, ROLE_PLAYER_2, output, sizeof(output), &written));
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assert_hidden(output, 0);
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assert(board_start(output, 1)[0] == '1');
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assert(state_presenter_write(&state, ROLE_SPECTATOR, output, sizeof(output), &written));
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assert_hidden(output, 0);
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assert_hidden(output, 1);
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assert(board_start(output, 0)[1] == '2' && board_start(output, 1)[2] == '3');
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}
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static void test_finished_and_failure_are_safe(void) {
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game_state_t state = {0};
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state.game_id = UINT32_MAX;
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state.version = UINT32_MAX;
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state.phase = PHASE_FINISHED;
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state.mode = MODE_BOT;
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state.current_player = 0U;
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set_board(&state.boards[0]);
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set_board(&state.boards[1]);
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char output[kStateMessageCapacity] = {0};
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size_t written = 0;
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assert(state_presenter_write(&state, ROLE_SPECTATOR, output, sizeof(output), &written));
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assert(written < sizeof(output));
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assert(board_start(output, 0)[0] == '1' && board_start(output, 1)[99] == '1');
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game_lifecycle_t lifecycle = {0};
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lifecycle.game.state = state;
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lifecycle.game.state.phase = PHASE_REMATCH_WAIT;
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lifecycle.game.state.mode = MODE_HUMAN;
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lifecycle.cumulative[0].wins = UINT16_MAX;
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lifecycle.cumulative[1].wins = UINT16_MAX;
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assert(state_presenter_write_lifecycle(&lifecycle, ROLE_SPECTATOR, output, sizeof(output), &written));
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assert(written == 371U);
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char unchanged[16];
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memset(unchanged, 'X', sizeof(unchanged));
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size_t failure_written = 99U;
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assert(!state_presenter_write(&state, ROLE_PLAYER_1, unchanged, sizeof(unchanged), &failure_written));
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assert(failure_written == 0U);
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for (size_t index = 0; index < sizeof(unchanged); ++index) assert(unchanged[index] == 'X');
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}
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int main(void) {
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test_role_views_and_golden_schema();
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test_finished_and_failure_are_safe();
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puts("state presenter tests passed");
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return 0;
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}
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