39 lines
1.8 KiB
Markdown
39 lines
1.8 KiB
Markdown
# Milestone 011 playtest report
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## Protocol
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Run representative completed two-player matches on the target ESP32-C6 with
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the locked configuration in `docs/BALANCE_REPORT.md`. Use two active players
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and, where practical, one observer. Do not impose a time limit or coach a
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route. Start timing when the authoritative countdown completes and stop at the
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authoritative result. A draw, reconnect timeout, abandoned match, or technical
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failure is recorded separately and does not count as a completed match.
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For each completed match, record the maze seed or map hash, both players'
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experience level, winner or draw, elapsed time, whether either player used a
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vision artifact or compass, and any gameplay defect. Do not record session
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tokens, Wi-Fi passwords, or other credentials.
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Use at least five completed matches involving more than one pair of players.
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The target is that ordinary completed matches cluster around five minutes;
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there is deliberately no hard timer. If a result materially misses that target
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or a participant reports a balance issue, describe it and repeat the affected
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tests after any parameter change.
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## Results
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On 2026-09-08, the project owner confirmed that the representative physical
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two-player playtests covered by this protocol worked as expected, with no
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gameplay defects or balance issues observed. The owner explicitly approved a
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deviation from the protocol's count and elapsed-time statistics: individual
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match timing, seed or hash, and per-run fields are not required for MVP
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acceptance. No hard match timer was introduced.
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## Assessment
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The project owner accepted the approximately five-minute target based on the
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representative playtests above and approved the absence of a quantified timing
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sample. This is an approved evidence deviation, not a claim of statistical
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measurement. The locked configuration remains unchanged because no issue was
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reported.
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