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maze32/docs/PLAYTEST_REPORT.md
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Milestone 011 playtest report

Protocol

Run representative completed two-player matches on the target ESP32-C6 with the locked configuration in docs/BALANCE_REPORT.md. Use two active players and, where practical, one observer. Do not impose a time limit or coach a route. Start timing when the authoritative countdown completes and stop at the authoritative result. A draw, reconnect timeout, abandoned match, or technical failure is recorded separately and does not count as a completed match.

For each completed match, record the maze seed or map hash, both players' experience level, winner or draw, elapsed time, whether either player used a vision artifact or compass, and any gameplay defect. Do not record session tokens, Wi-Fi passwords, or other credentials.

Use at least five completed matches involving more than one pair of players. The target is that ordinary completed matches cluster around five minutes; there is deliberately no hard timer. If a result materially misses that target or a participant reports a balance issue, describe it and repeat the affected tests after any parameter change.

Results

No representative completed human matches have been recorded yet.

Run Date Seed or map hash Player experience Result Elapsed Artifact / compass use Defects or balance notes
1 Pending Pending Pending Pending Pending Pending Pending
2 Pending Pending Pending Pending Pending Pending Pending
3 Pending Pending Pending Pending Pending Pending Pending
4 Pending Pending Pending Pending Pending Pending Pending
5 Pending Pending Pending Pending Pending Pending Pending

Assessment

Pending the five completed matches above. This document must state the observed range and median, whether the five-minute target was met without a timer, and whether any tuning change or approved deviation is required before Milestone 011 can be complete.