sasa
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93af738e36
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fix: two-player lobby deadlock
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2026-08-30 23:42:26 +03:00 |
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sasa
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d5eb26d330
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feat: add the always-available recovery menu and child-safe confirmations
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2026-08-30 23:28:47 +03:00 |
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sasa
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a68023e684
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feat: implement safe leave, profile reset, and full game reset semantics
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2026-08-30 23:18:07 +03:00 |
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sasa
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c0c3c73c7a
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feat: add label random and animations to web interface
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2026-08-30 23:10:23 +03:00 |
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sasa
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5cb4d8e9f6
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feat: create recognizable Early-20th-Century Warship Silhouettes
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2026-08-30 01:37:50 +03:00 |
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sasa
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81d70a7862
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feat: add Ship-Class Silhouettes and Red Sunk Markers
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2026-08-30 01:24:16 +03:00 |
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sasa
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dfc6b023f7
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feat: add player Names Throughout the Game UI
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2026-08-30 01:02:34 +03:00 |
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sasa
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4d9d0db02d
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feat: add active-game screen and firing interactions
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2026-08-30 00:46:39 +03:00 |
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sasa
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d67fd327c9
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feat: harden errors, recovery, and resource usage
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2026-08-29 23:40:37 +03:00 |
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sasa
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c8e0c9168b
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feat: complete human-vs-ESP32 gameplay and cumulative statistics
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2026-08-29 23:33:27 +03:00 |
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sasa
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650ade2726
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feat: complete human-vs-human gameplay end to end
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2026-08-29 21:31:21 +03:00 |
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sasa
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03b283f892
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feat: implement WebSocket synchronization and HTTP recovery
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2026-08-28 23:33:14 +03:00 |
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sasa
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95b3450317
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feat: implement the production HTTP API
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2026-08-28 23:20:07 +03:00 |
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sasa
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97bebfd8fb
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feat: implement safe state presentation and bounded serialization
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2026-08-28 23:04:04 +03:00 |
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sasa
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a691783f58
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feat: implement sessions, lobby, roles, and rematch lifecycle
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2026-08-28 22:57:17 +03:00 |
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sasa
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ec1ff20ddd
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feat: implement the ESP32 opponent
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2026-08-28 22:46:34 +03:00 |
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sasa
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65eca822c0
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feat: implement and exhaustively test the game domain core
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2026-08-28 22:37:14 +03:00 |
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sasa
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a957d0defc
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feat: establish the bounded production architecture
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2026-08-28 22:28:24 +03:00 |
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sasa
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a5963c9ed6
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Intial commit
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2026-08-27 22:16:23 +03:00 |
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